wxWidgets/docs/latex/wx/graphicsfont.tex

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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% Name: graphicsfont.tex
%% Purpose: wxGraphicsFont class documentation
%% Author: Stefan Csomor
%% Modified by:
%% Created: 08.06.2004
%% RCS-ID: $Id$
%% Copyright: (c) Stefan Csomor
%% License: wxWindows license
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\section{\class{wxGraphicsFont}}\label{wxgraphicsfont}
\wxheading{Derived from}
\helpref{wxGraphicsObject}{wxgraphicsobject}
A wxGraphicsFont is a native representation of a font (including text colour). The contents are specific an private to the respective renderer. Instances are ref counted
and can therefore be assigned as usual. The only way to get a valid instance is via a CreateFont call on the graphics context or the renderer instance.
\wxheading{Include files}
<wx/graphics.h>