///////////////////////////////////////////////////////////////////////////// // Name: render.cpp // Purpose: Render wxWidgets sample // Author: Vadim Zeitlin // Modified by: // Created: 04.08.03 // RCS-ID: $Id$ // Copyright: (c) 2003 Vadim Zeitlin // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/app.h" #include "wx/frame.h" #include "wx/dc.h" #include "wx/dcclient.h" #include "wx/panel.h" #include "wx/menu.h" #include "wx/textdlg.h" #include "wx/log.h" #include "wx/msgdlg.h" #include "wx/icon.h" #include "wx/image.h" #endif #include "wx/apptrait.h" #include "wx/renderer.h" // ---------------------------------------------------------------------------- // resources // ---------------------------------------------------------------------------- // the application icon (under Windows and OS/2 it is in resources) #if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXX11__) #include "../sample.xpm" #endif // ---------------------------------------------------------------------------- // private classes // ---------------------------------------------------------------------------- // A renderer class draws the header buttons in a "special" way class MyRenderer : public wxDelegateRendererNative { public: MyRenderer() : wxDelegateRendererNative(wxRendererNative::GetDefault()) { } virtual int DrawHeaderButton(wxWindow *WXUNUSED(win), wxDC& dc, const wxRect& rect, int WXUNUSED(flags) = 0, wxHeaderSortIconType WXUNUSED(sortArrow) = wxHDR_SORT_ICON_NONE, wxHeaderButtonParams* WXUNUSED(params) = NULL) { wxDCBrushChanger setBrush(dc, *wxBLUE_BRUSH); wxDCTextColourChanger setFgCol(dc, *wxWHITE); dc.DrawRoundedRectangle(rect, 5); dc.DrawLabel(wxT("MyRenderer"), wxNullBitmap, rect, wxALIGN_CENTER); return rect.width; } }; // To use a different renderer from the very beginning we must override // wxAppTraits method creating the renderer (another, simpler, alternative is // to call wxRendererNative::Set() a.s.a.p. which should work in 99% of the // cases, but we show this here just for completeness) class MyTraits : public wxGUIAppTraits { virtual wxRendererNative *CreateRenderer() { // it will be deleted on program shutdown by wxWidgets itself return new MyRenderer; } }; // Define a new application type, each program should derive a class from wxApp class MyApp : public wxApp { public: virtual bool OnInit(); // if we want MyTraits to be used we must override CreateTraits() virtual wxAppTraits *CreateTraits() { return new MyTraits; } }; // Define a new frame type: this is going to be our main frame class MyFrame : public wxFrame { public: // ctor(s) MyFrame(); virtual ~MyFrame(); private: // event handlers (these functions should _not_ be virtual) void OnDrawDisabled(wxCommandEvent& event) { OnToggleDrawFlag(event, wxCONTROL_DISABLED); } void OnDrawFocused(wxCommandEvent& event) { OnToggleDrawFlag(event, wxCONTROL_FOCUSED); } void OnDrawPressed(wxCommandEvent& event) { OnToggleDrawFlag(event, wxCONTROL_PRESSED); } void OnDrawChecked(wxCommandEvent& event) { OnToggleDrawFlag(event, wxCONTROL_CHECKED); } void OnDrawHot(wxCommandEvent& event) { OnToggleDrawFlag(event, wxCONTROL_CURRENT); } #if wxUSE_DYNLIB_CLASS void OnLoad(wxCommandEvent& event); void OnUnload(wxCommandEvent& event); #endif // wxUSE_DYNLIB_CLASS void OnQuit(wxCommandEvent& event); void OnAbout(wxCommandEvent& event); void OnToggleDrawFlag(wxCommandEvent& event, int flag); class MyPanel *m_panel; // any class wishing to process wxWidgets events must use this macro DECLARE_EVENT_TABLE() }; // a very simple class just to have something to draw on class MyPanel : public wxPanel { public: MyPanel(wxWindow *parent) : wxPanel(parent) { m_flags = 0; } int GetFlags() const { return m_flags; } void SetFlags(int flags) { m_flags = flags; } private: void OnPaint(wxPaintEvent&) { wxPaintDC dc(this); wxRendererNative& renderer = wxRendererNative::Get(); int x1 = 10, // text offset x2 = 200, // drawing offset y = 10; const int lineHeight = dc.GetCharHeight(); dc.DrawText("Demonstration of various