wxWidgets/utils/glcanvas/win/glcanvas.cpp
1998-08-15 12:43:34 +00:00

431 lines
9.8 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: glcanvas.cpp
// Purpose: wxGLCanvas, for using OpenGL with wxWindows under MS Windows
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "glcanvas.h"
#endif
#include "wx/wxprec.h"
#if defined(__BORLANDC__)
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include <wx/frame.h>
#endif
#include "GL/gl.h"
#include "glcanvas.h"
/*
* GLContext implementation
*/
wxGLContext::wxGLContext(bool isRGB, wxWindow *win, const wxPalette& palette)
{
m_window = win;
m_hDC = (WXHDC) ::GetDC((HWND) win->GetHWND());
SetupPixelFormat();
SetupPalette(palette);
m_glContext = wglCreateContext((HDC) m_hDC);
wglMakeCurrent((HDC) m_hDC, m_glContext);
}
wxGLContext::~wxGLContext()
{
if (m_glContext)
{
wglMakeCurrent(NULL, NULL);
wglDeleteContext(m_glContext);
}
::ReleaseDC((HWND) m_window->GetHWND(), (HDC) m_hDC);
}
void wxGLContext::SwapBuffers()
{
if (m_glContext)
{
wglMakeCurrent((HDC) m_hDC, m_glContext);
::SwapBuffers((HDC) m_hDC); //blits the backbuffer into DC
}
}
void wxGLContext::SetCurrent()
{
if (m_glContext)
{
wglMakeCurrent((HDC) m_hDC, m_glContext);
}
/*
setupPixelFormat(hDC);
setupPalette(hDC);
*/
}
void wxGLContext::SetColour(const char *colour)
{
float r = 0.0;
float g = 0.0;
float b = 0.0;
wxColour *col = wxTheColourDatabase->FindColour(colour);
if (col)
{
r = (float)(col->Red()/256.0);
g = (float)(col->Green()/256.0);
b = (float)(col->Blue()/256.0);
glColor3f( r, g, b);
}
}
void wxGLContext::SetupPixelFormat() // (HDC hDC)
{
PIXELFORMATDESCRIPTOR pfd = {
sizeof(PIXELFORMATDESCRIPTOR), /* size */
1, /* version */
PFD_SUPPORT_OPENGL |
PFD_DRAW_TO_WINDOW |
PFD_DOUBLEBUFFER, /* support double-buffering */
PFD_TYPE_RGBA, /* color type */
16, /* prefered color depth */
0, 0, 0, 0, 0, 0, /* color bits (ignored) */
0, /* no alpha buffer */
0, /* alpha bits (ignored) */
0, /* no accumulation buffer */
0, 0, 0, 0, /* accum bits (ignored) */
16, /* depth buffer */
0, /* no stencil buffer */
0, /* no auxiliary buffers */
PFD_MAIN_PLANE, /* main layer */
0, /* reserved */
0, 0, 0, /* no layer, visible, damage masks */
};
int pixelFormat;
pixelFormat = ChoosePixelFormat((HDC) m_hDC, &pfd);
if (pixelFormat == 0) {
MessageBox(WindowFromDC((HDC) m_hDC), "ChoosePixelFormat failed.", "Error",
MB_ICONERROR | MB_OK);
exit(1);
}
if (SetPixelFormat((HDC) m_hDC, pixelFormat, &pfd) != TRUE) {
MessageBox(WindowFromDC((HDC) m_hDC), "SetPixelFormat failed.", "Error",
MB_ICONERROR | MB_OK);
exit(1);
}
}
void wxGLContext::SetupPalette(const wxPalette& palette)
{
int pixelFormat = GetPixelFormat((HDC) m_hDC);
PIXELFORMATDESCRIPTOR pfd;
DescribePixelFormat((HDC) m_hDC, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
if (pfd.dwFlags & PFD_NEED_PALETTE)
{
}
else
{
return;
}
m_palette = palette;
if ( !m_palette.Ok() )
{
m_palette = CreateDefaultPalette();
}
if (m_palette.Ok())
{
SelectPalette((HDC) m_hDC, (HPALETTE) m_palette.GetHPALETTE(), FALSE);
RealizePalette((HDC) m_hDC);
}
}
wxPalette wxGLContext::CreateDefaultPalette()
{
PIXELFORMATDESCRIPTOR pfd;
int paletteSize;
int pixelFormat = GetPixelFormat((HDC) m_hDC);
DescribePixelFormat((HDC) m_hDC, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
paletteSize = 1 << pfd.cColorBits;
LOGPALETTE* pPal =
(LOGPALETTE*) malloc(sizeof(LOGPALETTE) + paletteSize * sizeof(PALETTEENTRY));
pPal->palVersion = 0x300;
pPal->palNumEntries = paletteSize;
/* build a simple RGB color palette */
{
int redMask = (1 << pfd.cRedBits) - 1;
int greenMask = (1 << pfd.cGreenBits) - 1;
int blueMask = (1 << pfd.cBlueBits) - 1;
int i;
for (i=0; i<paletteSize; ++i) {
pPal->palPalEntry[i].peRed =
(((i >> pfd.cRedShift) & redMask) * 255) / redMask;
pPal->palPalEntry[i].peGreen =
(((i >> pfd.cGreenShift) & greenMask) * 255) / greenMask;
pPal->palPalEntry[i].peBlue =
(((i >> pfd.cBlueShift) & blueMask) * 255) / blueMask;
pPal->palPalEntry[i].peFlags = 0;
}
}
HPALETTE hPalette = CreatePalette(pPal);
free(pPal);
wxPalette palette;
palette.SetHPALETTE((WXHPALETTE) hPalette);
return palette;
}
/*
* wxGLCanvas implementation
*/
IMPLEMENT_CLASS(wxGLCanvas, wxScrolledWindow)
BEGIN_EVENT_TABLE(wxGLCanvas, wxScrolledWindow)
EVT_SIZE(wxGLCanvas::OnSize)
EVT_PALETTE_CHANGED(wxGLCanvas::OnPaletteChanged)
EVT_QUERY_NEW_PALETTE(wxGLCanvas::OnQueryNewPalette)
END_EVENT_TABLE()
