431 lines
9.8 KiB
C++
431 lines
9.8 KiB
C++
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/////////////////////////////////////////////////////////////////////////////
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// Name: glcanvas.cpp
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// Purpose: wxGLCanvas, for using OpenGL with wxWindows under MS Windows
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// Author: Julian Smart
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// Modified by:
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// Created: 04/01/98
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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#pragma implementation "glcanvas.h"
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#endif
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#include "wx/wxprec.h"
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#if defined(__BORLANDC__)
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include <wx/frame.h>
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#endif
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#include "GL/gl.h"
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#include "glcanvas.h"
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/*
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* GLContext implementation
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*/
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wxGLContext::wxGLContext(bool isRGB, wxWindow *win, const wxPalette& palette)
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{
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m_window = win;
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m_hDC = (WXHDC) ::GetDC((HWND) win->GetHWND());
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SetupPixelFormat();
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SetupPalette(palette);
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m_glContext = wglCreateContext((HDC) m_hDC);
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wglMakeCurrent((HDC) m_hDC, m_glContext);
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}
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wxGLContext::~wxGLContext()
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{
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if (m_glContext)
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{
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wglMakeCurrent(NULL, NULL);
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wglDeleteContext(m_glContext);
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}
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::ReleaseDC((HWND) m_window->GetHWND(), (HDC) m_hDC);
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}
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void wxGLContext::SwapBuffers()
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{
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if (m_glContext)
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{
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wglMakeCurrent((HDC) m_hDC, m_glContext);
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::SwapBuffers((HDC) m_hDC); //blits the backbuffer into DC
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}
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}
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void wxGLContext::SetCurrent()
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{
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if (m_glContext)
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{
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wglMakeCurrent((HDC) m_hDC, m_glContext);
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}
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/*
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setupPixelFormat(hDC);
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setupPalette(hDC);
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*/
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}
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void wxGLContext::SetColour(const char *colour)
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{
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float r = 0.0;
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float g = 0.0;
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float b = 0.0;
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wxColour *col = wxTheColourDatabase->FindColour(colour);
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if (col)
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{
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r = (float)(col->Red()/256.0);
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g = (float)(col->Green()/256.0);
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b = (float)(col->Blue()/256.0);
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glColor3f( r, g, b);
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}
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}
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void wxGLContext::SetupPixelFormat() // (HDC hDC)
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{
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PIXELFORMATDESCRIPTOR pfd = {
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sizeof(PIXELFORMATDESCRIPTOR), /* size */
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1, /* version */
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PFD_SUPPORT_OPENGL |
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PFD_DRAW_TO_WINDOW |
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PFD_DOUBLEBUFFER, /* support double-buffering */
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PFD_TYPE_RGBA, /* color type */
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16, /* prefered color depth */
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0, 0, 0, 0, 0, 0, /* color bits (ignored) */
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0, /* no alpha buffer */
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0, /* alpha bits (ignored) */
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0, /* no accumulation buffer */
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0, 0, 0, 0, /* accum bits (ignored) */
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16, /* depth buffer */
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0, /* no stencil buffer */
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0, /* no auxiliary buffers */
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PFD_MAIN_PLANE, /* main layer */
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0, /* reserved */
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0, 0, 0, /* no layer, visible, damage masks */
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};
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int pixelFormat;
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pixelFormat = ChoosePixelFormat((HDC) m_hDC, &pfd);
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if (pixelFormat == 0) {
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MessageBox(WindowFromDC((HDC) m_hDC), "ChoosePixelFormat failed.", "Error",
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MB_ICONERROR | MB_OK);
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exit(1);
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}
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if (SetPixelFormat((HDC) m_hDC, pixelFormat, &pfd) != TRUE) {
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MessageBox(WindowFromDC((HDC) m_hDC), "SetPixelFormat failed.", "Error",
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MB_ICONERROR | MB_OK);
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exit(1);
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}
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}
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void wxGLContext::SetupPalette(const wxPalette& palette)
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{
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int pixelFormat = GetPixelFormat((HDC) m_hDC);
