wxWidgets/interface/weakref.h

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/////////////////////////////////////////////////////////////////////////////
// Name: weakref.h
// Purpose: interface of wxWeakRefDynamic<T>
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
/**
@wxheader{weakref.h}
wxWeakRefDynamic<T> is a template class for weak references that is used in
the same way as wxWeakRef<T>. The only difference is that wxWeakRefDynamic
defaults to using @c dynamic_cast for establishing the object
reference (while wxWeakRef defaults to @c static_cast).
So, wxWeakRef will detect a type mismatch during compile time and will
have a little better run-time performance. The role of wxWeakRefDynamic
is to handle objects which derived type one does not know.
@note wxWeakRef<T> selects an implementation based on the static type
of T. If T does not have wxTrackable statically, it defaults to to a mixed-
mode operation, where it uses @c dynamic_cast as the last measure (if
available from the compiler and enabled when building wxWidgets).
For general cases, wxWeakRef<T> is the better choice.
For API documentation, see: wxWeakRef<T>
@library{wxcore}
@category{FIXME}
*/
template<typename T>
class wxWeakRefDynamic<T>
{
public:
};
/**
@wxheader{weakref.h}
wxWeakRef is a template class for weak references to wxWidgets objects,
such as wxEvtHandler, wxWindow and
wxObject. A weak reference behaves much like an ordinary
pointer, but when the object pointed is destroyed, the weak reference is
automatically reset to a @NULL pointer.
wxWeakRef<T> can be used whenever one must keep a pointer to an object
that one does not directly own, and that may be destroyed before the object
holding the reference.
wxWeakRef<T> is a small object and the mechanism behind it is fast
(@b O(1)). So the overall cost of using it is small.
Example
@code
wxWindow *wnd = new wxWindow( parent, wxID_ANY, "wxWindow" );
wxWeakRef<wxWindow> wr = wnd;
wxWindowRef wr2 = wnd; // Same as above, but using a typedef
// Do things with window
wnd->Show( true );
// Weak ref is used like an ordinary pointer
wr->Show( false );
wnd->Destroy();
// Now the weak ref has been reset, so we don't risk accessing
// a dangling pointer:
wxASSERT( wr==NULL );
@endcode
wxWeakRef<T> works for any objects that are derived from wxTrackable. By default,
wxEvtHandler and wxWindow derive from wxTrackable. However, wxObject does not, so
types like wxFont and wxColour are not trackable. The example below shows how to
create a wxObject derived class that is trackable:
@code
class wxMyTrackableObject : public wxObject, public wxTrackable
{
// ... other members here
};
@endcode
The following types of weak references are predefined:
@code
typedef wxWeakRef<wxEvtHandler> wxEvtHandlerRef;
typedef wxWeakRef<wxWindow> wxWindowRef;
@endcode
@library{wxbase}
@category{FIXME}
@see wxSharedPtr<T>, wxScopedPtr<T>
*/
template<typename T>
class wxWeakRef<T>
{
public:
/**
Constructor. The weak reference is initialized to @e pobj.
*/
wxWeakRef(T* pobj = NULL);
/**
Destructor.
*/
~wxWeakRef();
/**
Called when the tracked object is destroyed. Be default sets
internal pointer to @NULL. You need to call this method if
you override it.
*/
virtual void OnObjectDestroy();
/**
Release currently tracked object and rests object reference.
*/
void Release();
/**
Returns pointer to the tracked object or @NULL.
*/
T* get() const;
/**
Release currently tracked object and start tracking the same object as
the wxWeakRef @e wr.
*/
T* operator =(wxWeakRef<T>& wr);
/**
Implicit conversion to T*. Returns pointer to the tracked
object or @NULL.
*/
T* operator*() const;
/**
Returns a reference to the tracked object. If the internal pointer is @NULL
this method will cause an assert in debug mode.
*/
T operator*() const;
/**
Smart pointer member access. Returns a pointer to the
tracked object. If the internal pointer is @NULL this
method will cause an assert in debug mode.
*/
T* operator-();
/**
Releases the currently tracked object and starts tracking @e pobj.
A weak reference may be reset by passing @e @NULL as @e pobj.
*/
T* operator=(T* pobj);
};