3427bc784e
Comment and document the (non obvious) requirement for the PNG image handler to be enabled when using this function under OS X. In fact, document the entire function itself which was forgotten previously. Do enable PNG image handler when using DrawTitleBarBitmap() in the sample. Closes #11345. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@62455 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
465 lines
15 KiB
C++
465 lines
15 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: render.cpp
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// Purpose: Render wxWidgets sample
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 04.08.03
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// RCS-ID: $Id$
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// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwidgets.org>
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/app.h"
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#include "wx/frame.h"
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#include "wx/dc.h"
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#include "wx/dcclient.h"
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#include "wx/panel.h"
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#include "wx/menu.h"
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#include "wx/textdlg.h"
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#include "wx/log.h"
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#include "wx/msgdlg.h"
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#include "wx/icon.h"
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#include "wx/image.h"
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#endif
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#include "wx/apptrait.h"
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#include "wx/renderer.h"
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// ----------------------------------------------------------------------------
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// resources
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// ----------------------------------------------------------------------------
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// the application icon (under Windows and OS/2 it is in resources)
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#if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXX11__)
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#include "../sample.xpm"
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#endif
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// ----------------------------------------------------------------------------
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// private classes
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// ----------------------------------------------------------------------------
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// A renderer class draws the header buttons in a "special" way
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class MyRenderer : public wxDelegateRendererNative
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{
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public:
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MyRenderer() : wxDelegateRendererNative(wxRendererNative::GetDefault()) { }
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virtual int DrawHeaderButton(wxWindow *WXUNUSED(win),
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wxDC& dc,
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const wxRect& rect,
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int WXUNUSED(flags) = 0,
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wxHeaderSortIconType WXUNUSED(sortArrow) = wxHDR_SORT_ICON_NONE,
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wxHeaderButtonParams* WXUNUSED(params) = NULL)
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{
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wxDCBrushChanger setBrush(dc, *wxBLUE_BRUSH);
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wxDCTextColourChanger setFgCol(dc, *wxWHITE);
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dc.DrawRoundedRectangle(rect, 5);
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dc.DrawLabel(wxT("MyRenderer"), wxNullBitmap, rect, wxALIGN_CENTER);
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return rect.width;
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}
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};
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// To use a different renderer from the very beginning we must override
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// wxAppTraits method creating the renderer (another, simpler, alternative is
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// to call wxRendererNative::Set() a.s.a.p. which should work in 99% of the
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// cases, but we show this here just for completeness)
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class MyTraits : public wxGUIAppTraits
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{
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virtual wxRendererNative *CreateRenderer()
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{
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// it will be deleted on program shutdown by wxWidgets itself
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return new MyRenderer;
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}
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};
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// Define a new application type, each program should derive a class from wxApp
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class MyApp : public wxApp
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{
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public:
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virtual bool OnInit();
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// if we want MyTraits to be used we must override CreateTraits()
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virtual wxAppTraits *CreateTraits() { return new MyTraits; }
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};
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// Define a new frame type: this is going to be our main frame
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class MyFrame : public wxFrame
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{
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public:
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// ctor(s)
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MyFrame();
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virtual ~MyFrame();
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private:
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// event handlers (these functions should _not_ be virtual)
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void OnDrawDisabled(wxCommandEvent& event)
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{ OnToggleDrawFlag(event, wxCONTROL_DISABLED); }
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void OnDrawFocused(wxCommandEvent& event)
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{ OnToggleDrawFlag(event, wxCONTROL_FOCUSED); }
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void OnDrawPressed(wxCommandEvent& event)
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{ OnToggleDrawFlag(event, wxCONTROL_PRESSED); }
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void OnDrawChecked(wxCommandEvent& event)
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{ OnToggleDrawFlag(event, wxCONTROL_CHECKED); }
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void OnDrawHot(wxCommandEvent& event)
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{ OnToggleDrawFlag(event, wxCONTROL_CURRENT); }
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#if wxUSE_DYNLIB_CLASS
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void OnLoad(wxCommandEvent& event);
