bdad37f278
Remind that a request to update translations should be sent to the translators mailing list.
252 lines
10 KiB
Markdown
252 lines
10 KiB
Markdown
# Making a New wxWidgets Release
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Creating a new release requires a few things before getting started:
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* Linux (or another Unix but GNU tar is required).
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* Windows 7+ with HTML Help Workshop, and Inno Setup installed.
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* 7-Zip, Doxygen 1.8.8, and GraphViz installed on both machines.
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* [Bakefile 0.2.12](https://bakefile.org/) installed on the linux machine.
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Unless mentioned otherwise, all steps should be run on Linux or OSX so that the
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repository export used for the release is primarily using LF line endings. Files
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that require CRLF line endings will be converted appropriately.
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*Important:* Ensure that 7-Zip, HTML Help Workshop, Doxygen, GraphViz and Inno
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Setup have all been added to your Path in Windows. You can confirm this by
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running `7z`, `hhc`, `iscc`, `doxygen -v`, and `dot -V` in a command prompt.
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Add the missing installed folder locations of any executables to your Path.
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## Checking ABI Compatibility
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For the stable (even) releases only, check that binary compatibility hasn't
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been broken since the last stable release.
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### Checking under Unix systems using `abi-compliance-checker` tool.
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Instructions:
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1. Get [the tool](https://lvc.github.io/abi-compliance-checker/).
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1. Build the old (vX.Y.Z-1) library with `-g -Og` options, i.e. configure it
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with `--enable-debug` and `CXXFLAGS=-Og CFLAFS=-Og`. For convenience, let's
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assume it's built in "$old" subdirectory.
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1. Build the new (vX.Y.Z) library with the same options in "$new".
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1. Create directories for temporary files containing the ABI dumps for the old
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and new libraries: `mkdir -p ../compat/{$old,$new}`.
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1. Run abi-dumper on all libraries: `for l in $old/lib/*.so; do abi-dumper $l
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-lver $old -o ../compat/$old/$(basename $l).dump; done` and the same thing with
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the new libraries.
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1. Run abi-compliance-checker on each pair of produced dumps to generate HTML
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reports: `for l in 3.0.2/*dump; do abi-compliance-checker -l $(basename $l
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.dump) -old $l -new 3.0.3/$(basename $l); done`.
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1. Examine these reports, paying attention to the problem summary.
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### Checking under MSW systems.
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Manually check compatibility by building the widgets samples from the old tree
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and then run it using the new DLLs.
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## Requesting to Update the Translations
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Post to wx-translators@googlegroups.com to ask to update the translations
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before the release. This needs to be done some time before making it, of
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course.
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## Pre-Release Steps
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Start by copying all the changes since the previous release to the change log
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file as explained in the comment there.
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Then update the files below. You can run `build/tools/pre-release.sh` to do
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the straightforward changes like updating the dates and checksums
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automatically, but please also review and update the contents of the README
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and announcement text.
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The Post-Release step of the previous release will have updated
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the micro version of this release. If this release represents a major
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or minor release, these changes will have to be performed manually at
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this point.
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Note that the best order depends on the release being prepared: for a
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development release, `docs/publicity/announce.txt` contains the list of the
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major changes since the last stable release and should be updated first, as
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this part of it can then be copied verbatim to the corresponding section of
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the README file. For the stable releases, it's probably more convenient to
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update the README with the details of the changes first.
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Here is the list of the files, for reference:
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* Update `docs/readme.txt`: version needs to be changed, content updated.
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* Update `docs/release.md`: also version and reset SHA-1 sums to zeroes.
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* Update `docs/changes.txt`: update the date on the release line.
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* Update the date in the manual (`docs/doxygen/mainpages/manual.h`).
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* Update the release announcement post in `docs/publicity/announce.txt`.
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* Update `docs/msw/binaries.md`: at least the version, but possibly also
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the list of supported compilers.
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Commit the changes and tag the release using your GPG key:
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git tag -s -m 'Tag X.Y.Z release' vX.Y.Z
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Don't overwrite existing tags. For non-final releases use e.g. `X.Y.Z-rc1`
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instead of `X.Y.Z`.
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## Creating Release Files
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The release scripts can be run from any working directory, and they will
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generate all release package files under `distrib/release/x.y.z`. The scripts
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mostly build the release packages based on the current HEAD commit, so always
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ensure you have the appropriate tag or commit checked out.
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1. Run `./build/tools/release.sh x.y.z` to create source archives
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`wxWidgets-x.y.z.{7z,tar.bz2,zip}`, `wxWidgets-x.y.z-headers.7z`, and
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`wxWidgets-x.y.z-docs-html.{tar.bz2,zip}` packages.
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2. Copy just the `wxWidgets-x.y.z.zip` package into the same
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`distrib\release\x.y.z` folder on Windows.
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3. Run `build/tools/release.bat x.y.z` in a Windows command prompt. To avoid
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confusion note that, unlike other generated files, the Windows installer is
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created based on files as well as instructions (`build/tools/wxwidgets.iss`)
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contained in the copied release ZIP and not from the current working wx
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directory.
