175 lines
5.3 KiB
C
175 lines
5.3 KiB
C
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/////////////////////////////////////////////////////////////////////////////
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// Name: stackwalk.h
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// Purpose: documentation for wxStackWalker class
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxStackWalker
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@wxheader{stackwalk.h}
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wxStackWalker allows an application to enumerate, or walk, the stack frames
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(the function callstack).
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It is mostly useful in only two situations:
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inside wxApp::OnFatalException function to
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programmatically get the location of the crash and, in debug builds, in
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wxApp::OnAssertFailure to report the caller of the failed
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assert.
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wxStackWalker works by repeatedly calling
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the wxStackWalker::OnStackFrame method for each frame in the
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stack, so to use it you must derive your own class from it and override this
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method.
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This class will not return anything except raw stack frame addresses if the
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debug information is not available. Under Win32 this means that the PDB file
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matching the program being executed should be present. Note that if you use
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Microsoft Visual C++ compiler, you can create PDB files even for the programs
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built in release mode and it doesn't affect the program size (at least if you
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don't forget to add @c /opt:ref option which is suppressed by using
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@c /debug linker option by default but should be always enabled for
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release builds). Under Unix, you need to compile your program with debugging
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information (usually using @c -g compiler and linker options) to get the
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file and line numbers information, however function names should be available
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even without it. Of course, all this is only @true if you build using a recent
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enough version of GNU libc which provides the @c backtrace() function
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needed to walk the stack.
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@ref overview_debuggingoverview "debugging overview" for how to make it
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available.
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@library{wxbase}
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@category{FIXME}
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@seealso
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wxStackFrame
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*/
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class wxStackWalker
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{
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public:
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/**
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Constructor does nothing, use Walk() to walk the
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stack.
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*/
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wxStackWalker();
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/**
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Destructor does nothing neither but should be virtual as this class is used as
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a base one.
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*/
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~wxStackWalker();
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/**
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This function must be overrided to process the given frame.
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*/
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void OnStackFrame(const wxStackFrame& frame);
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/**
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Enumerate stack frames from the current location, skipping the initial
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number of them (this can be useful when Walk() is called from some known
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location and you don't want to see the first few frames anyhow; also
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notice that Walk() frame itself is not included if skip = 1).
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Up to @e maxDepth frames are walked from the innermost to the outermost one.
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*/
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void Walk(size_t skip = 1, size_t maxDepth = 200);
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/**
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Enumerate stack frames from the location of uncaught exception.
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This method can only be called from
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wxApp::OnFatalException.
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Up to @e maxDepth frames are walked from the innermost to the outermost one.
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*/
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void WalkFromException(size_t maxDepth = 200);
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};
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/**
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@class wxStackFrame
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@wxheader{stackwalk.h}
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wxStackFrame represents a single stack frame, or a single function in the call
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stack, and is used exclusively together with
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wxStackWalker, see there for a more detailed
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discussion.
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@library{wxbase}
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@category{FIXME}
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@seealso
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wxStackWalker
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*/
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class wxStackFrame
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{
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public:
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/**
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Return the address of this frame.
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*/
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void* GetAddress();
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/**
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Return the name of the file containing this frame, empty if
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unavailable (typically because debug info is missing).
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Use HasSourceLocation() to check whether
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the file name is available.
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*/
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wxString GetFileName();
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/**
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Get the level of this frame (deepest/innermost one is 0).
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*/
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size_t GetLevel();
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/**
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Return the line number of this frame, 0 if unavailable.
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@sa GetFileName()
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*/
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size_t GetLine();
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/**
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Get the module this function belongs to (empty if not available).
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*/
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wxString GetModule();
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/**
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Return the unmangled (if possible) name of the function containing this
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frame.
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*/
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wxString GetName();
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/**
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Return the return address of this frame.
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*/
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size_t GetOffset();
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/**
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Get the name, type and value (in text form) of the given parameter.
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Any pointer may be @NULL if you're not interested in the corresponding
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value.
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Return @true if at least some values could be retrieved.
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This function currently is only implemented under Win32 and requires a PDB
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file.
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*/
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bool GetParam(size_t n, wxString * type, wxString * name,
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wxString * value);
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/**
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Return the number of parameters of this function (may return 0 if we
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can't retrieve the parameters info even although the function does have
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parameters).
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*/
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size_t GetParamCount();
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/**
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Return @true if we have the file name and line number for this frame.
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*/
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bool HasSourceLocation();
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};
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