wxWidgets/tests/events/evthandler.cpp

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///////////////////////////////////////////////////////////////////////////////
// Name: tests/events/evthandler.cpp
// Purpose: Test the new event types and wxEvtHandler-methods
// Author: Peter Most
// Created: 2009-01-24
// Copyright: (c) 2009 Peter Most
///////////////////////////////////////////////////////////////////////////////
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "testprec.h"
#include "wx/event.h"
// ----------------------------------------------------------------------------
// test events and their handlers
// ----------------------------------------------------------------------------
const wxEventType LegacyEventType = wxNewEventType();
class MyEvent;
wxDEFINE_EVENT(MyEventType, MyEvent);
class MyEvent : public wxEvent
{
public:
MyEvent() : wxEvent(0, MyEventType) { }
2018-09-21 13:46:49 -04:00
virtual wxEvent *Clone() const wxOVERRIDE { return new MyEvent; }
};
typedef void (wxEvtHandler::*MyEventFunction)(MyEvent&);
#define EVT_MYEVENT(func) \
wx__DECLARE_EVT0(MyEventType, &func)
class AnotherEvent : public wxEvent
{
};
namespace
{
struct Called
{
Called() { Reset(); }
void Reset()
{
function =
functor =
method =
smethod = false;
}
bool function,
functor,
method,
smethod;
} g_called;
void GlobalOnMyEvent(MyEvent&)
{
g_called.function = true;
}
void GlobalOnEvent(wxEvent&)
{
g_called.function = true;
}
#ifdef TEST_INVALID_BIND_GLOBAL
void GlobalOnAnotherEvent(AnotherEvent&);
#endif
void GlobalOnIdle(wxIdleEvent&)
{
g_called.function = true;
}
struct MyFunctor
{
void operator()(MyEvent &) { g_called.functor = true; }
};
struct IdleFunctor
{
void operator()(wxIdleEvent &) { g_called.functor = true; }
};
class MyHandler : public wxEvtHandler
{
public:
static void StaticOnMyEvent(MyEvent &) { g_called.smethod = true; }
static void StaticOnAnotherEvent(AnotherEvent &);
static void StaticOnIdle(wxIdleEvent&) { g_called.smethod = true; }
void OnMyEvent(MyEvent&) { g_called.method = true; }
void OnEvent(wxEvent&) { g_called.method = true; }
void OnAnotherEvent(AnotherEvent&);
void OnIdle(wxIdleEvent&) { g_called.method = true; }
void OnOverloadedHandler(wxIdleEvent&) { }
void OnOverloadedHandler(wxThreadEvent&) { }
};
// we can also handle events in classes not deriving from wxEvtHandler
struct MySink
{
void OnMyEvent(MyEvent&) { g_called.method = true; }
void OnEvent(wxEvent&) { g_called.method = true; }
void OnIdle(wxIdleEvent&) { g_called.method = true; }
};
// also test event table compilation
class MyClassWithEventTable : public wxEvtHandler
{
public:
void OnMyEvent(MyEvent&) { g_called.method = true; }
void OnEvent(wxEvent&) { g_called.method = true; }
void OnAnotherEvent(AnotherEvent&);
void OnIdle(wxIdleEvent&) { g_called.method = true; }
#ifdef wxHAS_NOEXCEPT
void OnIdleNoExcept(wxIdleEvent&) noexcept { }
#endif
private:
wxDECLARE_EVENT_TABLE();
};
// Avoid gcc warning about some of the functions defined by the expansion of
// the event table macros being unused: they are indeed unused, but we still
// want to have them to check that they compile.
