Also don't duplicate this information in both how-to-add-new-sample.md and how-to-add-files-to-build-system.md, just reference the former in the latter instead. Also fix some Markdown markup.
9.6 KiB
How to add new files and libraries to wxWidgets build system
Regenerating makefiles
wxWidgets uses the legacy 0.2 branch Bakefile to generate native makefiles.
Currently the latest version from legacy-0.2-branch must be used, so you need to compile it from source, which requires Python 2 headers and libraries.
Once you have installed Bakefile, you can easily regenerate the makefiles using
the bakefile_gen
tool. Run it from $(wx)/build/bakefiles
directory and it will
regenerate all outdated makefiles. See $(wx)/build/bakefiles/README
for more
details.
Note that it generates makefiles for samples, too.
IMPORTANT NOTE: Don't forget to run autoconf in wxWidgets root directory
(after running Bakefile) if you changed any conditional
variable or target condition in .bkl files! You will know that
this happened if $(wx)/autoconf_inc.m4
content changed.
You can use Bakefile to generate makefiles or projects customized to your
needs, too. See Bakefiles.bkgen
for details on bakefile commands used to
generate makefiles. For example, you can use this command to generate
VC++ project files without wxUniversal configurations:
bakefile -v -fmsvc6prj -o../wxmy.dsw -DRUNTIME_LIBS=dynamic
-DDEBUG_INFO=default -DDEBUG_FLAG=default
-DOFFICIAL_BUILD=0 -DUSE_HTML=1 -DUSE_OPENGL=1
-DMONOLITHIC=0 -DUSE_GUI=1 -DWXUNIV=0 wx.bkl
Or monolithic instead of multilib (the default):
bakefile -v -fmsvc6prj -o../wxmono.dsw -DRUNTIME_LIBS=dynamic
-DDEBUG_INFO=default -DDEBUG_FLAG=default
-DOFFICIAL_BUILD=0 -DUSE_HTML=1 -DUSE_OPENGL=1
-DMONOLITHIC=1 -DUSE_GUI=1 wx.bkl
Or monolithic wxBase:
bakefile -v -fmsvc6prj -o../wxBase.dsw -DRUNTIME_LIBS=dynamic
-DDEBUG_INFO=default -DDEBUG_FLAG=default
-DOFFICIAL_BUILD=0 -DUSE_HTML=0 -DUSE_OPENGL=0
-DMONOLITHIC=1 -DUSE_GUI=0 wx.bkl
It is, however, recommended to modify Bakefiles.bkgen
(or
Bakefiles.local.bkgen)
by means of <add-flags>
and <del-flags>
directives
and use bakefile_gen
instead of running bakefile directly.
Bakefile files organization
Makefile are generated from .bkl files ("bakefiles") from two places:
$(wx)/build/bakefiles
directory- samples directories
$(wx)/build/bakefiles
contains bakefiles for main library and support files
that simplify writing bakefiles for samples.
Support files are:
wxwin.py
- helper functionscommon.bkl
common_samples.bkl
config.bkl
- user-configurable build optionsmake_dist.mk
- implementation of "make dist" on Unix
Files used to build the library are:
wx.bkl
- main filefiles.bkl
- lists of source filesmonolithic.bkl
- targets for wxWin built as single big librarymultilib.bkl
- targets for multilib buildopengl.bkl
- GL library with wxGLCanvas (this one is not included in monolithic library for historical reasons, so "monolithic" really means "two libs"){expat,jpeg,png,tiff, regex,zlib,odbc}.bkl
- 3rd party libraries makefiles
Adding files to existing library
UPDATE: files.bkl
is now itself partially generated from the master file
build/files
. If the variable which you need to modify, according to the
instructions below, is already defined in build/files
, update it there and run
build/upmake
to update files.bkl
.
All files used by main libraries are listed in files.bkl
. The file is
organized into variables for toolkits, platforms and libraries. The variables
come in pairs: there's always FOO_SRC
for source files and FOO_HDR
for header
files. Platform or toolkit specific files are grouped together in variable
with platform or toolkit name in them, e.g. BASE_WIN32_SRC
, BASE_UNIX_SRC
,
GTK_SRC
, MOTIF_SRC
.
Note: A side effect of this toolkit-centric organization is that one file may
be present several times in files.bkl
in different contexts.
When you are adding a file, you must put it into appropriate variable. This is
easy if you are adding the file to library that is always built from same
sources on all platforms (e.g. wxXml or wxXML) -- simply add the file to e.g.
HTML_SRC
or HTML_HDR
.
If the file is used only on one platform and is part of wxBase, add it to
BASE_{platform}_SRC/HDR
. If it is used on all platforms, add it to BASE_CMN
.
If it is built on more than one platform but not on all of them, add the file
to all platforms that use it!
If a file is not wxBase file, but GUI file, then the variables are named after
toolkits/ports, not platforms. Same rules as for wxBase files apply
(substitute "platform" with "toolkit"). Make sure you correctly choose between
{port}_LOWLEVEL_SRC
and {port}_SRC
-- the former is for files used by
wxUniversal, e.g. GDI classes. Files shared by all X Window System ports
should be put into XWIN_LOWLEVEL_SRC
.
