///////////////////////////////////////////////////////////////////////////// // Name: dc.h // Purpose: wxDC class // Author: David Webster // Modified by: // Created: 08/26/99 // RCS-ID: $Id$ // Copyright: (c) David Webster // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_DC_H_ #define _WX_DC_H_ #include "wx/defs.h" //#include "wx/dc.h" // --------------------------------------------------------------------------- // macros // --------------------------------------------------------------------------- // Logical to device // Absolute #define XLOG2DEV(x) (x) #define YLOG2DEV(y) (y) // Relative #define XLOG2DEVREL(x) (x) #define YLOG2DEVREL(y) (y) // Device to logical // Absolute #define XDEV2LOG(x) (x) #define YDEV2LOG(y) (y) // Relative #define XDEV2LOGREL(x) (x) #define YDEV2LOGREL(y) (y) /* * Have the same macros as for XView but not for every operation: * just for calculating window/viewport extent (a better way of scaling). */ // Logical to device // Absolute #define MS_XLOG2DEV(x) LogicalToDevice(x) #define MS_YLOG2DEV(y) LogicalToDevice(y) // Relative #define MS_XLOG2DEVREL(x) LogicalToDeviceXRel(x) #define MS_YLOG2DEVREL(y) LogicalToDeviceYRel(y) // Device to logical // Absolute #define MS_XDEV2LOG(x) DeviceToLogicalX(x) #define MS_YDEV2LOG(y) DeviceToLogicalY(y) // Relative #define MS_XDEV2LOGREL(x) DeviceToLogicalXRel(x) #define MS_YDEV2LOGREL(y) DeviceToLogicalYRel(y) #define YSCALE(y) (yorigin - (y)) #define wx_round(a) (int)((a)+.5) class WXDLLEXPORT wxDC : public wxDCBase { DECLARE_DYNAMIC_CLASS(wxDC) public: wxDC(void); ~wxDC(); // implement base class pure virtuals // ---------------------------------- virtual void Clear(void); virtual bool StartDoc(const wxString& rsMessage); virtual void EndDoc(void); virtual void StartPage(void); virtual void EndPage(void); virtual void SetFont(const wxFont& rFont); virtual void SetPen(const wxPen& rPen); virtual void SetBrush(const wxBrush& rBrush); virtual void SetBackground(const wxBrush& rBrush); virtual void SetBackgroundMode(int nMode); virtual void SetPalette(const wxPalette& rPalette); virtual void DestroyClippingRegion(void); virtual wxCoord GetCharHeight(void) const; virtual wxCoord GetCharWidth(void) const; virtual void DoGetTextExtent( const wxString& rsString ,wxCoord* pX ,wxCoord* pY ,wxCoord* pDescent = NULL ,wxCoord* pExternalLeading = NULL ,wxFont* pTheFont = NULL ) const; virtual bool CanDrawBitmap(void) const; virtual bool CanGetTextExtent(void) const; virtual int GetDepth(void) const; virtual wxSize GetPPI(void) const; virtual void SetMapMode(int nMode); virtual void SetUserScale( double dX ,double dY ); virtual void SetSystemScale( double dX ,double dY ); virtual void SetLogicalScale( double dX ,double dY ); virtual void SetLogicalOrigin( wxCoord vX ,wxCoord vY ); virtual void SetDeviceOrigin( wxCoord vX ,wxCoord vY ); virtual void SetAxisOrientation( bool bXLeftRight ,bool bYBottomUp ); virtual void SetLogicalFunction(int nFunction); // implementation from now on // -------------------------- virtual void SetRop(WXHDC hCdc); virtual void SelectOldObjects(WXHDC hDc); wxWindow* GetWindow(void) const { return m_pCanvas; } void SetWindow(wxWindow* pWin) { m_pCanvas = pWin; } WXHDC GetHDC(void) const { return m_hDC; } void SetHDC( WXHDC hDc ,bool bOwnsDC = FALSE ) { m_hDC = hDc; m_bOwnsDC = bOwnsDC; } const