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PIXELFORMATDESCRIPTOR pfd;
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DescribePixelFormat((HDC) m_hDC, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
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if (pfd.dwFlags & PFD_NEED_PALETTE)
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{
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}
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else
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{
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return;
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}
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m_palette = palette;
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if ( !m_palette.Ok() )
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{
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m_palette = CreateDefaultPalette();
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}
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if (m_palette.Ok())
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{
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SelectPalette((HDC) m_hDC, (HPALETTE) m_palette.GetHPALETTE(), FALSE);
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RealizePalette((HDC) m_hDC);
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}
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}
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wxPalette wxGLContext::CreateDefaultPalette()
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{
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PIXELFORMATDESCRIPTOR pfd;
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int paletteSize;
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int pixelFormat = GetPixelFormat((HDC) m_hDC);
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DescribePixelFormat((HDC) m_hDC, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
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paletteSize = 1 << pfd.cColorBits;
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LOGPALETTE* pPal =
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(LOGPALETTE*) malloc(sizeof(LOGPALETTE) + paletteSize * sizeof(PALETTEENTRY));
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pPal->palVersion = 0x300;
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pPal->palNumEntries = paletteSize;
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/* build a simple RGB color palette */
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{
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int redMask = (1 << pfd.cRedBits) - 1;
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int greenMask = (1 << pfd.cGreenBits) - 1;
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int blueMask = (1 << pfd.cBlueBits) - 1;
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int i;
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for (i=0; i<paletteSize; ++i) {
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pPal->palPalEntry[i].peRed =
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(((i >> pfd.cRedShift) & redMask) * 255) / redMask;
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pPal->palPalEntry[i].peGreen =
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(((i >> pfd.cGreenShift) & greenMask) * 255) / greenMask;
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pPal->palPalEntry[i].peBlue =
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(((i >> pfd.cBlueShift) & blueMask) * 255) / blueMask;
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pPal->palPalEntry[i].peFlags = 0;
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}
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}
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HPALETTE hPalette = CreatePalette(pPal);
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free(pPal);
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wxPalette palette;
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palette.SetHPALETTE((WXHPALETTE) hPalette);
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return palette;
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}
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/*
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* wxGLCanvas implementation
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*/
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IMPLEMENT_CLASS(wxGLCanvas, wxScrolledWindow)
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BEGIN_EVENT_TABLE(wxGLCanvas, wxScrolledWindow)
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EVT_SIZE(wxGLCanvas::OnSize)
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EVT_PALETTE_CHANGED(wxGLCanvas::OnPaletteChanged)
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EVT_QUERY_NEW_PALETTE(wxGLCanvas::OnQueryNewPalette)
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END_EVENT_TABLE()
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wxGLCanvas::wxGLCanvas(wxWindow *parent, wxWindowID id,
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const wxPoint& pos, const wxSize& size, long style, const wxString& name,
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int *attribList /* not used yet! */, const wxPalette& palette):
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wxScrolledWindow(parent, id, pos, size, style, name)
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{
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m_glContext = new wxGLContext(TRUE, this, palette);
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}
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wxGLCanvas::~wxGLCanvas()
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{
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if (m_glContext)
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delete m_glContext;
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}
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void wxGLCanvas::SwapBuffers()
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{
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if (m_glContext)
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m_glContext->SwapBuffers();
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}
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void wxGLCanvas::OnSize(wxSizeEvent& event)
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{
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int width, height;
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GetClientSize(& width, & height);
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if (m_glContext)
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{
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m_glContext->SetCurrent();
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glViewport(0, 0, (GLint)width, (GLint)height);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 15.0 );
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glMatrixMode(GL_MODELVIEW);
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}
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}
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void wxGLCanvas::SetCurrent()
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{
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if (m_glContext)
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{
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m_glContext->SetCurrent();
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}
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}
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void wxGLCanvas::SetColour(const char *colour)
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{
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if (m_glContext)
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m_glContext->SetColour(colour);
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}
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// TODO: Have to have this called by parent frame (?)
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// So we need wxFrame to call OnQueryNewPalette for all children...