wxGLCanvas::wxGLCanvas(wxWindow *parent, wxWindowID id,
const wxPoint& pos, const wxSize& size, long style, const wxString& name,
int *attribList /* not used yet! */, const wxPalette& palette):
wxScrolledWindow(parent, id, pos, size, style, name)
{
m_glContext = new wxGLContext(TRUE, this, palette);
}
wxGLCanvas::~wxGLCanvas()
{
if (m_glContext)
delete m_glContext;
}
void wxGLCanvas::SwapBuffers()
{
if (m_glContext)
m_glContext->SwapBuffers();
}
void wxGLCanvas::OnSize(wxSizeEvent& event)
{
int width, height;
GetClientSize(& width, & height);
if (m_glContext)
{
m_glContext->SetCurrent();
glViewport(0, 0, (GLint)width, (GLint)height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 15.0 );
glMatrixMode(GL_MODELVIEW);
}
}
void wxGLCanvas::SetCurrent()
{
if (m_glContext)
{
m_glContext->SetCurrent();
}
}
void wxGLCanvas::SetColour(const char *colour)
{
if (m_glContext)
m_glContext->SetColour(colour);
}
// TODO: Have to have this called by parent frame (?)
// So we need wxFrame to call OnQueryNewPalette for all children...
void wxGLCanvas::OnQueryNewPalette(wxQueryNewPaletteEvent& event)
{
/* realize palette if this is the current window */
if (m_glContext && m_glContext->GetPalette()->Ok()) {
::UnrealizeObject((HPALETTE) m_glContext->GetPalette()->GetHPALETTE());
::SelectPalette((HDC) m_glContext->GetHDC(), (HPALETTE) m_glContext->GetPalette()->GetHPALETTE(), FALSE);
::RealizePalette((HDC) m_glContext->GetHDC());
Refresh();
event.SetPaletteRealized(TRUE);
}
else
event.SetPaletteRealized(FALSE);
}
// I think this doesn't have to be propagated to child windows.
void wxGLCanvas::OnPaletteChanged(wxPaletteChangedEvent& event)
{
/* realize palette if this is *not* the current window */
if ( m_glContext &&
m_glContext->GetPalette() &&
m_glContext->GetPalette()->Ok() &&
(this != event.GetChangedWindow()) )
{
::UnrealizeObject((HPALETTE) m_glContext->GetPalette()->GetHPALETTE());
::SelectPalette((HDC) m_glContext->GetHDC(), (HPALETTE) m_glContext->GetPalette()->GetHPALETTE(), FALSE);
::RealizePalette((HDC) m_glContext->GetHDC());
Refresh();
}
}
/* Give extensions proper function names. */
/* EXT_vertex_array */
void glArrayElementEXT(GLint i)
{
}
void glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
{
}
void glDrawArraysEXT(GLenum mode, GLint first, GLsizei count)
{
#ifdef GL_EXT_vertex_array
static PFNGLDRAWARRAYSEXTPROC proc = 0;
if ( !proc )
{
proc = (PFNGLDRAWARRAYSEXTPROC) wglGetProcAddress("glDrawArraysEXT");
}
if ( proc )
(* proc) (mode, first, count);
#endif
}
void glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *pointer)
{
}
void glGetPointervEXT(GLenum pname, GLvoid* *params)
{
}
void glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
{
}
void glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
{
#ifdef GL_EXT_vertex_array
static PFNGLNORMALPOINTEREXTPROC proc = 0;
if ( !proc )
{
proc = (PFNGLNORMALPOINTEREXTPROC) wglGetProcAddress("glNormalPointerEXT");
}
if ( proc )
(* proc) (type, stride, count, pointer);
#endif
}
void glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
{
}
void glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
{
#ifdef GL_EXT_vertex_array
static PFNGLVERTEXPOINTEREXTPROC proc = 0;
if ( !proc )
{
proc = (PFNGLVERTEXPOINTEREXTPROC) wglGetProcAddress("glVertexPointerEXT");
}
if ( proc )
(* proc) (size, type, stride, count, pointer);
#endif
}
/* EXT_color_subtable */
void glColorSubtableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *table)
{
}
/* EXT_color_table */
void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
{
}
void glCopyColorTableEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
{
}
void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *table)
{
}
void glGetColorTableParamaterfvEXT(GLenum target, GLenum pname, GLfloat *params)
{
}
void glGetColorTavleParameterivEXT(GLenum target, GLenum pname, GLint *params)
{
}
/* SGI_compiled_vertex_array */
void glLockArraysSGI(GLint first, GLsizei count)
{
}
void glUnlockArraysSGI()
{
}
/* SGI_cull_vertex */
void glCullParameterdvSGI(GLenum pname, GLdouble* params)
{
}
void glCullParameterfvSGI(GLenum pname, GLfloat* params)
{
}
/* SGI_index_func */
void glIndexFuncSGI(GLenum func, GLclampf ref)
{
}
/* SGI_index_material */
void glIndexMaterialSGI(GLenum face, GLenum mode)
{
}
/* WIN_swap_hint */
void glAddSwapHintRectWin(GLint x, GLint y, GLsizei width, GLsizei height)
{
}