1998-08-14 20:23:28 -04:00
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#ifndef _WX_DC_H_BASE_
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#define _WX_DC_H_BASE_
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1998-05-20 10:01:55 -04:00
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1999-05-13 17:21:04 -04:00
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#ifdef __GNUG__
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#pragma interface "dcbase.h"
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#endif
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// ----------------------------------------------------------------------------
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// headers which we must include here
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// ----------------------------------------------------------------------------
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#include "wx/object.h" // the base class
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#include "wx/cursor.h" // we have member variables of these classes
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#include "wx/font.h" // so we can't do without them
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#include "wx/colour.h"
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#include "wx/brush.h"
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#include "wx/pen.h"
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#include "wx/palette.h"
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#include "wx/list.h" // we use wxList in inline functions
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// ---------------------------------------------------------------------------
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// types
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// ---------------------------------------------------------------------------
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// type which should be used (whenever possible, i.e. as long as it doesn't
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// break compatibility) for screen coordinates
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typedef int wxCoord;
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// ---------------------------------------------------------------------------
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// global variables
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// ---------------------------------------------------------------------------
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WXDLLEXPORT_DATA(extern int) wxPageNumber;
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// ---------------------------------------------------------------------------
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// wxDC is the device context - object on which any drawing is done
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// ---------------------------------------------------------------------------
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class WXDLLEXPORT wxDCBase : public wxObject
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{
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DECLARE_ABSTRACT_CLASS(wxDCBase)
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public:
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wxDCBase()
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{
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m_clipping = FALSE;
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m_ok = TRUE;
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m_minX = m_minY = m_maxX = m_maxY = 0;
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m_signX = m_signY = 1;
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m_logicalOriginX = m_logicalOriginY =
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m_deviceOriginX = m_deviceOriginY = 0;
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m_logicalScaleX = m_logicalScaleY =
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m_userScaleX = m_userScaleY =
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m_scaleX = m_scaleY = 1.0;
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m_logicalFunction = -1;
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m_backgroundMode = wxTRANSPARENT;
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m_mappingMode = wxMM_TEXT;
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m_backgroundBrush = *wxWHITE_BRUSH;
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m_textForegroundColour = *wxBLACK;
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m_textBackgroundColour = *wxWHITE;
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m_colour = wxColourDisplay();
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}
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~wxDCBase() { }
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virtual void BeginDrawing() { }
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virtual void EndDrawing() { }
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// graphic primitives
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// ------------------
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void FloodFill(long x, long y, const wxColour& col,
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int style = wxFLOOD_SURFACE)
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{ DoFloodFill(x, y, col, style); }
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void FloodFill(const wxPoint& pt, const wxColour& col,
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int style = wxFLOOD_SURFACE)
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{ DoFloodFill(pt.x, pt.y, col, style); }
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bool GetPixel(long x, long y, wxColour *col) const
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{ return DoGetPixel(x, y, col); }
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bool GetPixel(const wxPoint& pt, wxColour *col) const
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{ return DoGetPixel(pt.x, pt.y, col); }
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void DrawLine(long x1, long y1, long x2, long y2)
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{ DoDrawLine(x1, y1, x2, y2); }
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void DrawLine(const wxPoint& pt1, const wxPoint& pt2)
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{ DoDrawLine(pt1.x, pt1.y, pt2.x, pt2.y); }
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void CrossHair(long x, long y)
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{ DoCrossHair(x, y); }
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void CrossHair(const wxPoint& pt)
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{ DoCrossHair(pt.x, pt.y); }
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void DrawArc(long x1, long y1, long x2, long y2, long xc, long yc)
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{ DoDrawArc(x1, y1, x2, y2, xc, yc); }
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void DrawArc(const wxPoint& pt1, const wxPoint& pt2, const wxPoint& centre)
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{ DoDrawArc(pt1.x, pt1.y, pt2.x, pt2.y, centre.x, centre.y); }
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void DrawEllipticArc(long x, long y, long w, long h, double sa, double ea)
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{ DoDrawEllipticArc(x, y, x, y, sa, ea); }
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void DrawEllipticArc(const wxPoint& pt, const wxSize& sz,
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double sa, double ea)
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{ DoDrawEllipticArc(pt.x, pt.y, sz.x, sz.y, sa, ea); }
