wxWidgets/include/wx/generic/splitter.h

412 lines
14 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/splitter.h
// Purpose: wxSplitterWindow class
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef __SPLITTERH_G__
#define __SPLITTERH_G__
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "splitter.h"
#endif
#include "wx/window.h" // base class declaration
#include "wx/containr.h" // wxControlContainer
class WXDLLEXPORT wxSplitterEvent;
// ---------------------------------------------------------------------------
// splitter constants
// ---------------------------------------------------------------------------
enum wxSplitMode
{
wxSPLIT_HORIZONTAL = 1,
wxSPLIT_VERTICAL
};
enum
{
wxSPLIT_DRAG_NONE,
wxSPLIT_DRAG_DRAGGING,
wxSPLIT_DRAG_LEFT_DOWN
};
// ---------------------------------------------------------------------------
// wxSplitterWindow maintains one or two panes, with
// an optional vertical or horizontal split which
// can be used with the mouse or programmatically.
// ---------------------------------------------------------------------------
// TODO:
// 1) Perhaps make the borders sensitive to dragging in order to create a split.
// The MFC splitter window manages scrollbars as well so is able to
// put sash buttons on the scrollbars, but we probably don't want to go down
// this path.
// 2) for wxWidgets 2.0, we must find a way to set the WS_CLIPCHILDREN style
// to prevent flickering. (WS_CLIPCHILDREN doesn't work in all cases so can't be
// standard).
class WXDLLEXPORT wxSplitterWindow: public wxWindow
{
public:
////////////////////////////////////////////////////////////////////////////
// Public API
// Default constructor
wxSplitterWindow()
{
Init();
}
// Normal constructor
wxSplitterWindow(wxWindow *parent, wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxSP_3D,
const wxString& name = wxT("splitter"))
{
Init();
Create(parent, id, pos, size, style, name);
}
virtual ~wxSplitterWindow();
bool Create(wxWindow *parent, wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxSP_3D,
const wxString& name = wxT("splitter"));
// Gets the only or left/top pane
wxWindow *GetWindow1() const { return m_windowOne; }
// Gets the right/bottom pane
wxWindow *GetWindow2() const { return m_windowTwo; }
// Sets the split mode
void SetSplitMode(int mode)
{
wxASSERT_MSG( mode == wxSPLIT_VERTICAL || mode == wxSPLIT_HORIZONTAL,
_T("invalid split mode") );
m_splitMode = (wxSplitMode)mode;
}
// Gets the split mode
wxSplitMode GetSplitMode() const { return m_splitMode; };
// Initialize with one window
void Initialize(wxWindow *window);
// Associates the given window with window 2, drawing the appropriate sash
// and changing the split mode.
// Does nothing and returns false if the window is already split.
// A sashPosition of 0 means choose a default sash position,
// negative sashPosition specifies the size of right/lower pane as it's
// absolute value rather than the size of left/upper pane.
virtual bool SplitVertically(wxWindow *window1,
wxWindow *window2,
int sashPosition = 0)
{ return DoSplit(wxSPLIT_VERTICAL, window1, window2, sashPosition); }
virtual bool SplitHorizontally(wxWindow *window1,
wxWindow *window2,
int sashPosition = 0)
{ return DoSplit(wxSPLIT_HORIZONTAL, window1, window2, sashPosition); }
// Removes the specified (or second) window from the view
// Doesn't actually delete the window.
bool Unsplit(wxWindow *toRemove = (wxWindow *) NULL);
// Replaces one of the windows with another one (neither old nor new
// parameter should be NULL)
bool ReplaceWindow(wxWindow *winOld, wxWindow *winNew);
// Make sure the child window sizes are updated. This is useful
// for reducing flicker by updating the sizes before a
// window is shown, if you know the overall size is correct.
void UpdateSize();
// Is the window split?
bool IsSplit() const { return (m_windowTwo != NULL); }
// Sets the sash size
void SetSashSize(int WXUNUSED(width)) { }
// Sets the border size
void SetBorderSize(int WXUNUSED(width)) { }
// Gets the sash size
int GetSashSize() const;
// Gets the border size
int GetBorderSize() const;
// Set the sash position
void SetSashPosition(int position, bool redraw = true);
// Gets the sash position
int GetSashPosition() const { return m_sashPosition; }
// If this is zero, we can remove panes by dragging the sash.
void SetMinimumPaneSize(int min);
int GetMinimumPaneSize() const { return m_minimumPaneSize; }
// NB: the OnXXX() functions below are for backwards compatibility only,
// don't use them in new code but handle the events instead!
