/////////////////////////////////////////////////////////////////////////////// // Name: wx/msw/ownerdrawnbutton.h // Purpose: Common base class for wxCheckBox and wxRadioButton // Author: Vadim Zeitlin // Created: 2014-05-04 // Copyright: (c) 2014 Vadim Zeitlin // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_MSW_OWNERDRAWNBUTTON_H_ #define _WX_MSW_OWNERDRAWNBUTTON_H_ // ---------------------------------------------------------------------------- // wxMSWOwnerDrawnButton: base class for any kind of Windows buttons // ---------------------------------------------------------------------------- // This class contains the type-independent part of wxMSWOwnerDrawnButton and // is implemented in src/msw/control.cpp. // // Notice that this class is internal implementation detail only and is // intentionally not documented. Ideally it wouldn't be even exported from the // DLL but this somehow breaks building of applications using wxWidgets with // Intel compiler using LTCG, so we do export it. class WXDLLIMPEXP_CORE wxMSWOwnerDrawnButtonBase { protected: // Ctor takes the back pointer to the real window, must be non-NULL. wxMSWOwnerDrawnButtonBase(wxWindow* win) : m_win(win) { m_isPressed = m_isHot = false; } // Make the control owner drawn if necessary to implement support for the // given foreground colour. void MSWMakeOwnerDrawnIfNecessary(const wxColour& colFg); // Return true if the control is currently owner drawn. bool MSWIsOwnerDrawn() const; // Draw the button if the message information about which is provided in // the given DRAWITEMSTRUCT asks us to do it, otherwise just return false. bool MSWDrawButton(WXDRAWITEMSTRUCT *item); // Methods which must be overridden in the derived concrete class. // Return the style to use for the non-owner-drawn button. virtual int MSWGetButtonStyle() const = 0; // Called after reverting button to non-owner drawn state, provides a hook // for wxCheckBox-specific hack. virtual void MSWOnButtonResetOwnerDrawn() { } // Return the flags (such as wxCONTROL_CHECKED) to use for the control when // drawing it. Notice that this class already takes care of the common // logic and sets the other wxCONTROL_XXX flags on its own, this method // really only needs to return the flags depending on the checked state. virtual int MSWGetButtonCheckedFlag() const = 0; // Actually draw the check or radio bitmap, typically just by using the // appropriate wxRendererNative method. virtual void MSWDrawButtonBitmap(wxDC& dc, const wxRect& rect, int flags) = 0; private: // Make the control owner drawn or reset it to normal style. void MSWMakeOwnerDrawn(bool ownerDrawn); // Event handlers used to update the appearance of owner drawn button. void OnMouseEnterOrLeave(wxMouseEvent& event); void OnMouseLeft(wxMouseEvent& event); void OnFocus(wxFocusEvent& event); // The real window. wxWindow* const m_win; // true if the checkbox is currently pressed bool m_isPressed; // true if mouse is currently over the control bool m_isHot; wxDECLARE_NO_COPY_CLASS(wxMSWOwnerDrawnButtonBase); }; // This class uses a weak version of CRTP, i.e. it's a template class taking // the base class that the class deriving from it would normally derive from. template class wxMSWOwnerDrawnButton : public T, private wxMSWOwnerDrawnButtonBase { private: typedef T Base; public: wxMSWOwnerDrawnButton() : wxMSWOwnerDrawnButtonBase(this) { } virtual bool SetForegroundColour(const wxColour& colour) wxOVERRIDE { if ( !Base::SetForegroundColour(colour) ) return false; MSWMakeOwnerDrawnIfNecessary(colour); return true; } virtual bool MSWOnDraw(WXDRAWITEMSTRUCT *item) wxOVERRIDE { return MSWDrawButton(item) || Base::MSWOnDraw(item); } protected: bool IsOwnerDrawn() const { return MSWIsOwnerDrawn(); } }; #endif // _WX_MSW_OWNERDRAWNBUTTON_H_