\section{\class{wxCursor}}\label{wxcursor} A cursor is a small bitmap usually used for denoting where the mouse pointer is, with a picture that might indicate the interpretation of a mouse click. As with icons, cursors in X and MS Windows are created in a different manner. Therefore, separate cursors will be created for the different environments. Platform-specific methods for creating a {\bf wxCursor} object are catered for, and this is an occasion where conditional compilation will probably be required (see \helpref{wxIcon}{wxicon} for an example). A single cursor object may be used in many windows (any subwindow type). The wxWindows convention is to set the cursor for a window, as in X, rather than to set it globally as in MS Windows, although a global \helpref{::wxSetCursor}{wxsetcursor} is also available for MS Windows use. \wxheading{Derived from} \helpref{wxBitmap}{wxbitmap}\\ \helpref{wxGDIObject}{wxgdiobject}\\ \helpref{wxObject}{wxobject} \wxheading{See also} \helpref{wxBitmap}{wxbitmap}, \helpref{wxIcon}{wxicon}, \helpref{wxWindow::SetCursor}{wxwindowsetcursor},\rtfsp \helpref{::wxSetCursor}{wxsetcursor} \latexignore{\rtfignore{\wxheading{Members}}} \membersection{wxCursor::wxCursor}\label{wxcursorconstr} \func{}{wxCursor}{\void} Default constructor. \func{}{wxCursor}{\param{const char}{ bits[]}, \param{const int }{width}, \param{const int }{ height}, \param{const int }{hotSpotX=-1}, \param{const int }{hotSpotY=-1}, \param{const char }{maskBits[]=NULL}} Constructs a cursor by passing an array of bits (Motif and Xt only). {\it maskBits} is used only under Motif. If either {\it hotSpotX} or {\it hotSpotY} is -1, the hotspot will be the centre of the cursor image (Motif only). \func{}{wxCursor}{\param{const wxString\& }{cursorName}, \param{const long }{type}, \param{const int }{hotSpotX=0}, \param{const int }{hotSpotY=0}} Constructs a cursor by passing a string resource name or filename. {\it hotSpotX} and {\it hotSpotY} are currently only used under Windows when loading from an icon file, to specify the cursor hotspot relative to the top left of the image. \func{}{wxCursor}{\param{const int}{ cursorId}} Constructs a cursor using a cursor identifier. \func{}{wxCursor}{\param{const wxCursor\&}{ cursor}} Copy constructor. This uses reference counting so is a cheap operation. \func{}{wxCursor}{\param{const wxCursor*}{ cursor}} Copy constructor. This uses reference counting so is a cheap operation. \wxheading{Parameters} \docparam{bits}{An array of bits.} \docparam{maskBits}{Bits for a mask bitmap.} \docparam{width}{Cursor width.} \docparam{height}{Cursor height.} \docparam{hotSpotX}{Hotspot x coordinate.} \docparam{hotSpotY}{Hotspot y coordinate.} \docparam{type}{Icon type to load. Under Motif, {\it type} defaults to {\bf wxBITMAP\_TYPE\_XBM}. Under Windows, it defaults to {\bf wxBITMAP\_TYPE\_CUR\_RESOURCE}. Under X, the permitted cursor types are: \twocolwidtha{6cm} \begin{twocollist}\itemsep=0pt \twocolitem{\windowstyle{wxBITMAP\_TYPE\_XBM}}{Load an X bitmap file.} \end{twocollist} Under Windows, the permitted types are: \twocolwidtha{6cm} \begin{twocollist}\itemsep=0pt \twocolitem{\windowstyle{wxBITMAP\_TYPE\_CUR}}{Load a cursor from a .cur cursor file (only if USE\_RESOURCE\_LOADING\_IN\_MSW is enabled in wx\_setup.h).} \twocolitem{\windowstyle{wxBITMAP\_TYPE\_CUR\_RESOURCE}}{Load a Windows resource (as specified in the .rc file).