wxWidgets/tests/events/evthandler.cpp
Vadim Zeitlin f48099e00a Make Connect() work with overloaded event handlers in C++17
This used to work previously but got broken when using C++17 by
c3810da549 (Allow using noexcept methods with event tables macros,
2020-04-09), as cast added to deal with noexcept handlers relied on
argument type deduction which can't be done for overloaded functions.

Fix this by extracting the event argument type from the function pointer
type and specifying it explicitly, while still letting the compiler
deduce the class.

Add a test case checking that using overloaded event handlers compiles.

See #18721.

Closes #18896.
2020-11-21 20:52:13 +01:00

538 lines
16 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: tests/events/evthandler.cpp
// Purpose: Test the new event types and wxEvtHandler-methods
// Author: Peter Most
// Created: 2009-01-24
// Copyright: (c) 2009 Peter Most
///////////////////////////////////////////////////////////////////////////////
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "testprec.h"
#include "wx/event.h"
// ----------------------------------------------------------------------------
// test events and their handlers
// ----------------------------------------------------------------------------
const wxEventType LegacyEventType = wxNewEventType();
class MyEvent;
wxDEFINE_EVENT(MyEventType, MyEvent);
class MyEvent : public wxEvent
{
public:
MyEvent() : wxEvent(0, MyEventType) { }
virtual wxEvent *Clone() const wxOVERRIDE { return new MyEvent; }
};
typedef void (wxEvtHandler::*MyEventFunction)(MyEvent&);
#define EVT_MYEVENT(func) \
wx__DECLARE_EVT0(MyEventType, &func)
class AnotherEvent : public wxEvent
{
};
namespace
{
struct Called
{
Called() { Reset(); }
void Reset()
{
function =
functor =
method =
smethod = false;
}
bool function,
functor,
method,
smethod;
} g_called;
void GlobalOnMyEvent(MyEvent&)
{
g_called.function = true;
}
void GlobalOnEvent(wxEvent&)
{
g_called.function = true;
}
#ifdef TEST_INVALID_BIND_GLOBAL
void GlobalOnAnotherEvent(AnotherEvent&);
#endif
void GlobalOnIdle(wxIdleEvent&)
{
g_called.function = true;
}
struct MyFunctor
{
void operator()(MyEvent &) { g_called.functor = true; }
};
struct IdleFunctor
{
void operator()(wxIdleEvent &) { g_called.functor = true; }
};
class MyHandler : public wxEvtHandler
{
public:
static void StaticOnMyEvent(MyEvent &) { g_called.smethod = true; }
static void StaticOnAnotherEvent(AnotherEvent &);
static void StaticOnIdle(wxIdleEvent&) { g_called.smethod = true; }
void OnMyEvent(MyEvent&) { g_called.method = true; }
void OnEvent(wxEvent&) { g_called.method = true; }
void OnAnotherEvent(AnotherEvent&);
void OnIdle(wxIdleEvent&) { g_called.method = true; }
void OnOverloadedHandler(wxIdleEvent&) { }
void OnOverloadedHandler(wxThreadEvent&) { }
};
// we can also handle events in classes not deriving from wxEvtHandler
struct MySink
{
void OnMyEvent(MyEvent&) { g_called.method = true; }
void OnEvent(wxEvent&) { g_called.method = true; }
void OnIdle(wxIdleEvent&) { g_called.method = true; }
};
// also test event table compilation
class MyClassWithEventTable : public wxEvtHandler
{
public:
void OnMyEvent(MyEvent&) { g_called.method = true; }
void OnEvent(wxEvent&) { g_called.method = true; }
void OnAnotherEvent(AnotherEvent&);
void OnIdle(wxIdleEvent&) { g_called.method = true; }
#ifdef wxHAS_NOEXCEPT
void OnIdleNoExcept(wxIdleEvent&) noexcept { }
#endif
private:
wxDECLARE_EVENT_TABLE();
};
// Avoid gcc warning about some of the functions defined by the expansion of
// the event table macros being unused: they are indeed unused, but we still
// want to have them to check that they compile.
