wxWidgets/include/wx/os2/dc.h

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/////////////////////////////////////////////////////////////////////////////
// Name: dc.h
// Purpose: wxDC class
// Author: David Webster
// Modified by:
// Created: 08/26/99
// RCS-ID: $Id$
// Copyright: (c) David Webster
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_DC_H_
#define _WX_DC_H_
#include "wx/defs.h"
//#include "wx/dc.h"
// ---------------------------------------------------------------------------
// macros
// ---------------------------------------------------------------------------
// Logical to device
// Absolute
#define XLOG2DEV(x) (x)
#define YLOG2DEV(y) (y)
// Relative
#define XLOG2DEVREL(x) (x)
#define YLOG2DEVREL(y) (y)
// Device to logical
// Absolute
#define XDEV2LOG(x) (x)
#define YDEV2LOG(y) (y)
// Relative
#define XDEV2LOGREL(x) (x)
#define YDEV2LOGREL(y) (y)
/*
* Have the same macros as for XView but not for every operation:
* just for calculating window/viewport extent (a better way of scaling).
*/
// Logical to device
// Absolute
#define MS_XLOG2DEV(x) LogicalToDevice(x)
#define MS_YLOG2DEV(y) LogicalToDevice(y)
// Relative
#define MS_XLOG2DEVREL(x) LogicalToDeviceXRel(x)
#define MS_YLOG2DEVREL(y) LogicalToDeviceYRel(y)
// Device to logical
// Absolute
#define MS_XDEV2LOG(x) DeviceToLogicalX(x)
#define MS_YDEV2LOG(y) DeviceToLogicalY(y)
// Relative
#define MS_XDEV2LOGREL(x) DeviceToLogicalXRel(x)
#define MS_YDEV2LOGREL(y) DeviceToLogicalYRel(y)
#define YSCALE(y) (yorigin - (y))
#define wx_round(a) (int)((a)+.5)
class WXDLLEXPORT wxDC : public wxDCBase
{
DECLARE_DYNAMIC_CLASS(wxDC)
public:
wxDC(void);
~wxDC();
// implement base class pure virtuals
// ----------------------------------
virtual void Clear(void);
virtual bool StartDoc(const wxString& rsMessage);
virtual void EndDoc(void);
virtual void StartPage(void);
virtual void EndPage(void);
virtual void SetFont(const wxFont& rFont);
virtual void SetPen(const wxPen& rPen);
virtual void SetBrush(const wxBrush& rBrush);
virtual void SetBackground(const wxBrush& rBrush);
virtual void SetBackgroundMode(int nMode);
virtual void SetPalette(const wxPalette& rPalette);
virtual void DestroyClippingRegion(void);
virtual wxCoord GetCharHeight(void) const;
virtual wxCoord GetCharWidth(void) const;
virtual void DoGetTextExtent( const wxString& rsString
,wxCoord* pX
,wxCoord* pY
,wxCoord* pDescent = NULL
,wxCoord* pExternalLeading = NULL
,wxFont* pTheFont = NULL
) const;
virtual bool CanDrawBitmap(void) const;
virtual bool CanGetTextExtent(void) const;
virtual int GetDepth(void) const;
virtual wxSize GetPPI(void) const;
virtual void SetMapMode(int nMode);
virtual void SetUserScale( double dX
,double dY
);
virtual void SetSystemScale( double dX
,double dY
);
virtual void SetLogicalScale( double dX
,double dY
);
virtual void SetLogicalOrigin( wxCoord vX
,wxCoord vY
);
virtual void SetDeviceOrigin( wxCoord vX
,wxCoord vY
);
virtual void SetAxisOrientation( bool bXLeftRight
,bool bYBottomUp
);
virtual void SetLogicalFunction(int nFunction);
// implementation from now on
// --------------------------
virtual void SetRop(WXHDC hCdc);
virtual void SelectOldObjects(WXHDC hDc);
wxWindow* GetWindow(void) const { return m_pCanvas; }
void SetWindow(wxWindow* pWin) { m_pCanvas = pWin; }
WXHDC GetHDC(void) const { return m_hDC; }
void SetHDC( WXHDC hDc
,bool bOwnsDC = FALSE
)
{