wxGCC_WARNING_SUPPRESS(unused-function)
wxBEGIN_EVENT_TABLE(MyClassWithEventTable, wxEvtHandler)
EVT_IDLE(MyClassWithEventTable::OnIdle)
EVT_MYEVENT(MyClassWithEventTable::OnMyEvent)
EVT_MYEVENT(MyClassWithEventTable::OnEvent)
#ifdef wxHAS_NOEXCEPT
EVT_IDLE(MyClassWithEventTable::OnIdleNoExcept)
#endif
// this shouldn't compile:
//EVT_MYEVENT(MyClassWithEventTable::OnIdle)
//EVT_IDLE(MyClassWithEventTable::OnAnotherEvent)
wxEND_EVENT_TABLE()
wxGCC_WARNING_RESTORE(unused-function)
} // anonymous namespace
TEST_CASE("Event::BuiltinConnect", "[event][connect]")
{
MyHandler handler;
handler.Connect(wxEVT_IDLE, wxIdleEventHandler(MyHandler::OnIdle));
handler.Disconnect(wxEVT_IDLE, wxIdleEventHandler(MyHandler::OnIdle));
handler.Connect(wxEVT_IDLE, wxIdleEventHandler(MyHandler::OnIdle), NULL, &handler);
handler.Disconnect(wxEVT_IDLE, wxIdleEventHandler(MyHandler::OnIdle), NULL, &handler);
// using casts like this is even uglier than using wxIdleEventHandler but
// it should still continue to work for compatibility
handler.Connect(wxEVT_IDLE, (wxObjectEventFunction)(wxEventFunction)&MyHandler::OnIdle);
handler.Disconnect(wxEVT_IDLE, (wxObjectEventFunction)(wxEventFunction)&MyHandler::OnIdle);
handler.Bind(wxEVT_IDLE, GlobalOnIdle);
handler.Unbind(wxEVT_IDLE, GlobalOnIdle);
IdleFunctor f;
handler.Bind(wxEVT_IDLE, f);
handler.Unbind(wxEVT_IDLE, f);
handler.Bind(wxEVT_IDLE, &MyHandler::OnIdle, &handler);
handler.Unbind(wxEVT_IDLE, &MyHandler::OnIdle, &handler);
handler.Bind(wxEVT_IDLE, &MyHandler::StaticOnIdle);
handler.Unbind(wxEVT_IDLE, &MyHandler::StaticOnIdle);
}
TEST_CASE("Event::LegacyConnect", "[event][connect]")
{
MyHandler handler;
handler.Connect( LegacyEventType, (wxObjectEventFunction)&MyHandler::OnEvent );
handler.Connect( 0, LegacyEventType, (wxObjectEventFunction)&MyHandler::OnEvent );
handler.Connect( 0, 0, LegacyEventType, (wxObjectEventFunction)&MyHandler::OnEvent );
handler.Disconnect( LegacyEventType, (wxObjectEventFunction)&MyHandler::OnEvent );
handler.Disconnect( 0, LegacyEventType, (wxObjectEventFunction)&MyHandler::OnEvent );
handler.Disconnect( 0, 0, LegacyEventType, (wxObjectEventFunction)&MyHandler::OnEvent );
handler.Connect( LegacyEventType, (wxObjectEventFunction)&MyHandler::OnEvent, NULL, &handler );
handler.Connect( 0, LegacyEventType, (wxObjectEventFunction)&MyHandler::OnEvent, NULL, &handler );
handler.Connect( 0, 0, LegacyEventType, (wxObjectEventFunction)&MyHandler::OnEvent, NULL, &handler );
handler.Disconnect( LegacyEventType, (wxObjectEventFunction)&MyHandler::OnEvent, NULL, &handler );
handler.Disconnect( 0, LegacyEventType, (wxObjectEventFunction)&MyHandler::OnEvent, NULL, &handler );
handler.Disconnect( 0, 0, LegacyEventType, (wxObjectEventFunction)&MyHandler::OnEvent, NULL, &handler );
}
TEST_CASE("Event::ConnectOverloaded", "[event][connect]")
{
MyHandler handler;
handler.Connect(wxEVT_IDLE, wxIdleEventHandler(MyHandler::OnOverloadedHandler));
handler.Connect(wxEVT_THREAD, wxThreadEventHandler(MyHandler::OnOverloadedHandler));
}
TEST_CASE("Event::DisconnectWildcard", "[event][connect][disconnect]")
{
MyHandler handler;
// should be able to disconnect a different handler using "wildcard search"
MyHandler sink;
wxEvtHandler source;
source.Connect(wxEVT_IDLE, wxIdleEventHandler(MyHandler::OnIdle), NULL, &sink);
CHECK(source.Disconnect(wxID_ANY, wxEVT_IDLE));
// destruction of source and sink here should properly clean up the
// wxEventConnectionRef without crashing
}
TEST_CASE("Event::AutoDisconnect", "[event][connect][disconnect]")
{
wxEvtHandler source;
{
MyHandler sink;
source.Connect(wxEVT_IDLE, wxIdleEventHandler(MyHandler::OnIdle), NULL, &sink);
// mismatched event type, so nothing should be disconnected
CHECK(!source.Disconnect(wxEVT_THREAD, wxIdleEventHandler(MyHandler::OnIdle), NULL, &sink));
}
// destruction of sink should have automatically disconnected it, so
// there should be nothing to disconnect anymore