wxGCC_WARNING_SUPPRESS(unused-function)
wxBEGIN_EVENT_TABLE(MyClassWithEventTable, wxEvtHandler)
EVT_IDLE(MyClassWithEventTable::OnIdle)
EVT_MYEVENT(MyClassWithEventTable::OnMyEvent)
EVT_MYEVENT(MyClassWithEventTable::OnEvent)
#ifdef wxHAS_NOEXCEPT
EVT_IDLE(MyClassWithEventTable::OnIdleNoExcept)
#endif
// this shouldn't compile:
//EVT_MYEVENT(MyClassWithEventTable::OnIdle)
//EVT_IDLE(MyClassWithEventTable::OnAnotherEvent)
wxEND_EVENT_TABLE()
wxGCC_WARNING_RESTORE(unused-function)
} // anonymous namespace
TEST_CASE("Event::BuiltinConnect", "[event][connect]")
{
MyHandler handler;
handler.Connect(wxEVT_IDLE, wxIdleEventHandler(MyHandler::OnIdle));
handler.Disconnect(wxEVT_IDLE, wxIdleEventHandler(MyHandler::OnIdle));
handler.Connect(wxEVT_IDLE, wxIdleEventHandler(MyHandler::OnIdle), NULL, &handler);
handler.Disconnect(wxEVT_IDLE, wxIdleEventHandler(MyHandler::OnIdle), NULL, &handler);
// using casts like this is even uglier than using wxIdleEventHandler but
// it should still continue to work for compatibility
handler.Connect(wxEVT_IDLE, (wxObjectEventFunction)(wxEventFunction)&MyHandler::OnIdle);
handler.Disconnect(wxEVT_IDLE, (wxObjectEventFunction)(wxEventFunction)&MyHandler::OnIdle);
handler.Bind(wxEVT_IDLE, GlobalOnIdle);
handler.Unbind(wxEVT_IDLE, GlobalOnIdle);
IdleFunctor f;
handler.Bind(wxEVT_IDLE, f);
handler.Unbind(wxEVT_IDLE, f);
handler.Bind(wxEVT_IDLE, &MyHandler::OnIdle, &handler);
handler.Unbind(wxEVT_IDLE, &MyHandler::OnIdle, &handler);
handler.Bind(wxEVT_IDLE, &MyHandler::StaticOnIdle);
handler.Unbind(wxEVT_IDLE, &MyHandler::StaticOnIdle);
}
TEST_CASE("Event::LegacyConnect", "[event][connect]")
{
MyHandler handler;
handler.Connect( LegacyEventType, (wxObjectEventFunction)&MyHandler::OnEvent );
handler.Connect( 0, LegacyEventType, (wxObjectEventFunction)&MyHandler::OnEvent );
handler.Connect( 0, 0, LegacyEventType, (wxObjectEventFunction)&MyHandler::OnEvent );
handler.Disconnect( LegacyEventType, (wxObjectEventFunction)&MyHandler::OnEvent );
handler.Disconnect( 0, LegacyEventType, (wxObjectEventFunction)&MyHandler::OnEvent );
handler.Disconnect( 0, 0, LegacyEventType, (wxObjectEventFunction)&MyHandler::OnEvent );
handler.Connect( LegacyEventType, (wxObjectEventFunction)&MyHandler::OnEvent, NULL, &handler );
handler.Connect( 0, LegacyEventType, (wxObjectEventFunction)&MyHandler::OnEvent, NULL, &handler );
handler.Connect( 0, 0, LegacyEventType, (wxObjectEventFunction)&MyHandler::OnEvent, NULL, &handler );
handler.Disconnect( LegacyEventType, (wxObjectEventFunction)&MyHandler::OnEvent, NULL, &handler );
handler.Disconnect( 0, LegacyEventType, (wxObjectEventFunction)&MyHandler::OnEvent, NULL, &handler );
handler.Disconnect( 0, 0, LegacyEventType, (wxObjectEventFunction)&MyHandler::OnEvent, NULL, &handler );
}
TEST_CASE("Event::ConnectOverloaded", "[event][connect]")
{
MyHandler handler;
handler.Connect(wxEVT_IDLE, wxIdleEventHandler(MyHandler::OnOverloadedHandler));