wxRenderer functions:", x1, y); y += lineHeight; wxString flagsString; if ( m_flags & wxCONTROL_DISABLED ) flagsString += "wxCONTROL_DISABLED "; if ( m_flags & wxCONTROL_FOCUSED ) flagsString += "wxCONTROL_FOCUSED "; if ( m_flags & wxCONTROL_PRESSED ) flagsString += "wxCONTROL_PRESSED "; if ( m_flags & wxCONTROL_CURRENT ) flagsString += "wxCONTROL_CURRENT "; if ( m_flags & wxCONTROL_CHECKED ) flagsString += "wxCONTROL_CHECKED "; if ( flagsString.empty() ) flagsString = "(none)"; dc.DrawText("Using flags: " + flagsString, x1, y); y += lineHeight*3; dc.DrawText("DrawHeaderButton() (overridden)", x1, y); const wxCoord heightHdr = renderer.GetHeaderButtonHeight(this); renderer.DrawHeaderButton(this, dc, wxRect(x2, y, 100, heightHdr), m_flags); y += lineHeight + heightHdr; dc.DrawText("DrawCheckBox()", x1, y); const wxSize sizeCheck = renderer.GetCheckBoxSize(this); renderer.DrawCheckBox(this, dc, wxRect(wxPoint(x2, y), sizeCheck), m_flags); y += lineHeight + sizeCheck.y; dc.DrawText("DrawRadioBitmap()", x1, y); renderer.DrawRadioBitmap(this, dc, wxRect(wxPoint(x2, y), sizeCheck), m_flags); y += lineHeight + sizeCheck.y; dc.DrawText("DrawTreeItemButton()", x1, y); renderer.DrawTreeItemButton(this, dc, wxRect(x2, y, 20, 20), m_flags); y += lineHeight + 20; #ifdef wxHAS_DRAW_TITLE_BAR_BITMAP dc.DrawText("DrawTitleBarBitmap()", x1, y); wxRect rBtn(x2, y, 21, 21); renderer.DrawTitleBarBitmap(this, dc, rBtn, wxTITLEBAR_BUTTON_HELP, m_flags); rBtn.x += 2*rBtn.width; renderer.DrawTitleBarBitmap(this, dc, rBtn, wxTITLEBAR_BUTTON_ICONIZE, m_flags); rBtn.x += 2*rBtn.width; renderer.DrawTitleBarBitmap(this, dc, rBtn, wxTITLEBAR_BUTTON_RESTORE, m_flags); rBtn.x += 2*rBtn.width; renderer.DrawTitleBarBitmap(this, dc, rBtn, wxTITLEBAR_BUTTON_MAXIMIZE, m_flags); rBtn.x += 2*rBtn.width; renderer.DrawTitleBarBitmap(this, dc, rBtn, wxTITLEBAR_BUTTON_CLOSE, m_flags); y += lineHeight + rBtn.height; #endif // wxHAS_DRAW_TITLE_BAR_BITMAP } int m_flags; DECLARE_EVENT_TABLE() }; BEGIN_EVENT_TABLE(MyPanel, wxPanel) EVT_PAINT(MyPanel::OnPaint) END_EVENT_TABLE() // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- // IDs for the controls and the menu commands enum { // our menu items Render_DrawDisabled = 100, Render_DrawFocused, Render_DrawPressed, Render_DrawChecked, Render_DrawHot, #if wxUSE_DYNLIB_CLASS Render_Load, Render_Unload, #endif // wxUSE_DYNLIB_CLASS // standard menu items Render_Quit = wxID_EXIT, // it is important for the id corresponding to the "About" command to have // this standard value as otherwise it won't be handled properly under Mac // (where it is special and put into the "Apple" menu) Render_About = wxID_ABOUT }; // ---------------------------------------------------------------------------- // event tables and other macros for wxWidgets // ---------------------------------------------------------------------------- // the event tables connect the wxWidgets events with the functions (event // handlers) which process them. It can be also done at run-time, but for the // simple menu events like this the static method is much simpler. BEGIN_EVENT_TABLE(MyFrame, wxFrame) EVT_MENU(Render_DrawDisabled, MyFrame::OnDrawDisabled) EVT_MENU(Render_DrawFocused, MyFrame::OnDrawFocused) EVT_MENU(Render_DrawPressed, MyFrame::OnDrawPressed) EVT_MENU(Render_DrawChecked, MyFrame::OnDrawChecked) EVT_MENU(Render_DrawHot, MyFrame::OnDrawHot) #if wxUSE_DYNLIB_CLASS EVT_MENU(Render_Load, MyFrame::OnLoad) EVT_MENU(Render_Unload,MyFrame::OnUnload) #endif // wxUSE_DYNLIB_CLASS EVT_MENU(Render_Quit, MyFrame::OnQuit) EVT_MENU(Render_About, MyFrame::OnAbout) END_EVENT_TABLE() // Create a new application object: this macro will allow wxWidgets to create // the application object during program execution (it's better than using a // static object for many reasons) and also implements the accessor function // wxGetApp() which will return the reference of the right type (i.e. MyApp and // not wxApp) IMPLEMENT_APP(MyApp) // ============================================================================ // implementation // ============================================================================ // ---------------------------------------------------------------------------- // the application class // ---------------------------------------------------------------------------- // 'Main program' equivalent: the program execution "starts" here bool MyApp::OnInit() { if ( !wxApp::OnInit() ) return false; #ifdef __WXOSX__ // currently the images used by DrawTitleBarBitmap() are hard coded as PNG // images inside the library itself so we need to enable PNG support to use // this function wxImage::AddHandler(new wxPNGHandler); #endif // OS X // create the main application window new MyFrame; return true; } // ---------------------------------------------------------------------------- // main frame // ---------------------------------------------------------------------------- // frame constructor MyFrame::MyFrame() : wxFrame(NULL, wxID_ANY, wxT("Render wxWidgets Sample"), wxPoint(50, 50), wxSize(450, 340)) { // set the frame icon SetIcon(wxICON(sample)); #if wxUSE_MENUS // create a menu bar wxMenu *menuFile = new wxMenu; menuFile->AppendCheckItem(Render_DrawDisabled, "Draw in &disabled state\tCtrl-D"); menuFile->AppendCheckItem(Render_DrawFocused, "Draw in &focused state\tCtrl-F"); menuFile->AppendCheckItem(Render_DrawPressed, "Draw in &pressed state\tCtrl-P"); menuFile->AppendCheckItem(Render_DrawChecked, "Draw in &checked state\tCtrl-C"); menuFile->AppendCheckItem(Render_DrawHot, "Draw in &hot state\tCtrl-H"); menuFile->AppendSeparator(); #if wxUSE_DYNLIB_CLASS menuFile->Append(Render_Load, wxT("&Load renderer...\tCtrl-L")); menuFile->Append(Render_Unload, wxT("&Unload renderer\tCtrl-U")); menuFile->AppendSeparator(); #endif // wxUSE_DYNLIB_CLASS menuFile->Append(Render_Quit); // the "About" item should be in the help menu wxMenu *helpMenu = new wxMenu; helpMenu->Append(Render_About); // now append the freshly created menu to the menu bar... wxMenuBar *menuBar = new wxMenuBar(); menuBar->Append(menuFile, wxT("&File")); menuBar->Append(helpMenu, wxT("&Help")); // ... and attach this menu bar to the frame SetMenuBar(menuBar); #endif // wxUSE_MENUS m_panel = new MyPanel(this); #if wxUSE_STATUSBAR // create a status bar just for fun (by default with 1 pane only) CreateStatusBar(2); SetStatusText(wxT("Welcome to wxWidgets!")); #endif // wxUSE_STATUSBAR Show(); } MyFrame::~MyFrame() { delete wxRendererNative::Set(NULL); } // event handlers void MyFrame::OnToggleDrawFlag(wxCommandEvent& event, int flag) { int flags = m_panel->GetFlags(); if ( event.IsChecked() ) flags |= flag; else flags &= ~flag; m_panel->SetFlags(flags); m_panel->Refresh(); } #if wxUSE_DYNLIB_CLASS void MyFrame::OnLoad(wxCommandEvent& WXUNUSED(event)) { static wxString s_name = wxT("renddll"); wxString name = wxGetTextFromUser ( wxT("Name of the renderer to load:"), wxT("Render wxWidgets Sample"), s_name, this ); if ( name.empty() ) { // cancelled return; } s_name = name; wxRendererNative *renderer = wxRendererNative::Load(name); if ( !renderer ) { wxLogError(wxT("Failed to load renderer \"%s\"."), name.c_str()); } else // loaded ok { delete wxRendererNative::Set(renderer); m_panel->Refresh(); wxLogStatus(this, wxT("Successfully loaded the renderer \"%s\"."), name.c_str()); } } void MyFrame::OnUnload(wxCommandEvent& WXUNUSED(event)) { wxRendererNative *renderer = wxRendererNative::Set(NULL); if ( renderer ) { delete renderer; m_panel->Refresh(); wxLogStatus(this, wxT("Unloaded the previously loaded renderer.")); } else { wxLogWarning(wxT("No renderer to unload.")); } } #endif // wxUSE_DYNLIB_CLASS void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) { // true is to force the frame to close Close(true); } void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) { wxMessageBox(wxT("Render sample shows how to use custom renderers.\n") wxT("\n") wxT("(c) 2003 Vadim Zeitlin"), wxT("About Render wxWidgets Sample"), wxOK | wxICON_INFORMATION, this); }