Drop the legacy CppUnit testing framework used for the unit tests. Replacing it with Catch has the advantage of not requiring CppUnit libraries to be installed on the system in order to be able to run tests (Catch is header-only and a copy of it is now included in the main repository itself) and, in the future, of being able to write the tests in a much more natural way. For now, however, avoid changing the existing tests code as much as [reasonably] possible to avoid introducing bugs in them and provide the CppUnit compatibility macros in the new wx/catch_cppunit.h header which allow to preserve the 99% of the existing code unchanged. Some of the required changes are: - Decompose asserts using "a && b" conditions into multiple asserts checking "a" and "b" independently. This would have been better even with CppUnit (to know which part of condition exactly failed) and is required with Catch. - Use extra parentheses around such conditions when they can't be easily decomposed in the arrays test, due to the use of macros. This is not ideal from the point of view of messages given when the tests fail but will do for now. - Rewrite asserts using "a || b" as a combination of condition checks and assert macros. Again, this is better anyhow, and is required with Catch. Incidentally, this allowed to fix a bug in the "exec" unit test which didn't leave enough time for the new process to be launched before trying to kill it. - Remove multiple CPPUNIT_TEST_SUITE_NAMED_REGISTRATION() macros, our emulation of this macro can be used only once. - Provide string conversions using Catch-specific StringMaker for a couple of types. - Replace custom wxImage comparison with a Catch-specific matcher class. - Remove most of test running logic from test.cpp, in particular don't parse command line ourselves any longer but use Catch built-in command line parser. This is a source of a minor regression: previously, both "Foo" and "FooTestCase" could be used as the name of the test to run, but now only the latter is accepted.
3.9 KiB
How to write unit tests for wxWidgets
wxWidgets unit tests use Catch framework. It is included in wxWidgets as a submodule, so you will need to run
$ git submodule update --init 3rdparty/catch
to get it before the first use. Catch is header-only and doesn't need to be compiled.
Testing with Catch
WARNING: Most of the existing tests are currently still written in the CppUnit style, please do not follow them when writing new tests, the old style is too complex and unnecessary.
Writing tests with Catch is almost embarrassingly simple: you need to just add a new test case and use Catch assertion macros inside it, e.g.
TEST_CASE("MyNewTest", "[my][new][another-tag]")
{
wxString s("Hello, world!");
CHECK( s.BeforeFirst(",") == "Hello" );
CHECK( s.AfterLast(" ") == "world!" );
}
This is all, the new test will be automatically run when you run the full test suite or you can run just it using
$ ./test MyNewTest
(see below for more about running tests).
See Catch tutorial for more information.
Tests physical structure
All (i.e. both GUI and non-GUI) unit tests are under tests
subdirectory. When
adding a new test, try to find an existing file to add it to. If there are no
applicable files, try to add a new file to an existing directory. If there is
no applicable directory neither, create a new one and put the new file there
(i.e. do not put new files directly under tests
). If your test is small,
consider adding it to tests/misc/misctests.cpp
.
If you add a new file, you need to update tests/test.bkl
and add a
<sources>
tag for your new file.bkl. Make sure it's in the correct section:
the one starting <exe id="test_gui"
for a gui test, the one starting <exe id="test" template="wx_sample_console
otherwise. After modifying this file,
rerun bakefile to regenerate the tests make- and project files:
$ cd build/bakefiles
$ bakefile_gen -b ../../tests/test.bkl
Writing GUI-specific tests
wxUIActionSimulator
can be used when user input is required, for example
clicking buttons or typing text. A simple example of this can be found in
tests/controls/buttontest.cpp
. After simulating some user input always
call wxYield()
to allow event processing. When writing a test using
wxUIActionSimulator
wrap it in #if wxUSE_UIACTIONSIMULATOR
block.
There are a number of classes that are available to help with testing GUI
elements. Firstly throughout the test run there is a frame of type
wxTestableFrame
that you can access through wxTheApp->GetTopWindow()
. This
class adds two new functions, GetEventCount()
, which takes an optional
wxEventType
. It then returns the number of events of that type that it has
received since the last call. Passing nothing returns the total number of event
received since the last call. Also there is OnEvent()
, which counts the events
based on type that are passed to it. To make it easy to count events there is
also a new class called EventCounter
which takes a window and event type and
connects the window to the top level wxTestableFrame
with the specific event
type. It disconnects again once it is out of scope. It simply reduces the
amount of typing required to count events.
Running the tests
Run the main test suite by using the command test
for the console tests,
or test_gui
for the GUI ones. With no arguments, all the default set of tests
(all those registered without [hide]
tag) are run.
To list the test suites without running them use -l
command-line option.
To run a particular test case, use ./test NameTestCase
. To run all tests
using the specified tag, use ./test [tag_name]
(the square brackets may need
to be escaped from your shell).