forked from cheng/wallet
362b7e653c
Which affected all documentation files.
53 lines
2.3 KiB
Markdown
53 lines
2.3 KiB
Markdown
---
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title: Scripting
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...
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Initially we intend to implement human to human secret messaging, with
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money that can be transferred in the message, and the capability to make
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messages public and provably linked with an identity
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But obviously we are eventually going to need bot responses, and bot
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scripts that can interact with the recipient within a sandbox. Not wanting
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to repeat the mistakes of the internet, we will want the same bot language
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generating responses, and interacting with the recipient.
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There is a [list](https://github.com/dbohdan/embedded-scripting-languages) of embeddable scripting languages.
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Lua and python are readily embeddable, but [the language shootout](https://benchmarksgame-team.pages.debian.net/benchmarksgame/) tells us
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they are terribly slow.
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Lua, however, has `LuaJIT`, which is about ten times faster than `Lua`, which
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makes it only about four or five times slower than JavaScript under
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`node.js`. It is highly portable, though I get the feeling that porting it to
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windows is going to be a pain, but then it is never going to be expected to
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call the windows file and gui operations.
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Lisp is sort of embeddable, startlingly fast, and is enormously capable, but
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it is huge, and not all that portable.
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ES (JavaScript) is impressively fast in its node.js implementation, which does
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not necessarily imply the embeddable versions are fast.
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Very few of the scripting languages make promises about sandbox
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capability, and I know there is enormous grief over sandboxing JavaScript.
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It can be done, but it is a big project.
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Angelscript *does* make promises about sandbox capability, but I have
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absolutely no information its capability and performance.
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Tcl is event loop oriented.
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But hell, I have an event loop. I want my events to put data in memory,
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then launch a script for the event, the script does something with the data,
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generates some new data, fires some events that will make use of the data, and
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finishes.
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Given that I want programs to be short and quickly terminate, maybe we
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do not need dynamic memory management and garbage collection.
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Lua is slowed by dynamic memory management. But with event
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orientation, dynamic memory management is complete waste, since your
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only memory management is allocating continuation objects to be fired on
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the next event - which is to say, all memory management is explicit, when
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an event handler detaches.
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