///////////////////////////////////////////////////////////////////////////// // Name: wx/splitter.h // Purpose: wxSplitterWindow class // Author: Julian Smart // Modified by: // Created: 01/02/97 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef __SPLITTERH_G__ #define __SPLITTERH_G__ #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma interface "splitter.h" #endif #include "wx/window.h" // base class declaration #include "wx/containr.h" // wxControlContainer class WXDLLEXPORT wxSplitterEvent; // --------------------------------------------------------------------------- // splitter constants // --------------------------------------------------------------------------- enum wxSplitMode { wxSPLIT_HORIZONTAL = 1, wxSPLIT_VERTICAL }; enum { wxSPLIT_DRAG_NONE, wxSPLIT_DRAG_DRAGGING, wxSPLIT_DRAG_LEFT_DOWN }; // --------------------------------------------------------------------------- // wxSplitterWindow maintains one or two panes, with // an optional vertical or horizontal split which // can be used with the mouse or programmatically. // --------------------------------------------------------------------------- // TODO: // 1) Perhaps make the borders sensitive to dragging in order to create a split. // The MFC splitter window manages scrollbars as well so is able to // put sash buttons on the scrollbars, but we probably don't want to go down // this path. // 2) for wxWidgets 2.0, we must find a way to set the WS_CLIPCHILDREN style // to prevent flickering. (WS_CLIPCHILDREN doesn't work in all cases so can't be // standard). class WXDLLEXPORT wxSplitterWindow: public wxWindow { public: //////////////////////////////////////////////////////////////////////////// // Public API // Default constructor wxSplitterWindow() { Init(); } // Normal constructor wxSplitterWindow(wxWindow *parent, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxSP_3D, const wxString& name = wxT("splitter")) { Init(); Create(parent, id, pos, size, style, name); } virtual ~wxSplitterWindow(); bool Create(wxWindow *parent, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxSP_3D, const wxString& name = wxT("splitter")); // Gets the only or left/top pane wxWindow *GetWindow1() const { return m_windowOne; } // Gets the right/bottom pane wxWindow *GetWindow2() const { return m_windowTwo; } // Sets the split mode void SetSplitMode(int mode) { wxASSERT_MSG( mode == wxSPLIT_VERTICAL || mode == wxSPLIT_HORIZONTAL, _T("invalid split mode") ); m_splitMode = (wxSplitMode)mode; } // Gets the split mode wxSplitMode GetSplitMode() const { return m_splitMode; }; // Initialize with one window void Initialize(wxWindow *window); // Associates the given window with window 2, drawing the appropriate sash // and changing the split mode. // Does nothing and returns false if the window is already split. // A sashPosition of 0 means choose a default sash position, // negative sashPosition specifies the size of right/lower pane as it's // absolute value rather than the size of left/upper pane. virtual bool SplitVertically(wxWindow *window1, wxWindow *window2, int sashPosition = 0) { return DoSplit(wxSPLIT_VERTICAL, window1, window2, sashPosition); } virtual bool SplitHorizontally(wxWindow *window1, wxWindow *window2, int sashPosition = 0) { return DoSplit(wxSPLIT_HORIZONTAL, window1, window2, sashPosition); } // Removes the specified (or second) window from the view // Doesn't actually delete the window. bool Unsplit(wxWindow *toRemove = (wxWindow *) NULL); // Replaces one of the windows with another one (neither old nor new // parameter should be NULL) bool ReplaceWindow(wxWindow *winOld, wxWindow *winNew); // Make sure the child window sizes are updated. This is useful // for reducing flicker by updating the sizes before a // window is shown, if you know the overall size is correct. void