This function, using Carbon API, is not used any longer since the
changes of 5b6af7002c, so remove it and
also remove the file where it was defined as there is nothing remaining
there any longer.
See https://github.com/wxWidgets/wxWidgets/pull/1561
Add option --with-dpi=[none,system,per-monitor] to configure the dpi awareness
on Windows.
Support DPI Awareness in makefile.gcc and makefile.bcc.
The default DPI awareness is set to per-monitor.
Done by running misc/scripts/inc_release, manually updating version.bkl,
rebaking and rerunning autoconf.
Also a header for the next version to the change log.
Adobe have announced the official EOL for flash is 2020 so we're
now at the point where support for flash just isn't interesting
any more.
It doesn't make sense to support it for the upcoming 3.2.x release
series, and the sample .swf files are lacking source code.
Closes https://github.com/wxWidgets/wxWidgets/pull/1427Closes#15886.
Ensure that wxTreeItemData is deleted.
Use a QT delegate to create editor and perform custom model update.
Connect to the closeEditor signal to send out end label edit events and decide whether to accept changes.
With wxSTC, popup autocompletion lists and call tips need to be able to
show their information and respond to mouse clicks, but should never
take focus from their parent STC. This test verifies that these popups
function in this manner.
A recent commit added the file src/stc/PlatWXcocoa.mm needed for wxSTC
with the cocoa port. This commit modifies the build system files to
use this new file when it is needed.
Expat requires C99 and doesn't compile without the appropriate command
line option at least under Solaris as <stdbool.h> is not available
without it there.
Closes https://github.com/wxWidgets/wxWidgets/pull/1250Closes#18352.
This definition is needed when building both shared and static webview
library when using WebKit 2, but for some reason wasn't included for the
latter.
Closes https://github.com/wxWidgets/wxWidgets/pull/1061
Get rid of wxOSX wxImageList implementation as it was 99% identical to
the generic version and the non-identical parts should really have been
made part of the generic version too from the beginning.
Notably, use GetScaled{Width,Height}() in Add() method in the generic
version too now.
This makes src/unix/displayx11.cpp almost readable as it's not littered
by "#ifndef __WXGTK20__" checks everywhere any more -- instead this file
is just not compiled as part of wxGTK2 at all any longer (it is still
included in wxGTK1 as well as wxX11 itself and wxMotif).
wxGTK code also can just include the new wx/unix/private/displayx11.h
instead of having to declare all the X11 functions it uses manually.
There should be no changes in behaviour, this is just a clean up.
This file is already included in BASE_OSX_SHARED_SRC, which is part of
wxiOS sources, so there is no need to repeat it in OSX_IPHONE_SRC as
well.
This fixes warnings about ignoring duplicate rules in the makefile
in command line builds.
Centralize all display-related code in wxDisplay class and avoid
duplicating or reimplementing it in wxDisplaySize() and
wxClientDisplayRect() functions.
See https://github.com/wxWidgets/wxWidgets/pull/955
Instead of forwarding to these functions from wxDisplay implementation
in wxUSE_DISPLAY==0 case, make the functions themselves wrappers around
wxDisplay, which may, or not, depending on the platform, have a simpler
implementation in wxUSE_DISPLAY==0 case, but is always available in any
case.
As part of this change, only use src/osx/core/display.cpp in macOS
builds, not iOS ones and update the Xcode project accordingly too.
This cuts down on code duplication, especially in wxGTK, and facilitates
further additions to wxDisplay API.
This is a preliminary ARM64 platform support for wxWidgets at "it
compiles" stage. This will allow building and testing wxWidgets based
apps for oncoming Windows 10 ARM64.
Requirements:
- Visual Studio 2017 Update 4 or later with Visual C++ compilers and
libraries for ARM64 component installed
Building:
1. Open command prompt.
2. Change directory to build\msw subfolder.
3. Run "C:\Program Files (x86)\Microsoft Visual
Studio\2017\Community\VC\Auxiliary\Build\vcvarsamd64_arm64.bat" once.
4. Use `nmake TARGET_CPU=ARM64 ...` to build required flavor of wxWidget
libraries.
Notes:
1. Building of *.sln/*.vcxproj files does not support ARM64 yet. This
requires to hardcode Windows SDK to 10.0.15063.0 or later in
*.vcxproj files, which would render them non-compilable in older
Visual Studio versions. Microsoft is aware of this issue and is
planning a fix in the next version of Visual Studio.
2. wxmsw31ud_gl.dll does not build yet. Awaiting Microsoft to deliver
missing opengl32.lib for ARM64. Please, specify USE_OPENGL=0.
Closes https://github.com/wxWidgets/wxWidgets/pull/923
This basically removes the "adv" library, even though it's still
preserved for compatibility with user make/project files referring to
it.
It is done because the distinction between "adv" and "core" was never
really clear (e.g. why wxTreeCtrl was in core but wxTreeListCtrl in
adv?) and it prevented some core classes from using adv ones.
After the recent dynamic array macros refactoring, there was no
implementation of wxBaseArray any more and only wxArrayString-related
code remained in this file, so just move the latter to arrstr.cpp, where
it should have been put from the beginning (except that this code
probably predates arrstr.cpp addition), and remove the old file
entirely.
This file was added in 4d524cdd0e a long
time ago but doesn't seem to have been ever actually used for anything
and is outdated, e.g. contains LSRequiresCarbon=true, which shouldn't be
used any longer.
Remove the file itself and all references to it.