// called when the sash position is about to change, may return a new value
// for the sash or -1 to prevent the change from happening at all
virtual int OnSashPositionChanging(int newSashPosition);
// Called when the sash position is about to be changed, return
// false from here to prevent the change from taking place.
// Repositions sash to minimum position if pane would be too small.
// newSashPosition here is always positive or zero.
virtual bool OnSashPositionChange(int newSashPosition);
// If the sash is moved to an extreme position, a subwindow
// is removed from the splitter window, and the app is
// notified. The app should delete or hide the window.
virtual void OnUnsplit(wxWindow *removed);
// Called when the sash is double-clicked.
// The default behaviour is to remove the sash if the
// minimum pane size is zero.
virtual void OnDoubleClickSash(int x, int y);
////////////////////////////////////////////////////////////////////////////
// Implementation
// Paints the border and sash
void OnPaint(wxPaintEvent& event);
// Handles mouse events
void OnMouseEvent(wxMouseEvent& ev);
// Adjusts the panes
void OnSize(wxSizeEvent& event);
// In live mode, resize child windows in idle time
void OnInternalIdle();
// Draws the sash
virtual void DrawSash(wxDC& dc);
// Draws the sash tracker (for whilst moving the sash)
virtual void DrawSashTracker(int x, int y);
// Tests for x, y over sash
virtual bool SashHitTest(int x, int y, int tolerance = 5);
// Resizes subwindows
virtual void SizeWindows();
void SetNeedUpdating(bool needUpdating) { m_needUpdating = needUpdating; }
bool GetNeedUpdating() const { return m_needUpdating ; }
protected:
// event handlers
#if defined(__WXMSW__) || defined(__WXMAC__)
void OnSetCursor(wxSetCursorEvent& event);
#endif // wxMSW
// send the given event, return false if the event was processed and vetoed
// by the user code
inline bool DoSendEvent(wxSplitterEvent& event);
protected:
// common part of all ctors
void Init();
// common part of SplitVertically() and SplitHorizontally()
bool DoSplit(wxSplitMode mode,
wxWindow *window1, wxWindow *window2,
int sashPosition);
// adjusts sash position with respect to min. pane and window sizes
int AdjustSashPosition(int sashPos) const;
// get either width or height depending on the split mode
int GetWindowSize() const;
// convert the user specified sash position which may be > 0 (as is), < 0
// (specifying the size of the right pane) or 0 (use default) to the real
// position to be passed to DoSetSashPosition()
int ConvertSashPosition(int sashPos) const;
// set the real sash position, sashPos here must be positive
//
// returns true if the sash position has been changed, false otherwise
bool DoSetSashPosition(int sashPos);
// set the sash position and send an event about it having been changed
void SetSashPositionAndNotify(int sashPos);
// callbacks executed when we detect that the mouse has entered or left
// the sash
virtual void OnEnterSash();
virtual void OnLeaveSash();
// set the cursor appropriate for the current split mode
void SetResizeCursor();
// redraw the splitter if its "hotness" changed if necessary
void RedrawIfHotSensitive(bool isHot);
wxSplitMode m_splitMode;
wxWindow* m_windowOne;
wxWindow* m_windowTwo;
int m_dragMode;
int m_oldX;
int m_oldY;
int m_sashPosition; // Number of pixels from left or top
int m_requestedSashPosition;
int m_sashPositionCurrent; // while dragging