UpdateSize(); // Is the window split? bool IsSplit() const { return (m_windowTwo != NULL); } // Sets the sash size void SetSashSize(int WXUNUSED(width)) { } // Sets the border size void SetBorderSize(int WXUNUSED(width)) { } // Gets the sash size int GetSashSize() const; // Gets the border size int GetBorderSize() const; // Set the sash position void SetSashPosition(int position, bool redraw = true); // Gets the sash position int GetSashPosition() const { return m_sashPosition; } // If this is zero, we can remove panes by dragging the sash. void SetMinimumPaneSize(int min); int GetMinimumPaneSize() const { return m_minimumPaneSize; } // NB: the OnXXX() functions below are for backwards compatibility only, // don't use them in new code but handle the events instead! // called when the sash position is about to change, may return a new value // for the sash or -1 to prevent the change from happening at all virtual int OnSashPositionChanging(int newSashPosition); // Called when the sash position is about to be changed, return // false from here to prevent the change from taking place. // Repositions sash to minimum position if pane would be too small. // newSashPosition here is always positive or zero. virtual bool OnSashPositionChange(int newSashPosition); // If the sash is moved to an extreme position, a subwindow // is removed from the splitter window, and the app is // notified. The app should delete or hide the window. virtual void OnUnsplit(wxWindow *removed); // Called when the sash is double-clicked. // The default behaviour is to remove the sash if the // minimum pane size is zero. virtual void OnDoubleClickSash(int x, int y); //////////////////////////////////////////////////////////////////////////// // Implementation // Paints the border and sash void OnPaint(wxPaintEvent& event); // Handles mouse events void OnMouseEvent(wxMouseEvent& ev); // Adjusts the panes void OnSize(wxSizeEvent& event); // In live mode, resize child windows in idle time void OnInternalIdle(); // Draws the sash virtual void DrawSash(wxDC& dc); // Draws the sash tracker (for whilst moving the sash) virtual void DrawSashTracker(int x, int y); // Tests for x, y over sash virtual bool SashHitTest(int x, int y, int tolerance = 5); // Resizes subwindows virtual void SizeWindows(); void SetNeedUpdating(bool needUpdating) { m_needUpdating = needUpdating; } bool GetNeedUpdating() const { return m_needUpdating ; } protected: // event handlers #if defined(__WXMSW__) || defined(__WXMAC__) void OnSetCursor(wxSetCursorEvent& event); #endif // wxMSW // send the given event, return false if the event was processed and vetoed // by the user code inline bool DoSendEvent(wxSplitterEvent& event); protected: // common part of all ctors void Init(); // common part of SplitVertically() and SplitHorizontally() bool DoSplit(wxSplitMode mode, wxWindow *window1, wxWindow *window2, int sashPosition); // adjusts sash position with respect to min. pane and window sizes int AdjustSashPosition(int sashPos) const; // get either width or height depending on the split mode int GetWindowSize() const; // convert the user specified sash position which may be > 0 (as is), < 0 // (specifying the size of the right pane) or 0 (use default) to the real // position to be passed to DoSetSashPosition() int ConvertSashPosition(int sashPos) const; // set the real sash position, sashPos here must be positive // // returns true if the sash position has been changed, false otherwise bool DoSetSashPosition(int sashPos); // set the sash position and send an event about it having been changed void SetSashPositionAndNotify(int sashPos); // callbacks executed when we detect that the mouse has entered or left // the sash virtual void OnEnterSash(); virtual void OnLeaveSash(); // set the cursor appropriate for the