handler.Connect(wxEVT_THREAD, wxThreadEventHandler(MyHandler::OnOverloadedHandler));
}
TEST_CASE("Event::DisconnectWildcard", "[event][connect][disconnect]")
{
MyHandler handler;
// should be able to disconnect a different handler using "wildcard search"
MyHandler sink;
wxEvtHandler source;
source.Connect(wxEVT_IDLE, wxIdleEventHandler(MyHandler::OnIdle), NULL, &sink);
CHECK(source.Disconnect(wxID_ANY, wxEVT_IDLE));
// destruction of source and sink here should properly clean up the
// wxEventConnectionRef without crashing
}
TEST_CASE("Event::AutoDisconnect", "[event][connect][disconnect]")
{
wxEvtHandler source;
{
MyHandler sink;
source.Connect(wxEVT_IDLE, wxIdleEventHandler(MyHandler::OnIdle), NULL, &sink);
// mismatched event type, so nothing should be disconnected
CHECK(!source.Disconnect(wxEVT_THREAD, wxIdleEventHandler(MyHandler::OnIdle), NULL, &sink));
}
// destruction of sink should have automatically disconnected it, so
// there should be nothing to disconnect anymore
CHECK(!source.Disconnect(wxID_ANY, wxEVT_IDLE));
}
TEST_CASE("Event::BindFunction", "[event][bind]")
{
MyHandler handler;
MyEvent e;
// function tests
handler.Bind( MyEventType, GlobalOnMyEvent );
g_called.Reset();
handler.ProcessEvent(e);
CHECK( g_called.function );
handler.Unbind( MyEventType, GlobalOnMyEvent );
g_called.Reset();
handler.ProcessEvent(e);
CHECK( !g_called.function ); // check that it was disconnected
handler.Bind( MyEventType, GlobalOnMyEvent, 0 );
handler.Unbind( MyEventType, GlobalOnMyEvent, 0 );
handler.Bind( MyEventType, GlobalOnMyEvent, 0, 0 );
handler.Unbind( MyEventType, GlobalOnMyEvent, 0, 0 );
}
TEST_CASE("Event::BindStaticMethod", "[event][bind]")
{
MyHandler handler;
MyEvent e;
// static method tests (this is same as functions but still test it just in
// case we hit some strange compiler bugs)
handler.Bind( MyEventType, &MyHandler::StaticOnMyEvent );
g_called.Reset();
handler.ProcessEvent(e);
CHECK( g_called.smethod );
handler.Unbind( MyEventType, &MyHandler::StaticOnMyEvent );
g_called.Reset();
handler.ProcessEvent(e);
CHECK( !g_called.smethod );
handler.Bind( MyEventType, &MyHandler::StaticOnMyEvent, 0 );
handler.Unbind( MyEventType, &MyHandler::StaticOnMyEvent, 0 );
handler.Bind( MyEventType, &MyHandler::StaticOnMyEvent, 0, 0 );
handler.Unbind( MyEventType, &MyHandler::StaticOnMyEvent, 0, 0 );
}
TEST_CASE("Event::BindFunctor", "[event][bind]")
{
MyHandler handler;
MyEvent e;
// generalized functor tests
MyFunctor functor;
handler.Bind( MyEventType, functor );
g_called.Reset();
handler.ProcessEvent(e);
CHECK( g_called.functor );
handler.Unbind( MyEventType, functor );
g_called.Reset();
handler.ProcessEvent(e);
CHECK( !g_called.functor );
handler.Bind( MyEventType, functor, 0 );
handler.Unbind( MyEventType, functor, 0 );
handler.Bind( MyEventType, functor, 0, 0 );
handler.Unbind( MyEventType, functor, 0, 0 );
// test that a temporary functor is working as well and also test that