Adding a new sample
This is explained in details in how-to-add-new-sample.md
file, please see
there.
Adding new core library
When adding new library to the core set of libraries, the files must be added to both a newly added library in multilib build and into the single library built in monolithic mode. We will assume that the new library is called wxFoo.
a) Add files to files.bkl:
- If wxFoo builds from same files on all platforms (e.g. wxNet),
add
FOO_SRC
andFOO_HDR
variables with lists of sources and headers. - If wxFoo have no files in common (e.g. wxGL), add
FOO_SRC
andFOO_HDR
with toolkit or platform conditions. Have a look atOPENGL_SRC
for an example. - Otherwise add
FOO_CMN_SRC
andFOO_CMN_HDR
for common files andFOO_{platform}_{SRC,HDR}
orFOO_{toolkit}_{SRC,HDR}
as appropriate. AddFOO_PLATFORM_{SRC,HDR}
into "Define sources for specific libraries" section that is conditionally set to one ofFOO_xxx_{SRC,HDR}
based on target platform/toolkit (seeNET_PLATFORM_SRC
definition for an example). Finally, defineFOO_SRC
andFOO_HDR
to contain bothFOO_PLATFORM_{SRC,HDR}
andFOO_{SRC,HDR}
(seeNET_SRC
definition for an example). - Add
FOO_HDR
toALL_GUI_HEADERS
orALL_BASE_HEADERS
. - If wxFoo is wxBase library (doesn't use GUI), add
FOO_SRC
toALL_BASE_SOURCES
.
(You can apply different approaches to HDR and SRC variables, if e.g. headers are all common but sources are not.)
Note that the conditions can only test for equality, due to limitations of native make tools.
b) Modify bakefile system in build/bakefiles/ to recognize wxFoo:
-
Add 'foo' to
MAIN_LIBS
andLIBS_NOGUI
orLIBS_GUI
(depending on whether the library depends on wxCore or not) to wxwin.py file. -
Add extra libraries needed by wxFoo (if any) to EXTRALIBS in wxwin.py
-
Add
$(mk.evalExpr(wxwin.mkLibName('foo')))WXLIB_FOO
definition to common.bkl (into the "Names of component libraries" section). It looks like this:
c) Modify monolithic.bkl to add files to monolithic build: it's enough to add
FOO_SRC
to MONOLIB_GUI_SRC
or MONOLIB_SRC
, depending on whether wxFoo uses
GUI or not.
d) Modify multilib.bkl to add files to multilib build: add foolib and foodll
targets. Don't use wxBase targets as the template, use e.g. wxXML or wxHTML.
Make sure WXMAKINGDLL_FOO
is defined in foodll.
e) Regenerate all makefiles (don't forget to run autoconf)
f) Update configure.in and wx-config.in to contain information about the library and needed linker flags:
- Add "foo" to
BUILT_WX_LIBS
in configure.in. - If appropriate, but it rarely is, so normally this should not be done,
add "foo" to either
STD_BASE_LIBS
orSTD_GUI_LIBS
in configure.in. - If wxFoo links against additional libraries, add necessary linker flags and libraries to ldflags_foo and ldlibs_foo variables in wx-config.in (both are optional).
g) Update dlimpexp.h to define WXMAKINGDLL_FOO
if WXMAKINGDLL
is defined (add
#define WXMAKINGDLL_FOO
inside first #ifdef WXMAKINGDLL
block in
dlimpexp.h) and to define WXDLLIMPEXP_FOO
and WXDLLIMPEXP_DATA_FOO
. You
can copy e.g. WXDLLIMPEXP_NET
definition, it is something like this:
#ifdef WXMAKINGDLL_NET
#define WXDLLIMPEXP_NET WXEXPORT
#define WXDLLIMPEXP_DATA_NET(type) WXEXPORT type
#elif defined(WXUSINGDLL)
#define WXDLLIMPEXP_NET WXIMPORT
#define WXDLLIMPEXP_DATA_NET(type) WXIMPORT type
#else // not making nor using DLL
#define WXDLLIMPEXP_NET
#define WXDLLIMPEXP_DATA_NET(type) type
#endif
Don't forget to add WXDLLIMPEXP_FWD_FOO
definitions too.
Use WXDLLIMPEXP_FOO
when declaring wxFoo classes and functions.
h) Add this code to one of wxFoo's files (the more often used, the better):
// DLL options compatibility check:
#include "wx/app.h"
WX_CHECK_BUILD_OPTIONS("wxFoo")
i) Add information about wxFoo to the manual ("Libraries list" section
in libs.tex) and update docs/latex/wx/libs.dia
(you need Dia for this)
to show the dependencies of the new library.
j) Also please add #pragma comment(lib, "foo")
(for all build configuration
combinations) to the file include/msvc/wx/setup.h and
add a check for WXMAKINGDLL_FOO
to the test whether we're building a DLL at
the end of include/wx/msw/chkconf.h
.