wxBitmap& GetSelectedBitmap(void) const { return m_vSelectedBitmap; } wxBitmap& GetSelectedBitmap(void) { return m_vSelectedBitmap; } protected: virtual void DoFloodFill( wxCoord vX ,wxCoord vY ,const wxColour& rCol ,int nStyle = wxFLOOD_SURFACE ); virtual bool DoGetPixel( wxCoord vX ,wxCoord vY ,wxColour* pCol ) const; virtual void DoDrawPoint( wxCoord vX ,wxCoord vY ); virtual void DoDrawLine( wxCoord vX1 ,wxCoord vY1 ,wxCoord vX2 ,wxCoord vY2 ); virtual void DoDrawArc( wxCoord vX1 ,wxCoord vY1 ,wxCoord vX2 ,wxCoord vY2 ,wxCoord vXc ,wxCoord vYc ); virtual void DoDrawCheckMark( wxCoord vX ,wxCoord vY ,wxCoord vWidth ,wxCoord vHeight ); virtual void DoDrawEllipticArc( wxCoord vX ,wxCoord vY ,wxCoord vW ,wxCoord vH ,double dSa ,double dEa ); virtual void DoDrawRectangle( wxCoord vX ,wxCoord vY ,wxCoord vWidth ,wxCoord vHeight ); virtual void DoDrawRoundedRectangle( wxCoord vX ,wxCoord vY ,wxCoord vWidth ,wxCoord vHeight ,double dRadius ); virtual void DoDrawEllipse( wxCoord vX ,wxCoord vY ,wxCoord vWidth ,wxCoord vHeight ); virtual void DoCrossHair( wxCoord vX ,wxCoord vY ); virtual void DoDrawIcon( const wxIcon& rIcon ,wxCoord vX ,wxCoord vY ); virtual void DoDrawBitmap( const wxBitmap& rBmp ,wxCoord vX ,wxCoord vY ,bool bUseMask = FALSE ); virtual void DoDrawText( const wxString& rsText ,wxCoord vX ,wxCoord vY ); virtual void DoDrawRotatedText( const wxString& rsText ,wxCoord vX ,wxCoord vY ,double dAngle ); virtual bool DoBlit( wxCoord vXdest ,wxCoord vYdest ,wxCoord vWidth ,wxCoord vHeight ,wxDC* pSource ,wxCoord vXsrc ,wxCoord vYsrc ,int nRop = wxCOPY ,bool bUseMask = FALSE ); virtual void DoSetClippingRegionAsRegion(const wxRegion& rRegion); virtual void DoSetClippingRegion( wxCoord vX ,wxCoord vY ,wxCoord vWidth ,wxCoord vHeight ); virtual void DoGetClippingRegion( wxCoord* pX ,wxCoord* pY ,wxCoord* pWidth ,wxCoord* pHeight) { GetClippingBox( pX ,pY ,pWidth ,pHeight ); } virtual void DoGetSize( int* pWidth ,int* pHeight ) const; virtual void DoGetSizeMM( int* pWidth ,int* pHeight ) const; virtual void DoDrawLines( int n ,wxPoint vaPoints[] ,wxCoord vXoffset ,wxCoord yYoffset ); virtual void DoDrawPolygon( int n ,wxPoint vaPoints[] ,wxCoord vXoffset ,wxCoord vYoffset ,int nFillStyle = wxODDEVEN_RULE ); #if wxUSE_SPLINES virtual void DoDrawSpline(wxList* pPoints); #endif // wxUSE_SPLINES // // common part of DoDrawText() and DoDrawRotatedText() // void DrawAnyText( const wxString& rsText ,wxCoord vX ,wxCoord vY ); // OS2-specific member variables ?? do we even need this under OS/2? int m_nWindowExtX; int m_nWindowExtY; // // the window associated with this DC (may be NULL) // wxWindow* m_pCanvas; wxBitmap m_vSelectedBitmap; public: // PM specific stuff HPS m_hPS; HPS m_hOldPS; // old hPS, if any bool m_bIsPaintTime;// True at Paint Time RECTL m_vRclPaint; // Bounding rectangle at Paint time etc. // // TRUE => DeleteDC() in dtor, FALSE => only ReleaseDC() it // bool m_bOwnsDC:1; // // our HDC and its usage count: we only free it when the usage count drops // to 0 // WXHDC m_hDC; int m_nDCCount; // // Store all old GDI objects when do a SelectObject, so we can select them // back in (this unselecting user's objects) so we can safely delete the // DC. // WXHBITMAP m_hOldBitmap; WXHPEN m_hOldPen; WXHBRUSH m_hOldBrush; WXHFONT m_hOldFont; WXHPALETTE m_hOldPalette; }; #endif // _WX_DC_H_