Run the same codespell command on docs directory.
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Making a New wxWidgets Release
Creating a new release requires a few things before getting started:
- Linux (or another Unix but GNU tar is required).
- Windows 7+ with HTML Help Workshop, and Inno Setup installed.
- 7-Zip, Doxygen 1.8.8, and GraphViz installed on both machines.
- Bakefile 0.2.12 installed on the linux machine.
Unless mentioned otherwise, all steps should be run on Linux or OSX so that the repository export used for the release is primarily using LF line endings. Files that require CRLF line endings will be converted appropriately.
Important: Ensure that 7-Zip, HTML Help Workshop, Doxygen, GraphViz and Inno
Setup have all been added to your Path in Windows. You can confirm this by
running 7z
, hhc
, iscc
, doxygen -v
, and dot -V
in a command prompt.
Add the missing installed folder locations of any executables to your Path.
Checking ABI Compatibility
For the stable (even) releases only, check that binary compatibility hasn't been broken since the last stable release.
Checking under Unix systems using abi-compliance-checker
tool.
Instructions:
- Get the tool.
- Build the old (vX.Y.Z-1) library with
-g -Og
options, i.e. configure it with--enable-debug
andCXXFLAGS=-Og CFLAFS=-Og
. For convenience, let's assume it's built in "$old" subdirectory. - Build the new (vX.Y.Z) library with the same options in "$new".
- Create directories for temporary files containing the ABI dumps for the old
and new libraries:
mkdir -p ../compat/{$old,$new}
. - Run abi-dumper on all libraries:
for l in $old/lib/*.so; do abi-dumper $l -lver $old -o ../compat/$old/$(basename $l).dump; done
and the same thing with the new libraries. - Run abi-compliance-checker on each pair of produced dumps to generate HTML
reports:
for l in 3.0.2/*dump; do abi-compliance-checker -l $(basename $l .dump) -old $l -new 3.0.3/$(basename $l); done
. - Examine these reports, paying attention to the problem summary.
Checking under MSW systems.
Manually check compatibility by building the widgets samples from the old tree and then run it using the new DLLs.
Pre-Release Steps
-
Perform the following steps. You can run
build/tools/pre-release.sh
to do the straightforward changes like updating the dates and checksums automatically, but please also review and update the contents of the README and announcement text.The Post-Release step of the previous release will have updated the micro version of this release. If this release represents a major or minor release, these changes will have to be performed manually at this point.
Note that the best order depends on the release being prepared: for a development release,
docs/publicity/announce.txt
contains the list of the major changes since the last stable release and should be updated first, as this part of it can then be copied verbatim to the corresponding section of the README file. For the stable releases, it's probably more convenient to update the README with the details of the changes first.Here is the list of the files, for reference:
- Update
docs/readme.txt
: version needs to be changed, content updated. - Update
docs/release.md
: also version and reset SHA-1 sums to zeroes. - Put a date on the release line in
docs/changes.txt
. - Update the date in the manual (
docs/doxygen/mainpages/manual.h
). - Update the release announcement post in
docs/publicity/announce.txt
. - Update
docs/msw/binaries.md
: at least the version, but possibly also the list of supported compilers.
- Update
-
For micro releases, review the changelog to determine if any ABI changes have been made. If so, or if this is a major or minor release, update the C:R:A settings in
build/tools/version.bkl
. Then from thebuild/bakesfiles
directory runbakefile_gen
and from the root directory run
autoconf -B build/autoconf_prepend-include
-
Commit the changes and tag the release using your GPG key:
git tag -s -m 'Tag X.Y.Z release' vX.Y.Z
Don't overwrite existing tags. For non-final releases use e.g.
X.Y.Z-rc1
instead ofX.Y.Z
.
Creating Release Files
The release scripts can be run from any working directory, and they will
generate all release package files under distrib/release/x.y.z
. The scripts
mostly build the release packages based on the current HEAD commit, so always
ensure you have the appropriate tag or commit checked out.
-
Run
./build/tools/release.sh x.y.z
to create source archiveswxWidgets-x.y.z.{7z,tar.bz2,zip}
,wxWidgets-x.y.z-headers.7z
, andwxWidgets-x.y.z-docs-html.{tar.bz2,zip}
packages. -
Copy just the
wxWidgets-x.y.z.zip
package into the samedistrib\release\x.y.z
folder on Windows. -
Run
build/tools/release.bat x.y.z
in a Windows command prompt. To avoid confusion note that, unlike other generated files, the Windows installer is created based on files as well as instructions (build/tools/wxwidgets.iss
) contained in the copied release ZIP and not from the current working wx directory. -
Copy
wxMSW-x.y.z-Setup.exe
back to your Linux or OSXdistrib/release/x.y.z
directory so you can continue with the upload step with all packages available. Also create a ZIP file from the CHM one:zip wxWidgets-x.y.z-docs-chm.zip wxWidgets-x.y.z.chm
and copy/move it to the same directory.
-
Run
./build/tools/post-release.sh
to update the SHA-1 sums indocs/release.md
, then commit the changes. Notice that when making an RC, the version must be explicitly specified on this script command line.