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void OnUnload(wxCommandEvent& event);
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#endif // wxUSE_DYNLIB_CLASS
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void OnQuit(wxCommandEvent& event);
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void OnAbout(wxCommandEvent& event);
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void OnToggleDrawFlag(wxCommandEvent& event, int flag);
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class MyPanel *m_panel;
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// any class wishing to process wxWidgets events must use this macro
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DECLARE_EVENT_TABLE()
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};
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// a very simple class just to have something to draw on
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class MyPanel : public wxPanel
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{
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public:
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MyPanel(wxWindow *parent) : wxPanel(parent) { m_flags = 0; }
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int GetFlags() const { return m_flags; }
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void SetFlags(int flags) { m_flags = flags; }
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private:
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void OnPaint(wxPaintEvent&)
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{
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wxPaintDC dc(this);
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wxRendererNative& renderer = wxRendererNative::Get();
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int x1 = 10, // text offset
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x2 = 200, // drawing offset
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y = 10;
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const int lineHeight = dc.GetCharHeight();
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dc.DrawText("Demonstration of various wxRenderer functions:", x1, y);
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y += lineHeight;
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wxString flagsString;
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if ( m_flags & wxCONTROL_DISABLED )
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flagsString += "wxCONTROL_DISABLED ";
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if ( m_flags & wxCONTROL_FOCUSED )
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flagsString += "wxCONTROL_FOCUSED ";
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if ( m_flags & wxCONTROL_PRESSED )
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flagsString += "wxCONTROL_PRESSED ";
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if ( m_flags & wxCONTROL_CURRENT )
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flagsString += "wxCONTROL_CURRENT ";
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if ( m_flags & wxCONTROL_CHECKED )
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flagsString += "wxCONTROL_CHECKED ";
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if ( flagsString.empty() )
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flagsString = "(none)";
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dc.DrawText("Using flags: " + flagsString, x1, y);
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y += lineHeight*3;
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dc.DrawText("DrawHeaderButton() (overridden)", x1, y);
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const wxCoord heightHdr = renderer.GetHeaderButtonHeight(this);
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renderer.DrawHeaderButton(this, dc,
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wxRect(x2, y, 100, heightHdr), m_flags);
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y += lineHeight + heightHdr;
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dc.DrawText("DrawCheckBox()", x1, y);
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const wxSize sizeCheck = renderer.GetCheckBoxSize(this);
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renderer.DrawCheckBox(this, dc,
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wxRect(wxPoint(x2, y), sizeCheck), m_flags);
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y += lineHeight + sizeCheck.y;
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dc.DrawText("DrawRadioBitmap()", x1, y);
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renderer.DrawRadioBitmap(this, dc,
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wxRect(wxPoint(x2, y), sizeCheck), m_flags);
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y += lineHeight + sizeCheck.y;
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dc.DrawText("DrawTreeItemButton()", x1, y);
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renderer.DrawTreeItemButton(this, dc,
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wxRect(x2, y, 20, 20), m_flags);
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y += lineHeight + 20;
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#ifdef wxHAS_DRAW_TITLE_BAR_BITMAP
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dc.DrawText("DrawTitleBarBitmap()", x1, y);
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wxRect rBtn(x2, y, 21, 21);
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renderer.DrawTitleBarBitmap(this, dc, rBtn,
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wxTITLEBAR_BUTTON_HELP, m_flags);
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rBtn.x += 2*rBtn.width;
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renderer.DrawTitleBarBitmap(this, dc, rBtn,
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wxTITLEBAR_BUTTON_ICONIZE, m_flags);
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rBtn.x += 2*rBtn.width;
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renderer.DrawTitleBarBitmap(this, dc, rBtn,
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wxTITLEBAR_BUTTON_RESTORE, m_flags);
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rBtn.x += 2*rBtn.width;
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renderer.DrawTitleBarBitmap(this, dc, rBtn,
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wxTITLEBAR_BUTTON_MAXIMIZE, m_flags);
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rBtn.x += 2*rBtn.width;
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renderer.DrawTitleBarBitmap(this, dc, rBtn,
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wxTITLEBAR_BUTTON_CLOSE, m_flags);
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y += lineHeight + rBtn.height;
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#endif // wxHAS_DRAW_TITLE_BAR_BITMAP
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}
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int m_flags;
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DECLARE_EVENT_TABLE()
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};
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BEGIN_EVENT_TABLE(MyPanel, wxPanel)
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EVT_PAINT(MyPanel::OnPaint)
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END_EVENT_TABLE()
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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// IDs for the controls and the menu commands
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enum
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{
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// our menu items
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Render_DrawDisabled = 100,
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Render_DrawFocused,
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Render_DrawPressed,
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Render_DrawChecked,
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Render_DrawHot,
