a660d684ed
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@11 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
170 lines
6.6 KiB
TeX
170 lines
6.6 KiB
TeX
\section{\class{wxCursor}}\label{wxcursor}
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A cursor is a small bitmap usually used for denoting where the mouse
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pointer is, with a picture that might indicate the interpretation of a
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mouse click. As with icons, cursors in X and MS Windows are created
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in a different manner. Therefore, separate cursors will be created for the
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different environments. Platform-specific methods for creating a {\bf
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wxCursor} object are catered for, and this is an occasion where
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conditional compilation will probably be required (see \helpref{wxIcon}{wxicon} for
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an example).
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A single cursor object may be used in many windows (any subwindow type).
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The wxWindows convention is to set the cursor for a window, as in X,
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rather than to set it globally as in MS Windows, although a
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global \helpref{::wxSetCursor}{wxsetcursor} is also available for MS Windows use.
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\wxheading{Derived from}
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\helpref{wxBitmap}{wxbitmap}\\
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\helpref{wxGDIObject}{wxgdiobject}\\
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\helpref{wxObject}{wxobject}
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\wxheading{See also}
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\helpref{wxBitmap}{wxbitmap}, \helpref{wxIcon}{wxicon}, \helpref{wxWindow::SetCursor}{wxwindowsetcursor},\rtfsp
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\helpref{::wxSetCursor}{wxsetcursor}
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\latexignore{\rtfignore{\wxheading{Members}}}
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\membersection{wxCursor::wxCursor}\label{wxcursorconstr}
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\func{}{wxCursor}{\void}
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Default constructor.
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\func{}{wxCursor}{\param{const char}{ bits[]}, \param{const int }{width},
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\param{const int }{ height}, \param{const int }{hotSpotX=-1}, \param{const int }{hotSpotY=-1}, \param{const char }{maskBits[]=NULL}}
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Constructs a cursor by passing an array of bits (Motif and Xt only). {\it maskBits} is used only under Motif.
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If either {\it hotSpotX} or {\it hotSpotY} is -1, the hotspot will be the centre of the cursor image (Motif only).
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\func{}{wxCursor}{\param{const wxString\& }{cursorName}, \param{const long }{type}, \param{const int }{hotSpotX=0}, \param{const int }{hotSpotY=0}}
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Constructs a cursor by passing a string resource name or filename.
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{\it hotSpotX} and {\it hotSpotY} are currently only used under Windows when loading from an
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icon file, to specify the cursor hotspot relative to the top left of the image.
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\func{}{wxCursor}{\param{const int}{ cursorId}}
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Constructs a cursor using a cursor identifier.
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\func{}{wxCursor}{\param{const wxCursor\&}{ cursor}}
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Copy constructor. This uses reference counting so is a cheap operation.
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\func{}{wxCursor}{\param{const wxCursor*}{ cursor}}
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Copy constructor. This uses reference counting so is a cheap operation.
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\wxheading{Parameters}
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\docparam{bits}{An array of bits.}
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\docparam{maskBits}{Bits for a mask bitmap.}
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\docparam{width}{Cursor width.}
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\docparam{height}{Cursor height.}
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\docparam{hotSpotX}{Hotspot x coordinate.}
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\docparam{hotSpotY}{Hotspot y coordinate.}
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\docparam{type}{Icon type to load. Under Motif, {\it type} defaults to {\bf wxBITMAP\_TYPE\_XBM}. Under Windows,
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it defaults to {\bf wxBITMAP\_TYPE\_CUR\_RESOURCE}.