current split mode void SetResizeCursor(); // redraw the splitter if its "hotness" changed if necessary void RedrawIfHotSensitive(bool isHot); wxSplitMode m_splitMode; wxWindow* m_windowOne; wxWindow* m_windowTwo; int m_dragMode; int m_oldX; int m_oldY; int m_sashPosition; // Number of pixels from left or top int m_requestedSashPosition; int m_sashPositionCurrent; // while dragging int m_firstX; int m_firstY; int m_minimumPaneSize; wxCursor m_sashCursorWE; wxCursor m_sashCursorNS; wxPen *m_sashTrackerPen; // when in live mode, set this to true to resize children in idle bool m_needUpdating:1; bool m_permitUnsplitAlways:1; bool m_isHot:1; bool m_checkRequestedSashPosition:1; private: WX_DECLARE_CONTROL_CONTAINER(); DECLARE_DYNAMIC_CLASS(wxSplitterWindow) DECLARE_EVENT_TABLE() DECLARE_NO_COPY_CLASS(wxSplitterWindow) }; // ---------------------------------------------------------------------------- // event class and macros // ---------------------------------------------------------------------------- // we reuse the same class for all splitter event types because this is the // usual wxWin convention, but the three event types have different kind of // data associated with them, so the accessors can be only used if the real // event type matches with the one for which the accessors make sense class WXDLLEXPORT wxSplitterEvent : public wxNotifyEvent { public: wxSplitterEvent(wxEventType type = wxEVT_NULL, wxSplitterWindow *splitter = (wxSplitterWindow *)NULL) : wxNotifyEvent(type) { SetEventObject(splitter); if (splitter) m_id = splitter->GetId(); } // SASH_POS_CHANGED methods // setting the sash position to -1 prevents the change from taking place at // all void SetSashPosition(int pos) { wxASSERT( GetEventType() == wxEVT_COMMAND_SPLITTER_SASH_POS_CHANGED || GetEventType() == wxEVT_COMMAND_SPLITTER_SASH_POS_CHANGING); m_data.pos = pos; } int GetSashPosition() const { wxASSERT( GetEventType() == wxEVT_COMMAND_SPLITTER_SASH_POS_CHANGED || GetEventType() == wxEVT_COMMAND_SPLITTER_SASH_POS_CHANGING); return m_data.pos; } // UNSPLIT event methods wxWindow *GetWindowBeingRemoved() const { wxASSERT( GetEventType() == wxEVT_COMMAND_SPLITTER_UNSPLIT ); return m_data.win; } // DCLICK event methods int GetX() const { wxASSERT( GetEventType() == wxEVT_COMMAND_SPLITTER_DOUBLECLICKED ); return m_data.pt.x; } int GetY() const { wxASSERT( GetEventType() == wxEVT_COMMAND_SPLITTER_DOUBLECLICKED ); return m_data.pt.y; } private: friend class WXDLLEXPORT wxSplitterWindow; // data for the different types of event union { int pos; // position for SASH_POS_CHANGED event wxWindow *win; // window being removed for UNSPLIT event struct { int x, y; } pt; // position of double click for DCLICK event } m_data; DECLARE_DYNAMIC_CLASS_NO_COPY(wxSplitterEvent) }; typedef void (wxEvtHandler::*wxSplitterEventFunction)(wxSplitterEvent&); #define EVT_SPLITTER_SASH_POS_CHANGED(id, fn) \ DECLARE_EVENT_TABLE_ENTRY( \ wxEVT_COMMAND_SPLITTER_SASH_POS_CHANGED, \ id, \ wxID_ANY, \ (wxObjectEventFunction)(wxEventFunction) wxStaticCastEvent( wxSplitterEventFunction, &fn ), \ NULL \ ), #define EVT_SPLITTER_SASH_POS_CHANGING(id, fn) \ DECLARE_EVENT_TABLE_ENTRY( \ wxEVT_COMMAND_SPLITTER_SASH_POS_CHANGING, \ id, \ wxID_ANY, \ (wxObjectEventFunction)(wxEventFunction) wxStaticCastEvent( wxSplitterEventFunction, &fn ), \ NULL \ ), #define EVT_SPLITTER_DCLICK(id, fn) \ DECLARE_EVENT_TABLE_ENTRY( \ wxEVT_COMMAND_SPLITTER_DOUBLECLICKED, \ id, \ wxID_ANY, \ (wxObjectEventFunction)(wxEventFunction) wxStaticCastEvent( wxSplitterEventFunction, &fn ), \ NULL \ ), #define EVT_SPLITTER_UNSPLIT(id, fn) \ DECLARE_EVENT_TABLE_ENTRY( \ wxEVT_COMMAND_SPLITTER_UNSPLIT, \ id, \ wxID_ANY, \ (wxObjectEventFunction)(wxEventFunction) wxStaticCastEvent( wxSplitterEventFunction, &fn ), \ NULL \ ), #endif // __SPLITTERH_G__