Notably remove the confusing reference to updating the changelog which doesn't apply to this branch.
8.6 KiB
Making a New wxWidgets Release
Checking ABI Compatibility
For the stable (even) releases only, check that binary compatibility hasn't been broken since the last stable release.
Checking under Unix systems using libabigail
.
Instructions:
- Get the tools. Under Debian and
derived systems
apt install abigail-tools
can be used. - Build the old (vX.Y.Z-1) library with
-g
option, i.e. configure it with--enable-debug
. For convenience, let's assume it's built in "$old" subdirectory. - Build the new (vX.Y.Z) library with the same options in "$new".
- Create directories for temporary files containing the ABI dumps for the old
and new libraries:
mkdir -p ../compat/{$old,$new}
. - Run
abidw
on all libraries:for l in $old/lib/*.so; do abidw $l --out-file ../compat/$old/$(basename $l).abi; done
and the same thing with the new libraries. - Run
abidiff
on each pair of produced dumps to generate HTML reports:for l in $old/*.abi; do abidiff $l -new $new/$(basename $l); done
. - If everything is good, update the ABI files in
$old
with the$new
ones.
See also build/elfabi/check_all.sh
which checks the ABI of the newly built
libraries and is simpler to use if there is no need to update the ABI files.
Finally, please note that this check is currently run by a GitHub Actions workflow on the 3.2 branch, so normally any ABI breakage should be detected automatically.
Checking under MSW systems.
Manually check compatibility by building the widgets samples from the old tree and then run it using the new DLLs.
Requesting to Update the Translations
Post to wx-translators@googlegroups.com to ask to update the translations before the release. This needs to be done some time before making it, of course.
Pre-Release Steps
See below for the files to update. You can run build/tools/pre-release.sh
to
do the straightforward changes like updating the dates and checksums
automatically, but please also review and update the contents of the README
and announcement text.
The Post-Release step of the previous release will have updated the micro version of this release. If this release represents a major or minor release, these changes will have to be performed manually at this point.
Note that the best order depends on the release being prepared: for a
development release, docs/publicity/announce.txt
contains the list of the
major changes since the last stable release and should be updated first, as
this part of it can then be copied verbatim to the corresponding section of
the README file. For the stable releases, it's probably more convenient to
update the README with the details of the changes first.
Here is the list of the files, for reference:
- Update
docs/readme.txt
: version needs to be changed, content updated. - Update
docs/release.md
: also version and reset SHA-1 sums to zeroes. - Update
docs/changes.txt
: update the date on the release line. - Update the date in the manual (
docs/doxygen/mainpages/manual.h
). - Update the release announcement post in
docs/publicity/announce.txt
. - Update
docs/msw/binaries.md
: at least the version, but possibly also the list of supported compilers.
Commit the changes and tag the release using your GPG key:
git tag -s -m 'Tag X.Y.Z release' vX.Y.Z
Don't overwrite existing tags. For non-final releases use e.g. X.Y.Z-rc1
instead of X.Y.Z
.
Creating Release On GitHub
Go to https://github.com/wxWidgets/wxWidgets/actions/workflows/make_release.yml
and use the "Run workflow" button to manually run this workflow for the
appropriate branch (either master
or 3.2
currently). This will create a new
draft release that can be found in the release list or you can see its exact
URL in the output of the "Add Files to the Release" workflow step.
On the release page, use the "Edit" button to manually move the checksums at the very end of the announcement text to their correct locations (i.e. replace the all zero checksums with the actual ones).
Also review the announcement for correctness.
Build and upload the binaries to the existing release.
Finally, publish it.
Update documentation
This requires being able to ssh to docs.wxwidgets.org, please ask Bryan if you think you should be able to do it, but can't.
Once logged in, copy the contents of either latest
or stable
directory to
public_html/x.y.z
, switch any links, such as 3.1
to point to x.y.z
by
doing
$ cd ~/public_html
$ ln -sfn 3.y.z 3.y
and edit ~/public_html/index.html
to add the link to the new release to it.
If the docs must be generated from the tag itself, run the documentation generation workflow on GitHub manually providing the tag before doing the above.
Note that the docs web site currently uses Cloudflare for caching, which means that it won't update for several hours after the change, unless you purge the cache manually in the Cloudflare console (which requires an account).
Announcement
Update https://www.wxwidgets.org:
- Update release information (at least
version
andreleased
) in_data/releases.yml
. - Update the list of compilers used for making MSW binaries in
downloads/index.md
if necessary (note that there is no need to update anything else, the page will dynamically show the release files with the specified prefixes). - Add a news item. Usually a news item is enough but something more can be called for for major releases
- Push the changes (or create the PR with them) to GitHub. Note that this will trigger the site rebuild which will fail if the release statistics are not available yet, so make sure to publish the release on GitHub first (or wait an hour for the next scheduled site rebuild to happen).
Post docs/publicity/announce.txt
at least to wx-announce@googlegroups.com and
to wx-users.
Submit a link to https://www.reddit.com/r/cpp or r/programming (depending on the release importance).
Submit to https://isocpp.org/blog/suggest (need to be logged in to do it).
For major releases, submit the announcement to https://slashdot.org/submission
Post-Release Steps
-
Update the SHA-1 sums in
docs/release.md
using the checksums from the release announcement, then commit the changes. -
Mark the milestone corresponding to the release as completed at https://github.com/wxWidgets/wxWidgets/milestones
-
Update the roadmap at https://wxwidgets.org/develop/roadmap/ to at least mention the new release there (the text of this page lives in wxWidgets/website repository).
-
Run
misc/scripts/inc_release
to increment micro version, i.e. replace x.y.z with x.y.z+1. When changing another version component, all the files updated by this script need to be changed manually. -
Update the C:R:A settings in
build/bakefiles/version.bkl
to C:R+1:A. Then from the build/bakesfiles directory runbakefile_gen
and from the root directory run
autoconf -B build/autoconf_prepend-include
- Restore the description of the Git notes use and create a skeleton section
for the next release in
docs/changes.txt
.
MSW Visual Studio Official Builds
To build official x86 and x64 shared binaries the following are prerequisites:
- Visual Studio 2008, 2010, 2012, 2013 and 2015
- Windows SDK 6.1, 7.1 (required for x64 builds for Visual Studio 2008, 2010)
- 7z (required for packaging the files)
- fciv (required for generating the checksums)
The VSxxxCOMNTOOLS environment variables are used to locate the tools required for Visual Studio 2012, 2013 and 2015. There are no Microsoft defined variables for the SDKs used for Visual Studio 2008 and 2010. The build will look for the following environment variables for the Visual Studio 2008 and 2010 SDK tools:
WINDOWS61SDK WINDOWS71SDK
If either of these are blank they are set to the default install location.
To build binaries for a single compiler, open a command prompt (for Visual Studio 2008 only an SDK 6.1 developer's command prompt must be used), cd to the build\tools\msvs folder and run the batch file 'officialbuild' with the vcXXX version number:
Visual Studio 2008 vc90
Visual Studio 2010 vc100
Visual Studio 2012 vc110
Visual Studio 2014 vc120
Visual Studio 2015 vc14x
The Visual Studio 2015, 2017, 2019 and 2022 are binary compatible, allowing the vc14x binary to be used with any of them.
This will build all of the x86 and x64 binaries for the selected compiler version, package them in 7z files and calculate the checksums. The 7z files and the checksums are output to the build\msw\packages folder.
All of the compiler packages can be built at the same time by executing the build\tools\msvs\buildall.bat file from a command prompt. Each build will be launched in its own shell.