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4. Copy `wxMSW-x.y.z-Setup.exe` back to your Linux or OSX `distrib/release/x.y.z`
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directory so you can continue with the upload step with all packages
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available. Also create a ZIP file from the CHM one:
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zip wxWidgets-x.y.z-docs-chm.zip wxWidgets-x.y.z.chm
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and copy/move it to the same directory.
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5. Run `./build/tools/post-release.sh` to update the SHA-1 sums in
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`docs/release.md`, then commit the changes. Notice that when making an RC,
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the version must be explicitly specified on this script command line.
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## Uploading
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Create a new release on GitHub using vX.Y.Z tag and title.
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Use the content of `docs/release.md` for the release description box.
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Attach the following files to it:
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wxMSW-Setup-x.y.z.exe
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wxWidgets-x.y.z.7z
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wxWidgets-x.y.z.tar.bz2
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wxWidgets-x.y.z.zip
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wxWidgets-x.y.z-docs-chm.zip
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wxWidgets-x.y.z-docs-html.tar.bz2
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wxWidgets-x.y.z-docs-html.zip
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wxWidgets-x.y.z-headers.7z
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## Update documentation
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This requires being able to ssh to docs.wxwidgets.org, please ask Bryan if you
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think you should be able to do it, but can't.
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Once logged in, run `~/update-trunk-docs.sh` script to update files in
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`public_html/trunk` directory, copy its contents to `public_html/x.y.z`, switch
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any links, such as `3.1` to point to `x.y.z` by doing
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$ cd ~/public_html
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$ ln -sfn 3.y.z 3.y
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and edit `~/public_html/index.html` to add the link to the new release to it.
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If the docs must be generated from the tag itself, and not from master, check
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out the tag first and return to master branch after doing it.
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Note that the docs web site currently uses Cloudflare for caching, which means
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that it won't update for several hours after the change, unless you purge the
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cache manually in the Cloudflare console (which requires an account).
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## Announcement
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Update https://www.wxwidgets.org:
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* Update release information (at least `version` and `released`) in `_data/releases.yml`.
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* Update the list of compilers used for making MSW binaries in
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`downloads/index.md` if necessary (note that there is no need to update
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anything else, the page will dynamically show the release files with the
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specified prefixes).
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* Add a news item. Usually a news item is enough but something
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more can be called for for major releases
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* Push the changes (or create the PR with them) to GitHub. Note that this will
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trigger the site rebuild which will fail if the release statistics are not
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available yet, so make sure to publish the release on GitHub first (or wait
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an hour for the next scheduled site rebuild to happen).
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Post `docs/publicity/announce.txt` at least to wx-announce@googlegroups.com and
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to wx-users.
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Submit a link to https://www.reddit.com/r/cpp or r/programming (depending on
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the release importance).
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Submit to https://isocpp.org/blog/suggest (need to be logged in to do it).
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For major releases, submit the announcement to https://slashdot.org/submission
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## Post-Release Steps
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* Mark the milestone corresponding to the release as completed at
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https://github.com/wxWidgets/wxWidgets/milestones
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* Update the roadmap at https://wxwidgets.org/develop/roadmap/ to at
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least mention the new release there (the text of this page lives in
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wxWidgets/website repository).
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* Run `misc/scripts/inc_release` to increment micro version,
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i.e. replace x.y.z with x.y.z+1.
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* Update the C:R:A settings in `build/bakefiles/version.bkl` to C:R+1:A.
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Then from the build/bakesfiles directory run
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bakefile_gen
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and from the root directory run
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autoconf -B build/autoconf_prepend-include
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* Restore the description of the Git notes use and create a skeleton section
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for the next release in `docs/changes.txt`.
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## MSW Visual Studio Official Builds
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To build official x86 and x64 shared binaries the following are prerequisites:
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- Visual Studio 2008, 2010, 2012, 2013 and 2015
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- Windows SDK 6.1, 7.1 (required for x64 builds for Visual Studio 2008, 2010)
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- 7z (required for packaging the files)
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- fciv (required for generating the checksums)
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The VSxxxCOMNTOOLS environment variables are used to locate the tools required
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for Visual Studio 2012, 2013 and 2015. There are no Microsoft defined variables
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for the SDKs used for Visual Studio 2008 and 2010. The build will look for the
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following environment variables for the Visual Studio 2008 and 2010 SDK tools:
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WINDOWS61SDK
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WINDOWS71SDK
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If either of these are blank they are set to the default install location.
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To build binaries for a single compiler, open a command prompt (for Visual
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Studio 2008 only an SDK 6.1 developer's command prompt must be used),
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cd to the build\tools\msvs folder and run the batch file 'officialbuild'
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with the vcXXX version number:
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Visual Studio 2008 vc90
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Visual Studio 2010 vc100
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Visual Studio 2012 vc110
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Visual Studio 2014 vc120
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Visual Studio 2015 vc14x
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The Visual Studio 2015, 2017, 2019 and 2022 are binary compatible, allowing the
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vc14x binary to be used with any of them.
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This will build all of the x86 and x64 binaries for the selected compiler version,
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package them in 7z files and calculate the checksums. The 7z files and the
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checksums are output to the build\msw\packages folder.
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All of the compiler packages can be built at the same time by executing the
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build\tools\msvs\buildall.bat file from a command prompt. Each build will be
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launched in its own shell.
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