///////////////////////////////////////////////////////////////////////////// // Name: timer.h // Purpose: wxTimer class // Author: AUTHOR // Modified by: // Created: ??/??/98 // RCS-ID: $Id$ // Copyright: (c) AUTHOR // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_TIMER_H_ #define _WX_TIMER_H_ #ifdef __GNUG__ #pragma interface "timer.h" #endif #include "wx/object.h" class WXDLLEXPORT wxTimer: public wxObject { DECLARE_DYNAMIC_CLASS(wxTimer) public: wxTimer(); ~wxTimer(); virtual bool Start(int milliseconds = -1,bool one_shot = FALSE); // Start timer virtual void Stop(); // Stop timer virtual void Notify() = 0; // Override this member inline int Interval() { return m_milli ; }; // Returns the current interval time (0 if stop) protected: bool m_oneShot ; int m_milli ; int m_lastMilli ; long m_id; }; /* Note: these are implemented in common/timercmn.cpp, so need to implement them separately. * But you may need to modify timercmn.cpp. */ // Timer functions (milliseconds) void WXDLLEXPORT wxStartTimer(); // Gets time since last wxStartTimer or wxGetElapsedTime long WXDLLEXPORT wxGetElapsedTime(bool resetTimer = TRUE); // EXPERIMENTAL: comment this out if it doesn't compile. bool WXDLLEXPORT wxGetLocalTime(long *timeZone, int *dstObserved); // Get number of seconds since 00:00:00 GMT, Jan 1st 1970. long WXDLLEXPORT wxGetCurrentTime(); #endif // _WX_TIMER_H_