2008-03-08 08:52:38 -05:00
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/////////////////////////////////////////////////////////////////////////////
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// Name: stackwalk.h
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// Purpose: interface of wxStackWalker
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// Author: wxWidgets team
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2010-07-13 09:29:13 -04:00
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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2009-01-14 09:38:00 -05:00
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/**
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This is the default value of the wxStackWalker::Walk function.
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*/
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#define wxSTACKWALKER_MAX_DEPTH (200)
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/**
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@class wxStackWalker
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wxStackWalker allows an application to enumerate, or walk, the stack frames
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(the function callstack).
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It is mostly useful in only two situations: inside wxApp::OnFatalException
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function to programmatically get the location of the crash and, in debug builds,
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in wxApp::OnAssertFailure to report the caller of the failed assert.
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wxStackWalker works by repeatedly calling the wxStackWalker::OnStackFrame
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method for each frame in the stack, so to use it you must derive your own
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class from it and override this method.
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This class will not return anything except raw stack frame addresses if the
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debug information is not available. Under Microsoft Windows this means that
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the PDB file matching the program being executed should be present.
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Note that if you use Microsoft Visual C++ compiler, you can create PDB files
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even for the programs built in release mode and it doesn't affect the program
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size (at least if you don't forget to add @c /opt:ref option which is suppressed
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by using @c /debug linker option by default but should be always enabled for
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release builds). If your compiler doesn't provide a direct way of
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generating PDB files but does produce debug information in the older "Code
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View" format or compatible, which is the case for MinGW, you can use @c
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cv2pdb tool available at https://github.com/rainers/cv2pdb to create PDB
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for your binaries which will work well when using this class.
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Under Unix, you need to compile your program with debugging information
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(usually using @c -g compiler and linker options) to get the file and line
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numbers information, however function names should be available even without it.
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Of course, all this is only @true if you build using a recent enough version
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of GNU libc which provides the @c backtrace() function needed to walk the stack.
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See @ref overview_debugging for how to make it available.
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@library{wxbase}
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@category{debugging}
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@see wxStackFrame
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*/
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class wxStackWalker
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{
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public:
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/**
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Constructor does nothing, use Walk() to walk the stack.
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*/
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wxStackWalker(const char* argv0 = NULL);
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/**
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Destructor does nothing neither but should be virtual as this class is used as
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a base one.
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*/
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virtual ~wxStackWalker();
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/**
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Enumerate stack frames from the current location, skipping the initial
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number of them (this can be useful when Walk() is called from some known
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location and you don't want to see the first few frames anyhow; also
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notice that Walk() frame itself is not included if skip = 1).
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Up to @a maxDepth frames are walked from the innermost to the outermost one.
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It defaults to ::wxSTACKWALKER_MAX_DEPTH.
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*/
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virtual void Walk(size_t skip = 1, size_t maxDepth = wxSTACKWALKER_MAX_DEPTH);
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/**
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Enumerate stack frames from the location of uncaught exception.
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This method can only be called from wxApp::OnFatalException().
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Up to @a maxDepth frames are walked from the innermost to the outermost one.
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It defaults to ::wxSTACKWALKER_MAX_DEPTH.
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*/
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virtual void WalkFromException(size_t maxDepth = wxSTACKWALKER_MAX_DEPTH);
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protected:
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/**
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This function must be overidden to process the given frame.
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*/
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virtual void OnStackFrame(const wxStackFrame& frame) = 0;
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};
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/**
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@class wxStackFrame
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wxStackFrame represents a single stack frame, or a single function in the call
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stack, and is used exclusively together with wxStackWalker, see there for a more
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detailed discussion.
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@library{wxbase}
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@category{debugging}
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@see wxStackWalker
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*/
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class wxStackFrame
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{
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public:
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/**
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Return the address of this frame.
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*/
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void* GetAddress() const;
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/**
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Return the name of the file containing this frame, empty if unavailable
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(typically because debug info is missing).
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Use HasSourceLocation() to check whether the file name is available.
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*/
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wxString GetFileName() const;
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/**
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Get the level of this frame (deepest/innermost one is 0).
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*/
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size_t GetLevel() const;
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/**
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Return the line number of this frame, 0 if unavailable.
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@see GetFileName()
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*/
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size_t GetLine() const;
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/**
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Get the module this function belongs to (empty if not available).
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*/
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wxString GetModule() const;
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/**
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Return the unmangled (if possible) name of the function containing this frame.
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*/
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wxString GetName() const;
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/**
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Return the return address of this frame.
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*/
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size_t GetOffset() const;
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/**
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Get the name, type and value (in text form) of the given parameter.
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Any pointer may be @NULL if you're not interested in the corresponding value.
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Return @true if at least some values could be retrieved.
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This function currently is only implemented under Win32 and requires a PDB file.
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*/
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virtual bool GetParam(size_t n, wxString* type, wxString* name,
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wxString* value) const;
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/**
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Return the number of parameters of this function (may return 0 if we
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can't retrieve the parameters info even although the function does have
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parameters).
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*/
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virtual size_t GetParamCount() const;
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/**
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Return @true if we have the file name and line number for this frame.
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*/
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bool HasSourceLocation() const;
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};
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