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#if wxUSE_DYNLIB_CLASS
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Render_Load,
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Render_Unload,
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#endif // wxUSE_DYNLIB_CLASS
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// standard menu items
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Render_Quit = wxID_EXIT,
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// it is important for the id corresponding to the "About" command to have
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// this standard value as otherwise it won't be handled properly under Mac
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// (where it is special and put into the "Apple" menu)
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Render_About = wxID_ABOUT
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};
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// ----------------------------------------------------------------------------
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// event tables and other macros for wxWidgets
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// ----------------------------------------------------------------------------
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// the event tables connect the wxWidgets events with the functions (event
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// handlers) which process them. It can be also done at run-time, but for the
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// simple menu events like this the static method is much simpler.
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_MENU(Render_DrawDisabled, MyFrame::OnDrawDisabled)
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EVT_MENU(Render_DrawFocused, MyFrame::OnDrawFocused)
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EVT_MENU(Render_DrawPressed, MyFrame::OnDrawPressed)
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EVT_MENU(Render_DrawChecked, MyFrame::OnDrawChecked)
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EVT_MENU(Render_DrawHot, MyFrame::OnDrawHot)
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#if wxUSE_DYNLIB_CLASS
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EVT_MENU(Render_Load, MyFrame::OnLoad)
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EVT_MENU(Render_Unload,MyFrame::OnUnload)
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#endif // wxUSE_DYNLIB_CLASS
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EVT_MENU(Render_Quit, MyFrame::OnQuit)
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EVT_MENU(Render_About, MyFrame::OnAbout)
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END_EVENT_TABLE()
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// Create a new application object: this macro will allow wxWidgets to create
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// the application object during program execution (it's better than using a
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// static object for many reasons) and also implements the accessor function
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// wxGetApp() which will return the reference of the right type (i.e. MyApp and
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// not wxApp)
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IMPLEMENT_APP(MyApp)
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// the application class
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// ----------------------------------------------------------------------------
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// 'Main program' equivalent: the program execution "starts" here
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bool MyApp::OnInit()
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{
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if ( !wxApp::OnInit() )
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return false;
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#ifdef __WXOSX__
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// currently the images used by DrawTitleBarBitmap() are hard coded as PNG
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// images inside the library itself so we need to enable PNG support to use
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// this function
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wxImage::AddHandler(new wxPNGHandler);
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#endif // OS X
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// create the main application window
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new MyFrame;
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return true;
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}
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// ----------------------------------------------------------------------------
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// main frame
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// ----------------------------------------------------------------------------
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// frame constructor
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MyFrame::MyFrame()
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: wxFrame(NULL,
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wxID_ANY,
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wxT("Render wxWidgets Sample"),
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wxPoint(50, 50),
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wxSize(450, 340))
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{
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// set the frame icon
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SetIcon(wxICON(sample));
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#if wxUSE_MENUS
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// create a menu bar
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wxMenu *menuFile = new wxMenu;
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menuFile->AppendCheckItem(Render_DrawDisabled,
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"Draw in &disabled state\tCtrl-D");
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menuFile->AppendCheckItem(Render_DrawFocused,
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"Draw in &focused state\tCtrl-F");
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menuFile->AppendCheckItem(Render_DrawPressed,
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"Draw in &pressed state\tCtrl-P");
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menuFile->AppendCheckItem(Render_DrawChecked,
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"Draw in &checked state\tCtrl-C");
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menuFile->AppendCheckItem(Render_DrawHot,
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"Draw in &hot state\tCtrl-H");
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menuFile->AppendSeparator();
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#if wxUSE_DYNLIB_CLASS
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menuFile->Append(Render_Load, wxT("&Load renderer...\tCtrl-L"));
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menuFile->Append(Render_Unload, wxT("&Unload renderer\tCtrl-U"));
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menuFile->AppendSeparator();
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#endif // wxUSE_DYNLIB_CLASS
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menuFile->Append(Render_Quit);
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// the "About" item should be in the help menu
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wxMenu *helpMenu = new wxMenu;
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helpMenu->Append(Render_About);
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// now append the freshly created menu to the menu bar...