// unbinding a different (though equal) instance of the same functor does
// not work
MyFunctor func;
handler.Bind( MyEventType, MyFunctor() );
CHECK( !handler.Unbind( MyEventType, func ));
handler.Bind( MyEventType, MyFunctor(), 0 );
CHECK( !handler.Unbind( MyEventType, func, 0 ));
handler.Bind( MyEventType, MyFunctor(), 0, 0 );
CHECK( !handler.Unbind( MyEventType, func, 0, 0 ));
}
TEST_CASE("Event::BindMethod", "[event][bind]")
{
MyHandler handler;
MyEvent e;
// class method tests
handler.Bind( MyEventType, &MyHandler::OnMyEvent, &handler );
g_called.Reset();
handler.ProcessEvent(e);
CHECK( g_called.method );
handler.Unbind( MyEventType, &MyHandler::OnMyEvent, &handler );
g_called.Reset();
handler.ProcessEvent(e);
CHECK( !g_called.method );
handler.Bind( MyEventType, &MyHandler::OnMyEvent, &handler, 0 );
handler.Unbind( MyEventType, &MyHandler::OnMyEvent, &handler, 0 );
handler.Bind( MyEventType, &MyHandler::OnMyEvent, &handler, 0, 0 );
handler.Unbind( MyEventType, &MyHandler::OnMyEvent, &handler, 0, 0 );
}
TEST_CASE("Event::BindMethodUsingBaseEvent", "[event][bind]")
{
MyHandler handler;
MyEvent e;
// test connecting a method taking just wxEvent and not MyEvent: this
// should work too if we don't need any MyEvent-specific information in the
// handler
handler.Bind( MyEventType, &MyHandler::OnEvent, &handler );
g_called.Reset();
handler.ProcessEvent(e);
CHECK( g_called.method );
handler.Unbind( MyEventType, &MyHandler::OnEvent, &handler );
g_called.Reset();
handler.ProcessEvent(e);
CHECK( !g_called.method );
handler.Bind( MyEventType, &MyHandler::OnEvent, &handler, 0 );
handler.Unbind( MyEventType, &MyHandler::OnEvent, &handler, 0 );
handler.Bind( MyEventType, &MyHandler::OnEvent, &handler, 0, 0 );
handler.Unbind( MyEventType, &MyHandler::OnEvent, &handler, 0, 0 );
}
TEST_CASE("Event::BindFunctionUsingBaseEvent", "[event][bind]")
{
MyHandler handler;
MyEvent e;
// test connecting a function taking just wxEvent and not MyEvent: this
// should work too if we don't need any MyEvent-specific information in the
// handler
handler.Bind( MyEventType, GlobalOnEvent );
g_called.Reset();
handler.ProcessEvent(e);
CHECK( g_called.function );
handler.Unbind( MyEventType, GlobalOnEvent );
g_called.Reset();
handler.ProcessEvent(e);
CHECK( !g_called.function );
handler.Bind( MyEventType, GlobalOnEvent, 0 );
handler.Unbind( MyEventType, GlobalOnEvent, 0 );
handler.Bind( MyEventType, GlobalOnEvent, 0, 0 );
handler.Unbind( MyEventType, GlobalOnEvent, 0, 0 );
}
TEST_CASE("Event::BindNonHandler", "[event][bind]")
{
MyHandler handler;
MyEvent e;
// class method tests for class not derived from wxEvtHandler
MySink sink;
handler.Bind( MyEventType, &MySink::OnMyEvent, &sink );
g_called.Reset();
handler.ProcessEvent(e);
CHECK( g_called.method );
handler.Unbind( MyEventType, &MySink::OnMyEvent, &sink );
g_called.Reset();
handler.ProcessEvent(e);
CHECK( !g_called.method );
}
TEST_CASE("Event::InvalidBind", "[event][bind]")
{