CHECK(!source.Disconnect(wxID_ANY, wxEVT_IDLE));
}
TEST_CASE("Event::BindFunction", "[event][bind]")
{
MyHandler handler;
MyEvent e;
// function tests
handler.Bind( MyEventType, GlobalOnMyEvent );
g_called.Reset();
handler.ProcessEvent(e);
CHECK( g_called.function );
handler.Unbind( MyEventType, GlobalOnMyEvent );
g_called.Reset();
handler.ProcessEvent(e);
CHECK( !g_called.function ); // check that it was disconnected
handler.Bind( MyEventType, GlobalOnMyEvent, 0 );
handler.Unbind( MyEventType, GlobalOnMyEvent, 0 );
handler.Bind( MyEventType, GlobalOnMyEvent, 0, 0 );
handler.Unbind( MyEventType, GlobalOnMyEvent, 0, 0 );
}
TEST_CASE("Event::BindStaticMethod", "[event][bind]")
{
MyHandler handler;
MyEvent e;
// static method tests (this is same as functions but still test it just in
// case we hit some strange compiler bugs)
handler.Bind( MyEventType, &MyHandler::StaticOnMyEvent );
g_called.Reset();
handler.ProcessEvent(e);
CHECK( g_called.smethod );
handler.Unbind( MyEventType, &MyHandler::StaticOnMyEvent );
g_called.Reset();
handler.ProcessEvent(e);
CHECK( !g_called.smethod );
handler.Bind( MyEventType, &MyHandler::StaticOnMyEvent, 0 );
handler.Unbind( MyEventType, &MyHandler::StaticOnMyEvent, 0 );
handler.Bind( MyEventType, &MyHandler::StaticOnMyEvent, 0, 0 );
handler.Unbind( MyEventType, &MyHandler::StaticOnMyEvent, 0, 0 );
}
TEST_CASE("Event::BindFunctor", "[event][bind]")
{
MyHandler handler;
MyEvent e;
// generalized functor tests
MyFunctor functor;
handler.Bind( MyEventType, functor );
g_called.Reset();
handler.ProcessEvent(e);
CHECK( g_called.functor );
handler.Unbind( MyEventType, functor );
g_called.Reset();
handler.ProcessEvent(e);
CHECK( !g_called.functor );
handler.Bind( MyEventType, functor, 0 );
handler.Unbind( MyEventType, functor, 0 );
handler.Bind( MyEventType, functor, 0, 0 );
handler.Unbind( MyEventType, functor, 0, 0 );
// test that a temporary functor is working as well and also test that
// unbinding a different (though equal) instance of the same functor does
// not work
MyFunctor func;
handler.Bind( MyEventType, MyFunctor() );
CHECK( !handler.Unbind( MyEventType, func ));
handler.Bind( MyEventType, MyFunctor(), 0 );
CHECK( !handler.Unbind( MyEventType, func, 0 ));
handler.Bind( MyEventType, MyFunctor(), 0, 0 );
CHECK( !handler.Unbind( MyEventType, func, 0, 0 ));
}
TEST_CASE("Event::BindMethod", "[event][bind]")
{
MyHandler handler;
MyEvent e;
// class method tests
handler.Bind( MyEventType, &MyHandler::OnMyEvent, &handler );
g_called.Reset();
handler.ProcessEvent(e);
CHECK( g_called.method );
handler.Unbind( MyEventType, &MyHandler::OnMyEvent, &handler );
g_called.Reset();
handler.ProcessEvent(e);
CHECK( !g_called.method );
handler.Bind( MyEventType, &MyHandler::OnMyEvent, &handler, 0 );
handler.Unbind( MyEventType, &MyHandler::OnMyEvent, &handler, 0 );
handler.Bind( MyEventType, &MyHandler::OnMyEvent, &handler, 0, 0 );
handler.Unbind( MyEventType, &MyHandler::OnMyEvent, &handler, 0, 0 );
}
TEST_CASE("Event::BindMethodUsingBaseEvent", "[event][bind]")
{
MyHandler handler;
MyEvent e;
// test connecting a method taking just wxEvent and not MyEvent: this
// should work too if we don't need any MyEvent-specific information in the
// handler
handler.Bind( MyEventType, &MyHandler::OnEvent, &handler );
g_called.Reset();
handler.ProcessEvent(e);
CHECK( g_called.method );
handler.Unbind( MyEventType, &MyHandler::OnEvent, &handler );
g_called.Reset();
handler.ProcessEvent(e);
CHECK( !g_called.method );
handler.Bind( MyEventType, &MyHandler::OnEvent, &handler, 0 );
handler.Unbind( MyEventType, &MyHandler::OnEvent, &handler, 0 );
handler.Bind( MyEventType, &MyHandler::OnEvent, &handler, 0, 0 );
handler.Unbind( MyEventType, &MyHandler::OnEvent, &handler, 0, 0 );
}
TEST_CASE("Event::BindFunctionUsingBaseEvent", "[event][bind]")
{
MyHandler handler;
MyEvent e;
// test connecting a function taking just wxEvent and not MyEvent: this