} \twocolitem{\windowstyle{wxBITMAP\_TYPE\_ICO}}{Load a cursor from a .ico icon file (only if USE\_RESOURCE\_LOADING\_IN\_MSW is enabled in wx\_setup.h). Specify {\it hotSpotX} and {\it hotSpotY}.} \end{twocollist}} \docparam{cursorId}{A stock cursor identifier. May be one of: \twocolwidtha{6cm} \begin{twocollist}\itemsep=0pt \twocolitem{{\bf wxCURSOR\_ARROW}}{A standard arrow cursor.} \twocolitem{{\bf wxCURSOR\_BULLSEYE}}{Bullseye cursor.} \twocolitem{{\bf wxCURSOR\_CHAR}}{Rectangular character cursor.} \twocolitem{{\bf wxCURSOR\_CROSS}}{A cross cursor.} \twocolitem{{\bf wxCURSOR\_HAND}}{A hand cursor.} \twocolitem{{\bf wxCURSOR\_IBEAM}}{An I-beam cursor (vertical line).} \twocolitem{{\bf wxCURSOR\_LEFT\_BUTTON}}{Represents a mouse with the left button depressed.} \twocolitem{{\bf wxCURSOR\_MAGNIFIER}}{A magnifier icon.} \twocolitem{{\bf wxCURSOR\_MIDDLE\_BUTTON}}{Represents a mouse with the middle button depressed.} \twocolitem{{\bf wxCURSOR\_NO\_ENTRY}}{A no-entry sign cursor.} \twocolitem{{\bf wxCURSOR\_PAINT\_BRUSH}}{A paintbrush cursor.} \twocolitem{{\bf wxCURSOR\_PENCIL}}{A pencil cursor.} \twocolitem{{\bf wxCURSOR\_POINT\_LEFT}}{A cursor that points left.} \twocolitem{{\bf wxCURSOR\_POINT\_RIGHT}}{A cursor that points right.} \twocolitem{{\bf wxCURSOR\_QUESTION\_ARROW}}{An arrow and question mark.} \twocolitem{{\bf wxCURSOR\_RIGHT\_BUTTON}}{Represents a mouse with the right button depressed.} \twocolitem{{\bf wxCURSOR\_SIZENESW}}{A sizing cursor pointing NE-SW.} \twocolitem{{\bf wxCURSOR\_SIZENS}}{A sizing cursor pointing N-S.} \twocolitem{{\bf wxCURSOR\_SIZENWSE}}{A sizing cursor pointing NW-SE.} \twocolitem{{\bf wxCURSOR\_SIZEWE}}{A sizing cursor pointing W-E.} \twocolitem{{\bf wxCURSOR\_SIZING}}{A general sizing cursor.} \twocolitem{{\bf wxCURSOR\_SPRAYCAN}}{A spraycan cursor.} \twocolitem{{\bf wxCURSOR\_WAIT}}{A wait cursor.} \twocolitem{{\bf wxCURSOR\_WATCH}}{A watch cursor.} \end{twocollist}\twocolwidtha{5cm} Note that not all cursors are available on all platforms.} \docparam{cursor}{Pointer or reference to a cursor to copy.} \membersection{wxCursor::\destruct{wxCursor}} \func{}{\destruct{wxCursor}}{\void} Destroys the cursor. A cursor can be reused for more than one window, and does not get destroyed when the window is destroyed. wxWindows destroys all cursors on application exit, although it's best to clean them up explicitly. \membersection{wxCursor::Ok}\label{wxcursorok} \constfunc{bool}{Ok}{\void} Returns TRUE if cursor data is present. \membersection{wxCursor::operator $=$}\label{wxcursorassignment} \func{wxCursor\&}{operator $=$}{\param{const wxCursor\& }{cursor}} Assignment operator, using reference counting. Returns a reference to `this'. \membersection{wxCursor::operator $==$}\label{wxcursorequals} \func{bool}{operator $==$}{\param{const wxCursor\& }{cursor}} Equality operator. Two cursors are equal if they contain pointers to the same underlying cursor data. It does not compare each attribute, so two independently-created cursors using the same parameters will fail the test. \membersection{wxCursor::operator $!=$}\label{wxcursornotequals} \func{bool}{operator $!=$}{\param{const wxCursor\& }{cursor}} Inequality operator. Two cursors are not equal if they contain pointers to different underlying cursor data. It does not compare each attribute.