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wxMenuBar *menuBar = new wxMenuBar();
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menuBar->Append(menuFile, wxT("&File"));
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menuBar->Append(helpMenu, wxT("&Help"));
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// ... and attach this menu bar to the frame
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SetMenuBar(menuBar);
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#endif // wxUSE_MENUS
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m_panel = new MyPanel(this);
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#if wxUSE_STATUSBAR
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// create a status bar just for fun (by default with 1 pane only)
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CreateStatusBar(2);
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SetStatusText(wxT("Welcome to wxWidgets!"));
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#endif // wxUSE_STATUSBAR
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Show();
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}
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MyFrame::~MyFrame()
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{
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delete wxRendererNative::Set(NULL);
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}
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// event handlers
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void MyFrame::OnToggleDrawFlag(wxCommandEvent& event, int flag)
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{
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int flags = m_panel->GetFlags();
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if ( event.IsChecked() )
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flags |= flag;
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else
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flags &= ~flag;
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m_panel->SetFlags(flags);
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m_panel->Refresh();
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}
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#if wxUSE_DYNLIB_CLASS
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void MyFrame::OnLoad(wxCommandEvent& WXUNUSED(event))
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{
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static wxString s_name = wxT("renddll");
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wxString name = wxGetTextFromUser
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(
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wxT("Name of the renderer to load:"),
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wxT("Render wxWidgets Sample"),
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s_name,
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this
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);
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if ( name.empty() )
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{
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// cancelled
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return;
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}
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s_name = name;
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wxRendererNative *renderer = wxRendererNative::Load(name);
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if ( !renderer )
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{
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wxLogError(wxT("Failed to load renderer \"%s\"."), name.c_str());
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}
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else // loaded ok
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{
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delete wxRendererNative::Set(renderer);
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m_panel->Refresh();
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wxLogStatus(this, wxT("Successfully loaded the renderer \"%s\"."),
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name.c_str());
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}
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}
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void MyFrame::OnUnload(wxCommandEvent& WXUNUSED(event))
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{
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wxRendererNative *renderer = wxRendererNative::Set(NULL);
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if ( renderer )
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{
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delete renderer;
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m_panel->Refresh();
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wxLogStatus(this, wxT("Unloaded the previously loaded renderer."));
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}
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else
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{
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wxLogWarning(wxT("No renderer to unload."));
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}
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}
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#endif // wxUSE_DYNLIB_CLASS
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void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
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{
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// true is to force the frame to close
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Close(true);
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}
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void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
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{
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wxMessageBox(wxT("Render sample shows how to use custom renderers.\n")
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wxT("\n")
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wxT("(c) 2003 Vadim Zeitlin"),
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wxT("About Render wxWidgets Sample"),
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wxOK | wxICON_INFORMATION, this);
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}
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