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void DrawPoint(long x, long y)
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{ DoDrawPoint(x, y); }
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void DrawPoint(const wxPoint& pt)
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{ DoDrawPoint(pt.x, pt.y); }
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void DrawLines(int n, wxPoint points[], long xoffset = 0, long yoffset = 0)
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{ DoDrawLines(n, points, xoffset, yoffset); }
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void DrawLines(const wxList *list, long xoffset = 0, long yoffset = 0)
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{
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int n = list->Number();
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wxPoint *points = new wxPoint[n];
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int i = 0;
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for ( wxNode *node = list->First(); node; node = node->Next(), i++ )
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{
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wxPoint *point = (wxPoint *)node->Data();
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points[i].x = point->x;
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points[i].y = point->y;
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}
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DoDrawLines(n, points, xoffset, yoffset);
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delete [] points;
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}
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void DrawPolygon(int n, wxPoint points[],
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long xoffset = 0, long yoffset = 0,
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int fillStyle = wxODDEVEN_RULE)
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{ DoDrawPolygon(n, points, xoffset, yoffset, fillStyle); }
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void DrawPolygon(const wxList *list,
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long xoffset = 0, long yoffset = 0,
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int fillStyle = wxODDEVEN_RULE)
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{
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int n = list->Number();
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wxPoint *points = new wxPoint[n];
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int i = 0;
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for ( wxNode *node = list->First(); node; node = node->Next(), i++ )
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{
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wxPoint *point = (wxPoint *)node->Data();
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points[i].x = point->x;
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points[i].y = point->y;
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}
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DoDrawPolygon(n, points, xoffset, yoffset, fillStyle);
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delete [] points;
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}
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void DrawRectangle(long x, long y, long width, long height)
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{ DoDrawRectangle(x, y, width, height); }
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void DrawRectangle(const wxPoint& pt, const wxSize& sz)
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{ DoDrawRectangle(pt.x, pt.y, sz.x, sz.y); }
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void DrawRectangle(const wxRect& rect)
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{ DoDrawRectangle(rect.x, rect.y, rect.width, rect.height); }
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void DrawRoundedRectangle(long x, long y, long width, long height,
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double radius)
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{ DoDrawRoundedRectangle(x, y, width, height, radius); }
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void DrawRoundedRectangle(const wxPoint& pt, const wxSize& sz,
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double radius)
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{ DoDrawRoundedRectangle(pt.x, pt.y, sz.x, sz.y, radius); }
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void DrawRoundedRectangle(const wxRect& r, double radius)
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{ DoDrawRoundedRectangle(r.x, r.y, r.width, r.height, radius); }
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void DrawEllipse(long x, long y, long width, long height)
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{ DoDrawEllipse(x, y, width, height); }
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void DrawEllipse(const wxPoint& pt, const wxSize& sz)
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{ DoDrawEllipse(pt.x, pt.y, sz.x, sz.y); }
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void DrawEllipse(const wxRect& rect)
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{ DoDrawEllipse(rect.x, rect.y, rect.width, rect.height); }
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void DrawIcon(const wxIcon& icon, long x, long y)
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{ DoDrawIcon(icon, x, y); }
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void DrawIcon(const wxIcon& icon, const wxPoint& pt)
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{ DoDrawIcon(icon, pt.x, pt.y); }
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void DrawBitmap(const wxBitmap &bmp, long x, long y, bool useMask = FALSE)
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{ DoDrawBitmap(bmp, x, y, useMask); }
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void DrawBitmap(const wxBitmap &bmp, const wxPoint& pt,
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bool useMask = FALSE)
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{ DoDrawBitmap(bmp, pt.x, pt.y, useMask); }
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void DrawText(const wxString& text, long x, long y)
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{ DoDrawText(text, x, y); }
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void DrawText(const wxString& text, const wxPoint& pt)
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{ DoDrawText(text, pt.x, pt.y); }
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bool Blit(long xdest, long ydest, long width, long height,
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wxDC *source, long xsrc, long ysrc,
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int rop = wxCOPY, bool useMask = FALSE)
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{
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return DoBlit(xdest, ydest, width, height,
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source, xsrc, ysrc, rop, useMask);
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}
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bool Blit(const wxPoint& destPt, const wxSize& sz,
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wxDC *source, const wxPoint& srcPt,
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int rop = wxCOPY, bool useMask = FALSE)
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{
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return DoBlit(destPt.x, destPt.y, sz.x, sz.y,
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source, srcPt.x, srcPt.y, rop, useMask);
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}
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#if wxUSE_SPLINES
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// TODO: this API needs fixing (wxPointList, why (!const) "wxList *"?)