// these calls shouldn't compile but we unfortunately can't check this
// automatically, you need to uncomment them manually and test that
// compilation does indeed fail
// connecting a handler with incompatible signature shouldn't work
#ifdef TEST_INVALID_BIND_GLOBAL
handler.Bind(MyEventType, GlobalOnAnotherEvent);
#endif
#ifdef TEST_INVALID_BIND_STATIC
handler.Bind(MyEventType, &MyHandler::StaticOnAnotherEvent);
#endif
#ifdef TEST_INVALID_BIND_METHOD
handler.Bind(MyEventType, &MyHandler::OnAnotherEvent, &handler);
#endif
#ifdef TEST_INVALID_BIND_FUNCTOR
IdleFunctor f;
handler.Bind(MyEventType, f);
#endif
// the handler can't be omitted when calling Bind()
#ifdef TEST_INVALID_BIND_NO_HANDLER
handler.Bind(MyEventType, &MyHandler::OnMyEvent);
#endif
// calling a derived class method with a base class pointer must not work
#ifdef TEST_INVALID_BIND_DERIVED
struct C1 : wxEvtHandler { };
struct C2 : wxEvtHandler { void OnWhatever(wxEvent&); };
C1 c1;
c1.Bind(&C2::OnWhatever);
#endif
// using object pointer incompatible with the method must not work
#ifdef TEST_INVALID_BIND_WRONG_CLASS
MySink mySink;
MyHandler myHandler;
myHandler.Bind(MyEventType, &MyHandler::OnMyEvent, &mySink);
#endif
}
// Helpers for UnbindFromHandler() test, have to be declared outside of the
// function in C++98.
struct Handler1
{
void OnDontCall(MyEvent&)
{
// Although this handler is bound, the second one below is bound
// later and so will be called first and will disconnect this one
// before it has a chance to be called.
FAIL("shouldn't be called");
}
};
class Handler2
{
public:
Handler2(MyHandler& handler, Handler1& h1)
: m_handler(handler),
m_h1(h1)
{
}
void OnUnbind(MyEvent& e)
{
m_handler.Unbind(MyEventType, &Handler1::OnDontCall, &m_h1);
// Check that the now disconnected first handler is not executed.
e.Skip();
}
private:
MyHandler& m_handler;
Handler1& m_h1;
wxDECLARE_NO_COPY_CLASS(Handler2);
};
TEST_CASE("Event::UnbindFromHandler", "[event][bind][unbind]")
{
MyHandler handler;
MyEvent e;
Handler1 h1;
handler.Bind(MyEventType, &Handler1::OnDontCall, &h1);
Handler2 h2(handler, h1);
handler.Bind(MyEventType, &Handler2::OnUnbind, &h2);
handler.ProcessEvent(e);
}
// This is a compilation-time-only test: just check that a class inheriting
// from wxEvtHandler non-publicly can use Bind() with its method, this used to
// result in compilation errors.
// Note that this test will work only on C++11 compilers, so we test this only
// for such compilers.
#if __cplusplus >= 201103 || wxCHECK_VISUALC_VERSION(14)
class HandlerNonPublic : protected wxEvtHandler
{
public:
HandlerNonPublic()
{
Bind(wxEVT_IDLE, &HandlerNonPublic::OnIdle, this);
}
void OnIdle(wxIdleEvent&) { }
};
#endif // C++11
// Another compilation-time-only test, but this one checking that these event
// objects can't be created from outside of the library.
#ifdef TEST_INVALID_EVENT_CREATION
void TestEventCreation()
{
wxPaintEvent eventPaint;
}
#endif // TEST_INVALID_EVENT_CREATION