// should work too if we don't need any MyEvent-specific information in the
// handler
handler.Bind( MyEventType, GlobalOnEvent );
g_called.Reset();
handler.ProcessEvent(e);
CHECK( g_called.function );
handler.Unbind( MyEventType, GlobalOnEvent );
g_called.Reset();
handler.ProcessEvent(e);
CHECK( !g_called.function );
handler.Bind( MyEventType, GlobalOnEvent, 0 );
handler.Unbind( MyEventType, GlobalOnEvent, 0 );
handler.Bind( MyEventType, GlobalOnEvent, 0, 0 );
handler.Unbind( MyEventType, GlobalOnEvent, 0, 0 );
}
TEST_CASE("Event::BindNonHandler", "[event][bind]")
{
MyHandler handler;
MyEvent e;
// class method tests for class not derived from wxEvtHandler
MySink sink;
handler.Bind( MyEventType, &MySink::OnMyEvent, &sink );
g_called.Reset();
handler.ProcessEvent(e);
CHECK( g_called.method );
handler.Unbind( MyEventType, &MySink::OnMyEvent, &sink );
g_called.Reset();
handler.ProcessEvent(e);
CHECK( !g_called.method );
}
TEST_CASE("Event::InvalidBind", "[event][bind]")
{
// these calls shouldn't compile but we unfortunately can't check this
// automatically, you need to uncomment them manually and test that
// compilation does indeed fail
// connecting a handler with incompatible signature shouldn't work
#ifdef TEST_INVALID_BIND_GLOBAL
handler.Bind(MyEventType, GlobalOnAnotherEvent);
#endif
#ifdef TEST_INVALID_BIND_STATIC
handler.Bind(MyEventType, &MyHandler::StaticOnAnotherEvent);
#endif
#ifdef TEST_INVALID_BIND_METHOD
handler.Bind(MyEventType, &MyHandler::OnAnotherEvent, &handler);
#endif
#ifdef TEST_INVALID_BIND_FUNCTOR
IdleFunctor f;
handler.Bind(MyEventType, f);
#endif
// the handler can't be omitted when calling Bind()
#ifdef TEST_INVALID_BIND_NO_HANDLER
handler.Bind(MyEventType, &MyHandler::OnMyEvent);
#endif
// calling a derived class method with a base class pointer must not work
#ifdef TEST_INVALID_BIND_DERIVED
struct C1 : wxEvtHandler { };
struct C2 : wxEvtHandler { void OnWhatever(wxEvent&); };
C1 c1;
c1.Bind(&C2::OnWhatever);
#endif
// using object pointer incompatible with the method must not work
#ifdef TEST_INVALID_BIND_WRONG_CLASS
MySink mySink;
MyHandler myHandler;
myHandler.Bind(MyEventType, &MyHandler::OnMyEvent, &mySink);
#endif
}
// Helpers for UnbindFromHandler() test, have to be declared outside of the
// function in C++98.
struct Handler1
{
void OnDontCall(MyEvent&)
{
// Although this handler is bound, the second one below is bound
// later and so will be called first and will disconnect this one
// before it has a chance to be called.
FAIL("shouldn't be called");
}
};
class Handler2
{
public:
Handler2(MyHandler& handler, Handler1& h1)
: m_handler(handler),
m_h1(h1)
{
}
void OnUnbind(MyEvent& e)
{
m_handler.Unbind(MyEventType, &Handler1::OnDontCall, &m_h1);
// Check that the now disconnected first handler is not executed.
e.Skip();
}
private:
MyHandler& m_handler;
Handler1& m_h1;
wxDECLARE_NO_COPY_CLASS(Handler2);
};
TEST_CASE("Event::UnbindFromHandler", "[event][bind][unbind]")
{
MyHandler handler;
MyEvent e;
Handler1 h1;
handler.Bind(MyEventType, &Handler1::OnDontCall, &h1);
Handler2 h2(handler, h1);
handler.Bind(MyEventType, &Handler2::OnUnbind, &h2);
handler.ProcessEvent(e);
}
// This is a compilation-time-only test: just check that a class inheriting
// from wxEvtHandler non-publicly can use Bind() with its method, this used to
// result in compilation errors.
// Note that this test will work only on C++11 compilers, so we test this only
// for such compilers.
#if __cplusplus >= 201103 || wxCHECK_VISUALC_VERSION(14)
class HandlerNonPublic : protected wxEvtHandler
{
public:
HandlerNonPublic()
{
Bind(wxEVT_IDLE, &HandlerNonPublic::OnIdle, this);
}
void OnIdle(wxIdleEvent&) { }
};
#endif // C++11
// Another compilation-time-only test, but this one checking that these event
// objects can't be created from outside of the library.
#ifdef TEST_INVALID_EVENT_CREATION
void TestEventCreation()
{
wxPaintEvent eventPaint;
}
#endif // TEST_INVALID_EVENT_CREATION