2014-05-04 18:13:28 -04:00
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///////////////////////////////////////////////////////////////////////////////
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// Name: wx/msw/ownerdrawnbutton.h
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// Purpose: Common base class for wxCheckBox and wxRadioButton
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// Author: Vadim Zeitlin
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// Created: 2014-05-04
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// Copyright: (c) 2014 Vadim Zeitlin <vadim@wxwidgets.org>
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_MSW_OWNERDRAWNBUTTON_H_
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#define _WX_MSW_OWNERDRAWNBUTTON_H_
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// ----------------------------------------------------------------------------
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// wxMSWOwnerDrawnButton: base class for any kind of Windows buttons
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// ----------------------------------------------------------------------------
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// This class contains the type-independent part of wxMSWOwnerDrawnButton and
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// is implemented in src/msw/control.cpp.
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//
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2014-05-08 10:43:32 -04:00
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// Notice that this class is internal implementation detail only and is
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// intentionally not documented. Ideally it wouldn't be even exported from the
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// DLL but this somehow breaks building of applications using wxWidgets with
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// Intel compiler using LTCG, so we do export it.
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class WXDLLIMPEXP_CORE wxMSWOwnerDrawnButtonBase
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2014-05-04 18:13:28 -04:00
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{
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protected:
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// Ctor takes the back pointer to the real window, must be non-NULL.
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wxMSWOwnerDrawnButtonBase(wxWindow* win) :
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m_win(win)
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{
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m_isPressed =
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m_isHot = false;
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}
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// Make the control owner drawn if necessary to implement support for the
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// given foreground colour.
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void MSWMakeOwnerDrawnIfNecessary(const wxColour& colFg);
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// Return true if the control is currently owner drawn.
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bool MSWIsOwnerDrawn() const;
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// Draw the button if the message information about which is provided in
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// the given DRAWITEMSTRUCT asks us to do it, otherwise just return false.
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bool MSWDrawButton(WXDRAWITEMSTRUCT *item);
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// Methods which must be overridden in the derived concrete class.
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// Return the style to use for the non-owner-drawn button.
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virtual int MSWGetButtonStyle() const = 0;
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// Called after reverting button to non-owner drawn state, provides a hook
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// for wxCheckBox-specific hack.
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virtual void MSWOnButtonResetOwnerDrawn() { }
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// Return the flags (such as wxCONTROL_CHECKED) to use for the control when
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// drawing it. Notice that this class already takes care of the common
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// logic and sets the other wxCONTROL_XXX flags on its own, this method
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// really only needs to return the flags depending on the checked state.
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virtual int MSWGetButtonCheckedFlag() const = 0;
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// Actually draw the check or radio bitmap, typically just by using the
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// appropriate wxRendererNative method.
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virtual void
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MSWDrawButtonBitmap(wxDC& dc, const wxRect& rect, int flags) = 0;
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private:
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// Make the control owner drawn or reset it to normal style.
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void MSWMakeOwnerDrawn(bool ownerDrawn);
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// Event handlers used to update the appearance of owner drawn button.
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void OnMouseEnterOrLeave(wxMouseEvent& event);
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void OnMouseLeft(wxMouseEvent& event);
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void OnFocus(wxFocusEvent& event);
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// The real window.
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wxWindow* const m_win;
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// true if the checkbox is currently pressed
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bool m_isPressed;
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// true if mouse is currently over the control
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bool m_isHot;
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wxDECLARE_NO_COPY_CLASS(wxMSWOwnerDrawnButtonBase);
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};
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// This class uses a weak version of CRTP, i.e. it's a template class taking
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// the base class that the class deriving from it would normally derive from.
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template <class T>
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class wxMSWOwnerDrawnButton
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: public T,
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private wxMSWOwnerDrawnButtonBase
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{
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private:
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typedef T Base;
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public:
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wxMSWOwnerDrawnButton() : wxMSWOwnerDrawnButtonBase(this)
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{
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}
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virtual bool SetForegroundColour(const wxColour& colour) wxOVERRIDE
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{
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if ( !Base::SetForegroundColour(colour) )
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return false;
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MSWMakeOwnerDrawnIfNecessary(colour);
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return true;
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}
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virtual bool MSWOnDraw(WXDRAWITEMSTRUCT *item) wxOVERRIDE
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{
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return MSWDrawButton(item) || Base::MSWOnDraw(item);
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}
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protected:
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bool IsOwnerDrawn() const { return MSWIsOwnerDrawn(); }
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};
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#endif // _WX_MSW_OWNERDRAWNBUTTON_H_
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