Uploading
Create a new release on GitHub using vX.Y.Z tag and title.
Use the content of docs/release.md
for the release description box.
Attach the following files to it:
wxMSW-Setup-x.y.z.exe
wxWidgets-x.y.z.7z
wxWidgets-x.y.z.tar.bz2
wxWidgets-x.y.z.zip
wxWidgets-x.y.z-docs-chm.zip
wxWidgets-x.y.z-docs-html.tar.bz2
wxWidgets-x.y.z-docs-html.zip
wxWidgets-x.y.z-headers.7z
Update documentation
This requires being able to ssh to docs.wxwidgets.org, please ask Bryan if you think you should be able to do it, but can't.
Once logged in, run ~/update-trunk-docs.sh
script to update files in
public_html/trunk
directory, copy its contents to public_html/x.y.z
, switch
any links, such as 3.1
to point to x.y.z
by doing
$ cd ~/public_html
$ ln -sfn 3.y.z 3.y
and edit ~/public_html/index.md
to add the link to the new release to it.
If the docs must be generated from the tag itself, and not from master, note
that you need to apply the special commit which is always the tip of master
branch in ~/wxWidgets
git repository on this machine.
E.g. to create documentation for v3.0.z
release:
$ cd ~/wxWidgets
$ git fetch --tags
$ git checkout -b my-tmp-branch v3.0.z
$ git cherry-pick master
$ vi docs/doxygen/Doxyfile
... edit HTML_OUTPUT to create files in ~/public_html/3.0.z
$ cd docs/doxygen
$ PATH="$HOME/doxygen/bin:$PATH" WX_SKIP_DOXYGEN_VERSION_CHECK=1 nice -n 15 ./regen.sh php
# Cleanup
$ git reset --hard master
$ git checkout master
$ git branch -d my-tmp-branch
Announcement
Update https://www.wxwidgets.org:
- Update release information (at least
version
andreleased
) in_data/releases.yml
. - Update the list of compilers used for making MSW binaries in
downloads/index.md
if necessary (note that there is no need to update anything else, the page will dynamically show the release files with the specified prefixes). - Add a news item. Usually a news item is enough but something more can be called for for major releases
- Push the changes (or create the PR with them) to GitHub. Note that this will trigger the site rebuild which will fail if the release statistics are not available yet, so make sure to publish the release on GitHub first (or wait an hour for the next scheduled site rebuild to happen).
Post docs/publicity/announce.txt
at least to wx-announce@googlegroups.com and
to wx-users.
Submit a link to https://www.reddit.com/r/cpp or r/programming (depending on the release importance).
Submit to https://isocpp.org/blog/suggest (need to be logged in to do it).
For major releases, submit the announcement to https://slashdot.org/submission
Post-Release Steps
-
Trac: mark the milestone corresponding to the release as completed and add a new version for it to allow reporting bugs against it and create the next milestone (ask Vadim or Robin to do it or to get admin password).
-
Update the roadmap at https://trac.wxwidgets.org/wiki/Roadmap to at least mention the new release there.
-
Increase the version for the next release at https://trac.wxwidgets.org/wiki/Queries in "Tickets to be fixed for the next release".
-
Run
misc/scripts/inc_release
to increment micro version, i.e. replace x.y.z with x.y.z+1. -
Update the C:R:A settings in build/tools/version.bkl to C:R+1:A. Then from the build/bakesfiles directory run
bakefile_gen
and from the root directory run
autoconf -B build/autoconf_prepend-include
MSW Visual Studio Official Builds
To build official x86 and x64 shared binaries the following are prerequisites:
- Visual Studio 2008, 2010, 2012, 2013 and 2015
- Windows SDK 6.1, 7.1 (required for x64 builds for Visual Studio 2008, 2010)
- 7z (required for packaging the files)
- fciv (required for generating the checksums)
The VSxxxCOMNTOOLS environment variables are used to locate the tools required for Visual Studio 2012, 2013 and 2015. There are no Microsoft defined variables for the SDKs used for Visual Studio 2008 and 2010. The build will look for the following environment variables for the Visual Studio 2008 and 2010 SDK tools:
WINDOWS61SDK WINDOWS71SDK
If either of these are blank they are set to the default install location.
To build binaries for a single compiler, open a command prompt (for Visual Studio 2008 only an SDK 6.1 developer's command prompt must be used), cd to the build\tools\msvs folder and run the batch file 'officialbuild' with the vcXXX version number:
Visual Studio 2008 vc90
Visual Studio 2010 vc100
Visual Studio 2012 vc110
Visual Studio 2014 vc120
Visual Studio 2015 vc14x
The Visual Studio 2015, 2017 and 2019 are binary compatible, allowing the vc14x binary to be used with any of them.
This will build all of the x86 and x64 binaries for the selected compiler version, package them in 7z files and calculate the checksums. The 7z files and the checksums are output to the build\msw\packages folder.
All of the compiler packages can be built at the same time by executing the build\tools\msvs\buildall.bat file from a command prompt. Each build will be launched in its own shell.