m_hDC = hDc;
m_bOwnsDC = bOwnsDC;
}
const wxBitmap& GetSelectedBitmap(void) const { return m_vSelectedBitmap; }
wxBitmap& GetSelectedBitmap(void) { return m_vSelectedBitmap; }
protected:
virtual void DoFloodFill( wxCoord vX
,wxCoord vY
,const wxColour& rCol
,int nStyle = wxFLOOD_SURFACE
);
virtual bool DoGetPixel( wxCoord vX
,wxCoord vY
,wxColour* pCol
) const;
virtual void DoDrawPoint( wxCoord vX
,wxCoord vY
);
virtual void DoDrawLine( wxCoord vX1
,wxCoord vY1
,wxCoord vX2
,wxCoord vY2
);
virtual void DoDrawArc( wxCoord vX1
,wxCoord vY1
,wxCoord vX2
,wxCoord vY2
,wxCoord vXc
,wxCoord vYc
);
virtual void DoDrawCheckMark( wxCoord vX
,wxCoord vY
,wxCoord vWidth
,wxCoord vHeight
);
virtual void DoDrawEllipticArc( wxCoord vX
,wxCoord vY
,wxCoord vW
,wxCoord vH
,double dSa
,double dEa
);
virtual void DoDrawRectangle( wxCoord vX
,wxCoord vY
,wxCoord vWidth
,wxCoord vHeight
);
virtual void DoDrawRoundedRectangle( wxCoord vX
,wxCoord vY
,wxCoord vWidth
,wxCoord vHeight
,double dRadius
);
virtual void DoDrawEllipse( wxCoord vX
,wxCoord vY
,wxCoord vWidth
,wxCoord vHeight
);
virtual void DoCrossHair( wxCoord vX
,wxCoord vY
);
virtual void DoDrawIcon( const wxIcon& rIcon
,wxCoord vX
,wxCoord vY
);
virtual void DoDrawBitmap( const wxBitmap& rBmp
,wxCoord vX
,wxCoord vY
,bool bUseMask = FALSE
);
virtual void DoDrawText( const wxString& rsText
,wxCoord vX
,wxCoord vY
);
virtual void DoDrawRotatedText( const wxString& rsText
,wxCoord vX
,wxCoord vY
,double dAngle
);
virtual bool DoBlit( wxCoord vXdest
,wxCoord vYdest
,wxCoord vWidth
,wxCoord vHeight
,wxDC* pSource
,wxCoord vXsrc
,wxCoord vYsrc
,int nRop = wxCOPY
,bool bUseMask = FALSE
);
virtual void DoSetClippingRegionAsRegion(const wxRegion& rRegion);
virtual void DoSetClippingRegion( wxCoord vX
,wxCoord vY
,wxCoord vWidth
,wxCoord vHeight
);
virtual void DoGetClippingRegion( wxCoord* pX
,wxCoord* pY
,wxCoord* pWidth
,wxCoord* pHeight)
{
GetClippingBox( pX
,pY
,pWidth
,pHeight
);
}
virtual void DoGetSize( int* pWidth
,int* pHeight
) const;
virtual void DoGetSizeMM( int* pWidth
,int* pHeight
) const;
virtual void DoDrawLines( int n
,wxPoint vaPoints[]
,wxCoord vXoffset
,wxCoord yYoffset
);
virtual void DoDrawPolygon( int n
,wxPoint vaPoints[]
,wxCoord vXoffset
,wxCoord vYoffset
,int nFillStyle = wxODDEVEN_RULE
);
#if wxUSE_SPLINES
virtual void DoDrawSpline(wxList* pPoints);
#endif // wxUSE_SPLINES
//
// common part of DoDrawText() and DoDrawRotatedText()
//
void DrawAnyText( const wxString& rsText
,wxCoord vX
,wxCoord vY
);
// OS2-specific member variables ?? do we even need this under OS/2?
int m_nWindowExtX;
int m_nWindowExtY;
//
// the window associated with this DC (may be NULL)
//
wxWindow* m_pCanvas;
wxBitmap m_vSelectedBitmap;
public:
// PM specific stuff
HPS m_hPS;
HPS m_hOldPS; // old hPS, if any
bool m_bIsPaintTime;// True at Paint Time
RECTL m_vRclPaint; // Bounding rectangle at Paint time etc.
//
// TRUE => DeleteDC() in dtor, FALSE => only ReleaseDC() it
//
bool m_bOwnsDC:1;
//
// our HDC and its usage count: we only free it when the usage count drops
// to 0
//
WXHDC m_hDC;
int m_nDCCount;
//
// Store all old GDI objects when do a SelectObject, so we can select them
// back in (this unselecting user's objects) so we can safely delete the
// DC.
//
WXHBITMAP m_hOldBitmap;
WXHPEN m_hOldPen;
WXHBRUSH m_hOldBrush;
WXHFONT m_hOldFont;
WXHPALETTE m_hOldPalette;
};
#endif
// _WX_DC_H_