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void wxGLCanvas::OnQueryNewPalette(wxQueryNewPaletteEvent& event)
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{
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/* realize palette if this is the current window */
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if (m_glContext && m_glContext->GetPalette()->Ok()) {
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::UnrealizeObject((HPALETTE) m_glContext->GetPalette()->GetHPALETTE());
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::SelectPalette((HDC) m_glContext->GetHDC(), (HPALETTE) m_glContext->GetPalette()->GetHPALETTE(), FALSE);
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::RealizePalette((HDC) m_glContext->GetHDC());
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Refresh();
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event.SetPaletteRealized(TRUE);
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}
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else
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event.SetPaletteRealized(FALSE);
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}
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// I think this doesn't have to be propagated to child windows.
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void wxGLCanvas::OnPaletteChanged(wxPaletteChangedEvent& event)
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{
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/* realize palette if this is *not* the current window */
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if ( m_glContext &&
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m_glContext->GetPalette() &&
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m_glContext->GetPalette()->Ok() &&
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(this != event.GetChangedWindow()) )
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{
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::UnrealizeObject((HPALETTE) m_glContext->GetPalette()->GetHPALETTE());
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::SelectPalette((HDC) m_glContext->GetHDC(), (HPALETTE) m_glContext->GetPalette()->GetHPALETTE(), FALSE);
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::RealizePalette((HDC) m_glContext->GetHDC());
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Refresh();
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}
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}
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/* Give extensions proper function names. */
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/* EXT_vertex_array */
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void glArrayElementEXT(GLint i)
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{
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}
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void glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
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{
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}
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void glDrawArraysEXT(GLenum mode, GLint first, GLsizei count)
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{
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#ifdef GL_EXT_vertex_array
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static PFNGLDRAWARRAYSEXTPROC proc = 0;
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if ( !proc )
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{
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proc = (PFNGLDRAWARRAYSEXTPROC) wglGetProcAddress("glDrawArraysEXT");
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}
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if ( proc )
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(* proc) (mode, first, count);
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#endif
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}
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void glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *pointer)
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{
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}
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void glGetPointervEXT(GLenum pname, GLvoid* *params)
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{
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}
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void glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
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{
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}
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void glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
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{
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#ifdef GL_EXT_vertex_array
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static PFNGLNORMALPOINTEREXTPROC proc = 0;
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if ( !proc )
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{
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proc = (PFNGLNORMALPOINTEREXTPROC) wglGetProcAddress("glNormalPointerEXT");
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}
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if ( proc )
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(* proc) (type, stride, count, pointer);
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#endif
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}
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void glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
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{
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}
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void glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
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{
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#ifdef GL_EXT_vertex_array
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static PFNGLVERTEXPOINTEREXTPROC proc = 0;
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if ( !proc )
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{
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proc = (PFNGLVERTEXPOINTEREXTPROC) wglGetProcAddress("glVertexPointerEXT");
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}
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if ( proc )
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(* proc) (size, type, stride, count, pointer);
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#endif
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}
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/* EXT_color_subtable */
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void glColorSubtableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *table)
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{
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}
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/* EXT_color_table */
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void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
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{
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}
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void glCopyColorTableEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
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{
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}
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void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *table)
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{
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}
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void glGetColorTableParamaterfvEXT(GLenum target, GLenum pname, GLfloat *params)
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{
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}
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void glGetColorTavleParameterivEXT(GLenum target, GLenum pname, GLint *params)
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{
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}
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/* SGI_compiled_vertex_array */
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void glLockArraysSGI(GLint first, GLsizei count)
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{
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}
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void glUnlockArraysSGI()
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{
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}
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/* SGI_cull_vertex */
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void glCullParameterdvSGI(GLenum pname, GLdouble* params)
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{
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}
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void glCullParameterfvSGI(GLenum pname, GLfloat* params)
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{
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}
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/* SGI_index_func */
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void glIndexFuncSGI(GLenum func, GLclampf ref)
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{
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}
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/* SGI_index_material */
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void glIndexMaterialSGI(GLenum face, GLenum mode)
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{
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}
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/* WIN_swap_hint */
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void glAddSwapHintRectWin(GLint x, GLint y, GLsizei width, GLsizei height)
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{
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}
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