wxWidgets/docs/contributing/how-to-write-unit-tests.md
Vadim Zeitlin e70fc11ef1 Replace CppUnit with Catch for unit tests
Drop the legacy CppUnit testing framework used for the unit tests.
Replacing it with Catch has the advantage of not requiring CppUnit
libraries to be installed on the system in order to be able to run
tests (Catch is header-only and a copy of it is now included in the
main repository itself) and, in the future, of being able to write
the tests in a much more natural way.

For now, however, avoid changing the existing tests code as much as
[reasonably] possible to avoid introducing bugs in them and provide
the CppUnit compatibility macros in the new wx/catch_cppunit.h header
which allow to preserve the 99% of the existing code unchanged. Some
of the required changes are:

 - Decompose asserts using "a && b" conditions into multiple asserts
   checking "a" and "b" independently. This would have been better
   even with CppUnit (to know which part of condition exactly failed)
   and is required with Catch.

 - Use extra parentheses around such conditions when they can't be
   easily decomposed in the arrays test, due to the use of macros.
   This is not ideal from the point of view of messages given when
   the tests fail but will do for now.

 - Rewrite asserts using "a || b" as a combination of condition
   checks and assert macros. Again, this is better anyhow, and is
   required with Catch. Incidentally, this allowed to fix a bug in
   the "exec" unit test which didn't leave enough time for the new
   process to be launched before trying to kill it.

 - Remove multiple CPPUNIT_TEST_SUITE_NAMED_REGISTRATION() macros,
   our emulation of this macro can be used only once.

 - Provide string conversions using Catch-specific StringMaker for
   a couple of types.

 - Replace custom wxImage comparison with a Catch-specific matcher
   class.

 - Remove most of test running logic from test.cpp, in particular don't
   parse command line ourselves any longer but use Catch built-in
   command line parser. This is a source of a minor regression:
   previously, both "Foo" and "FooTestCase" could be used as the name of
   the test to run, but now only the latter is accepted.
2017-11-02 01:53:16 +01:00

3.9 KiB

How to write unit tests for wxWidgets

wxWidgets unit tests use Catch framework. It is included in wxWidgets as a submodule, so you will need to run

$ git submodule update --init 3rdparty/catch

to get it before the first use. Catch is header-only and doesn't need to be compiled.

Testing with Catch

WARNING: Most of the existing tests are currently still written in the CppUnit style, please do not follow them when writing new tests, the old style is too complex and unnecessary.

Writing tests with Catch is almost embarrassingly simple: you need to just add a new test case and use Catch assertion macros inside it, e.g.

TEST_CASE("MyNewTest", "[my][new][another-tag]")
{
    wxString s("Hello, world!");
    CHECK( s.BeforeFirst(",") == "Hello" );
    CHECK( s.AfterLast(" ") == "world!" );
}

This is all, the new test will be automatically run when you run the full test suite or you can run just it using

$ ./test MyNewTest

(see below for more about running tests).

See Catch tutorial for more information.

Tests physical structure

All (i.e. both GUI and non-GUI) unit tests are under tests subdirectory. When adding a new test, try to find an existing file to add it to. If there are no applicable files, try to add a new file to an existing directory. If there is no applicable directory neither, create a new one and put the new file there (i.e. do not put new files directly under tests). If your test is small, consider adding it to tests/misc/misctests.cpp.

If you add a new file, you need to update tests/test.bkl and add a <sources> tag for your new file.bkl. Make sure it's in the correct section: the one starting <exe id="test_gui" for a gui test, the one starting <exe id="test" template="wx_sample_console otherwise. After modifying this file, rerun bakefile to regenerate the tests make- and project files:

$ cd build/bakefiles
$ bakefile_gen -b ../../tests/test.bkl

Writing GUI-specific tests

wxUIActionSimulator can be used when user input is required, for example clicking buttons or typing text. A simple example of this can be found in tests/controls/buttontest.cpp. After simulating some user input always call wxYield() to allow event processing. When writing a test using wxUIActionSimulator wrap it in #if wxUSE_UIACTIONSIMULATOR block.

There are a number of classes that are available to help with testing GUI elements. Firstly throughout the test run there is a frame of type wxTestableFrame that you can access through wxTheApp->GetTopWindow(). This class adds two new functions, GetEventCount(), which takes an optional wxEventType. It then returns the number of events of that type that it has received since the last call. Passing nothing returns the total number of event received since the last call. Also there is OnEvent(), which counts the events based on type that are passed to it. To make it easy to count events there is also a new class called EventCounter which takes a window and event type and connects the window to the top level wxTestableFrame with the specific event type. It disconnects again once it is out of scope. It simply reduces the amount of typing required to count events.

Running the tests

Run the main test suite by using the command test for the console tests, or test_gui for the GUI ones. With no arguments, all the default set of tests (all those registered without [hide] tag) are run.

To list the test suites without running them use -l command-line option.

To run a particular test case, use ./test NameTestCase. To run all tests using the specified tag, use ./test [tag_name] (the square brackets may need to be escaped from your shell).