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Under X, the permitted cursor types are:
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\twocolwidtha{6cm}
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\begin{twocollist}\itemsep=0pt
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\twocolitem{\windowstyle{wxBITMAP\_TYPE\_XBM}}{Load an X bitmap file.}
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\end{twocollist}
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Under Windows, the permitted types are:
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\twocolwidtha{6cm}
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\begin{twocollist}\itemsep=0pt
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\twocolitem{\windowstyle{wxBITMAP\_TYPE\_CUR}}{Load a cursor from a .cur cursor file (only if USE\_RESOURCE\_LOADING\_IN\_MSW
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is enabled in wx\_setup.h).}
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\twocolitem{\windowstyle{wxBITMAP\_TYPE\_CUR\_RESOURCE}}{Load a Windows resource (as specified in the .rc file).}
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\twocolitem{\windowstyle{wxBITMAP\_TYPE\_ICO}}{Load a cursor from a .ico icon file (only if USE\_RESOURCE\_LOADING\_IN\_MSW
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is enabled in wx\_setup.h). Specify {\it hotSpotX} and {\it hotSpotY}.}
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\end{twocollist}}
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\docparam{cursorId}{A stock cursor identifier. May be one of:
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\twocolwidtha{6cm}
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\begin{twocollist}\itemsep=0pt
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\twocolitem{{\bf wxCURSOR\_ARROW}}{A standard arrow cursor.}
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\twocolitem{{\bf wxCURSOR\_BULLSEYE}}{Bullseye cursor.}
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\twocolitem{{\bf wxCURSOR\_CHAR}}{Rectangular character cursor.}
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\twocolitem{{\bf wxCURSOR\_CROSS}}{A cross cursor.}
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\twocolitem{{\bf wxCURSOR\_HAND}}{A hand cursor.}
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\twocolitem{{\bf wxCURSOR\_IBEAM}}{An I-beam cursor (vertical line).}
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\twocolitem{{\bf wxCURSOR\_LEFT\_BUTTON}}{Represents a mouse with the left button depressed.}
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\twocolitem{{\bf wxCURSOR\_MAGNIFIER}}{A magnifier icon.}
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\twocolitem{{\bf wxCURSOR\_MIDDLE\_BUTTON}}{Represents a mouse with the middle button depressed.}
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\twocolitem{{\bf wxCURSOR\_NO\_ENTRY}}{A no-entry sign cursor.}
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\twocolitem{{\bf wxCURSOR\_PAINT\_BRUSH}}{A paintbrush cursor.}
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\twocolitem{{\bf wxCURSOR\_PENCIL}}{A pencil cursor.}
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\twocolitem{{\bf wxCURSOR\_POINT\_LEFT}}{A cursor that points left.}
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\twocolitem{{\bf wxCURSOR\_POINT\_RIGHT}}{A cursor that points right.}
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\twocolitem{{\bf wxCURSOR\_QUESTION\_ARROW}}{An arrow and question mark.}
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\twocolitem{{\bf wxCURSOR\_RIGHT\_BUTTON}}{Represents a mouse with the right button depressed.}
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\twocolitem{{\bf wxCURSOR\_SIZENESW}}{A sizing cursor pointing NE-SW.}
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\twocolitem{{\bf wxCURSOR\_SIZENS}}{A sizing cursor pointing N-S.}
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\twocolitem{{\bf wxCURSOR\_SIZENWSE}}{A sizing cursor pointing NW-SE.}
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\twocolitem{{\bf wxCURSOR\_SIZEWE}}{A sizing cursor pointing W-E.}
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\twocolitem{{\bf wxCURSOR\_SIZING}}{A general sizing cursor.}
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\twocolitem{{\bf wxCURSOR\_SPRAYCAN}}{A spraycan cursor.}
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\twocolitem{{\bf wxCURSOR\_WAIT}}{A wait cursor.}
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\twocolitem{{\bf wxCURSOR\_WATCH}}{A watch cursor.}
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\end{twocollist}\twocolwidtha{5cm}
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Note that not all cursors are available on all platforms.}
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\docparam{cursor}{Pointer or reference to a cursor to copy.}
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\membersection{wxCursor::\destruct{wxCursor}}
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\func{}{\destruct{wxCursor}}{\void}
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Destroys the cursor. A cursor can be reused for more
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than one window, and does not get destroyed when the window is
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destroyed. wxWindows destroys all cursors on application exit, although
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it's best to clean them up explicitly.
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\membersection{wxCursor::Ok}\label{wxcursorok}
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\constfunc{bool}{Ok}{\void}
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Returns TRUE if cursor data is present.
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\membersection{wxCursor::operator $=$}\label{wxcursorassignment}
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\func{wxCursor\&}{operator $=$}{\param{const wxCursor\& }{cursor}}
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Assignment operator, using reference counting. Returns a reference
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to `this'.
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\membersection{wxCursor::operator $==$}\label{wxcursorequals}
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\func{bool}{operator $==$}{\param{const wxCursor\& }{cursor}}
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Equality operator. Two cursors are equal if they contain pointers
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to the same underlying cursor data. It does not compare each attribute,
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so two independently-created cursors using the same parameters will
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fail the test.
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\membersection{wxCursor::operator $!=$}\label{wxcursornotequals}
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\func{bool}{operator $!=$}{\param{const wxCursor\& }{cursor}}
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Inequality operator. Two cursors are not equal if they contain pointers
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to different underlying cursor data. It does not compare each attribute.
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