wxWidgets/include/wx/stubs/timer.h

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/////////////////////////////////////////////////////////////////////////////
// Name: timer.h
// Purpose: wxTimer class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_TIMER_H_
#define _WX_TIMER_H_
#ifdef __GNUG__
#pragma interface "timer.h"
#endif
#include "wx/object.h"
class WXDLLEXPORT wxTimer: public wxObject
{
DECLARE_DYNAMIC_CLASS(wxTimer)
public:
wxTimer();
~wxTimer();
virtual bool Start(int milliseconds = -1,bool one_shot = FALSE); // Start timer
virtual void Stop(); // Stop timer
virtual void Notify() = 0; // Override this member
inline int Interval() { return m_milli ; }; // Returns the current interval time (0 if stop)
protected:
bool m_oneShot ;
int m_milli ;
int m_lastMilli ;
long m_id;
};
/* Note: these are implemented in common/timercmn.cpp, so need to implement them separately.
* But you may need to modify timercmn.cpp.
*/
// Timer functions (milliseconds)
void WXDLLEXPORT wxStartTimer();
// Gets time since last wxStartTimer or wxGetElapsedTime
long WXDLLEXPORT wxGetElapsedTime(bool resetTimer = TRUE);
// EXPERIMENTAL: comment this out if it doesn't compile.
bool WXDLLEXPORT wxGetLocalTime(long *timeZone, int *dstObserved);
// Get number of seconds since 00:00:00 GMT, Jan 1st 1970.
long WXDLLEXPORT wxGetCurrentTime();
#endif
// _WX_TIMER_H_