896512c732
There doesn't seem to be any compelling reason to use float. Using double is simpler, and avoids otherwise unnecessary float<->double conversions.
37 lines
1.2 KiB
C
37 lines
1.2 KiB
C
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/unix/fontutil.h
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// Purpose: font-related helper functions for Unix/X11
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 05.11.99
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// Copyright: (c) wxWidgets team
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_UNIX_FONTUTIL_H_
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#define _WX_UNIX_FONTUTIL_H_
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#ifdef __X__
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typedef WXFontStructPtr wxNativeFont;
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#elif defined(__WXGTK__)
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typedef GdkFont *wxNativeFont;
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#else
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#error "Unsupported toolkit"
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#endif
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// returns the handle of the nearest available font or 0
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extern wxNativeFont
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wxLoadQueryNearestFont(double pointSize,
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wxFontFamily family,
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wxFontStyle style,
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int weight,
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bool underlined,
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const wxString &facename,
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wxFontEncoding encoding,
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wxString* xFontName = NULL);
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// returns the font specified by the given XLFD
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extern wxNativeFont wxLoadFont(const wxString& fontSpec);
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#endif // _WX_UNIX_FONTUTIL_H_
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