int m_firstX;
int m_firstY;
int m_minimumPaneSize;
wxCursor m_sashCursorWE;
wxCursor m_sashCursorNS;
wxPen *m_sashTrackerPen;
// when in live mode, set this to true to resize children in idle
bool m_needUpdating:1;
bool m_permitUnsplitAlways:1;
bool m_isHot:1;
bool m_checkRequestedSashPosition:1;
private:
WX_DECLARE_CONTROL_CONTAINER();
DECLARE_DYNAMIC_CLASS(wxSplitterWindow)
DECLARE_EVENT_TABLE()
DECLARE_NO_COPY_CLASS(wxSplitterWindow)
};
// ----------------------------------------------------------------------------
// event class and macros
// ----------------------------------------------------------------------------
// we reuse the same class for all splitter event types because this is the
// usual wxWin convention, but the three event types have different kind of
// data associated with them, so the accessors can be only used if the real
// event type matches with the one for which the accessors make sense
class WXDLLEXPORT wxSplitterEvent : public wxNotifyEvent
{
public:
wxSplitterEvent(wxEventType type = wxEVT_NULL,
wxSplitterWindow *splitter = (wxSplitterWindow *)NULL)
: wxNotifyEvent(type)
{
SetEventObject(splitter);
if (splitter) m_id = splitter->GetId();
}
// SASH_POS_CHANGED methods
// setting the sash position to -1 prevents the change from taking place at
// all
void SetSashPosition(int pos)
{
wxASSERT( GetEventType() == wxEVT_COMMAND_SPLITTER_SASH_POS_CHANGED
|| GetEventType() == wxEVT_COMMAND_SPLITTER_SASH_POS_CHANGING);
m_data.pos = pos;
}
int GetSashPosition() const
{
wxASSERT( GetEventType() == wxEVT_COMMAND_SPLITTER_SASH_POS_CHANGED
|| GetEventType() == wxEVT_COMMAND_SPLITTER_SASH_POS_CHANGING);
return m_data.pos;
}
// UNSPLIT event methods
wxWindow *GetWindowBeingRemoved() const
{
wxASSERT( GetEventType() == wxEVT_COMMAND_SPLITTER_UNSPLIT );
return m_data.win;
}
// DCLICK event methods
int GetX() const
{
wxASSERT( GetEventType() == wxEVT_COMMAND_SPLITTER_DOUBLECLICKED );
return m_data.pt.x;
}
int GetY() const
{
wxASSERT( GetEventType() == wxEVT_COMMAND_SPLITTER_DOUBLECLICKED );
return m_data.pt.y;
}
private:
friend class WXDLLEXPORT wxSplitterWindow;
// data for the different types of event
union
{
int pos; // position for SASH_POS_CHANGED event
wxWindow *win; // window being removed for UNSPLIT event
struct
{
int x, y;
} pt; // position of double click for DCLICK event
} m_data;
DECLARE_DYNAMIC_CLASS_NO_COPY(wxSplitterEvent)
};
typedef void (wxEvtHandler::*wxSplitterEventFunction)(wxSplitterEvent&);
#define EVT_SPLITTER_SASH_POS_CHANGED(id, fn) \
DECLARE_EVENT_TABLE_ENTRY( \
wxEVT_COMMAND_SPLITTER_SASH_POS_CHANGED, \
id, \
wxID_ANY, \
(wxObjectEventFunction)(wxEventFunction) wxStaticCastEvent( wxSplitterEventFunction, &fn ), \
NULL \
),
#define EVT_SPLITTER_SASH_POS_CHANGING(id, fn) \
DECLARE_EVENT_TABLE_ENTRY( \
wxEVT_COMMAND_SPLITTER_SASH_POS_CHANGING, \
id, \
wxID_ANY, \
(wxObjectEventFunction)(wxEventFunction) wxStaticCastEvent( wxSplitterEventFunction, &fn ), \
NULL \
),
#define EVT_SPLITTER_DCLICK(id, fn) \
DECLARE_EVENT_TABLE_ENTRY( \
wxEVT_COMMAND_SPLITTER_DOUBLECLICKED, \
id, \
wxID_ANY, \
(wxObjectEventFunction)(wxEventFunction) wxStaticCastEvent( wxSplitterEventFunction, &fn ), \
NULL \
),
#define EVT_SPLITTER_UNSPLIT(id, fn) \
DECLARE_EVENT_TABLE_ENTRY( \
wxEVT_COMMAND_SPLITTER_UNSPLIT, \
id, \
wxID_ANY, \
(wxObjectEventFunction)(wxEventFunction) wxStaticCastEvent( wxSplitterEventFunction, &fn ), \
NULL \
),
#endif // __SPLITTERH_G__