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void DrawSpline(long x1, long y1, long x2, long y2, long x3, long y3)
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{
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wxList point_list;
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wxPoint *point1 = new wxPoint;
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point1->x = x1; point1->y = y1;
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point_list.Append((wxObject*)point1);
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wxPoint *point2 = new wxPoint;
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point2->x = x2; point2->y = y2;
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point_list.Append((wxObject*)point2);
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wxPoint *point3 = new wxPoint;
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point3->x = x3; point3->y = y3;
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point_list.Append((wxObject*)point3);
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DrawSpline(&point_list);
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for( wxNode *node = point_list.First(); node; node = node->Next() )
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{
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wxPoint *p = (wxPoint *)node->Data();
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delete p;
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}
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}
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void DrawSpline(int n, wxPoint points[])
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{
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wxList list;
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for (int i =0; i < n; i++)
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{
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list.Append((wxObject*)&points[i]);
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}
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DrawSpline(&list);
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}
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void DrawSpline(wxList *points) { DoDrawSpline(points); }
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#endif // wxUSE_SPLINES
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// global DC operations
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// --------------------
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virtual void Clear() = 0;
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virtual bool StartDoc(const wxString& message) = 0;
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virtual void EndDoc() = 0;
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virtual void StartPage() = 0;
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virtual void EndPage() = 0;
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// set objects to use for drawing
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// ------------------------------
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virtual void SetFont(const wxFont& font) = 0;
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virtual void SetPen(const wxPen& pen) = 0;
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virtual void SetBrush(const wxBrush& brush) = 0;
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virtual void SetBackground(const wxBrush& brush) = 0;
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virtual void SetBackgroundMode(int mode) = 0;
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virtual void SetPalette(const wxPalette& palette) = 0;
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// clipping region
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// ---------------
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void SetClippingRegion(long x, long y, long width, long height)
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{ DoSetClippingRegion(x, y, width, height); }
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void SetClippingRegion(const wxPoint& pt, const wxSize& sz)
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{ DoSetClippingRegion(pt.x, pt.y, sz.x, sz.y); }
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void SetClippingRegion(const wxRect& rect)
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{ DoSetClippingRegion(rect.x, rect.y, rect.width, rect.height); }
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void SetClippingRegion(const wxRegion& region)
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{ DoSetClippingRegionAsRegion(region); }
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virtual void DestroyClippingRegion() = 0;
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void GetClippingBox(long *x, long *y, long *w, long *h) const
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{ DoGetClippingBox(x, y, w, h); }
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void GetClippingBox(wxRect& rect) const
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{ DoGetClippingBox(&rect.x, &rect.y, &rect.width, &rect.height); }
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// text extent
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// -----------
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virtual long GetCharHeight() const = 0;
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virtual long GetCharWidth() const = 0;
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virtual void GetTextExtent(const wxString& string,
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long *x, long *y,
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long *descent = NULL,
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long *externalLeading = NULL,
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wxFont *theFont = NULL) const = 0;
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// size and resolution
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// -------------------
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// in device units
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void GetSize(int *width, int *height) const
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{ DoGetSize(width, height); }
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wxSize GetSize() const
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{
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int w, h;
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DoGetSize(&w, &h);
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return wxSize(w, h);
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}
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// in mm
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void GetSizeMM(int* width, int* height) const
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{ DoGetSizeMM(width, height); }
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wxSize GetSizeMM() const
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{
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int w, h;
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DoGetSizeMM(&w, &h);
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return wxSize(w, h);
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}
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// coordinates conversions
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// -----------------------
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// This group of functions does actual conversion of the input, as you'd
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// expect.
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long DeviceToLogicalX(long x) const;
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long DeviceToLogicalY(long y) const;
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long DeviceToLogicalXRel(long x) const;
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long DeviceToLogicalYRel(long y) const;
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long LogicalToDeviceX(long x) const;
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long LogicalToDeviceY(long y) const;
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long LogicalToDeviceXRel(long x) const;
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long LogicalToDeviceYRel(long y) const;
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// query DC capabilities
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// ---------------------
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virtual bool CanDrawBitmap() const = 0;
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virtual bool CanGetTextExtent() const = 0;
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// colour depth
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virtual int GetDepth() const = 0;
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// Resolution in Pixels per inch
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virtual wxSize GetPPI() const = 0;
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virtual bool Ok() const { return m_ok; }
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// accessors
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// ---------
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// const...
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const wxBrush& GetBackground() const { return m_backgroundBrush; }
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const wxBrush& GetBrush() const { return m_brush; }
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const wxFont& GetFont() const { return m_font; }
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const wxPen& GetPen() const { return m_pen; }
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const wxColour& GetTextBackground() const { return m_textBackgroundColour; }
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const wxColour& GetTextForeground() const { return m_textForegroundColour; }
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// ... and non const
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wxBrush& GetBackground() { return m_backgroundBrush; }
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wxBrush& GetBrush() { return m_brush; }
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wxFont& GetFont() { return m_font; }
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wxPen& GetPen() { return m_pen; }
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wxColour& GetTextBackground() { return m_textBackgroundColour; }
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wxColour& GetTextForeground() { return m_textForegroundColour; }
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virtual void SetTextForeground(const wxColour& colour)
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{ m_textForegroundColour = colour; }
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virtual void SetTextBackground(const wxColour& colour)
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{ m_textBackgroundColour = colour; }
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int GetMapMode() const { return m_mappingMode; }
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virtual void SetMapMode(int mode) = 0;
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virtual void GetUserScale(double *x, double *y) const
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{
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if ( x ) *x = m_userScaleX;
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if ( y ) *y = m_userScaleY;
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}
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virtual void SetUserScale(double x, double y) = 0;
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virtual void SetSystemScale(double x, double y) = 0;
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virtual void GetLogicalScale(double *x, double *y)
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{
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if ( x ) *x = m_logicalScaleX;
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if ( y ) *y = m_logicalScaleY;
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}
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virtual void SetLogicalScale(double x, double y)
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{
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m_logicalScaleX = x;
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m_logicalScaleY = y;
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}
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void GetLogicalOrigin(long *x, long *y) const
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{ DoGetLogicalOrigin(x, y); }
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wxPoint GetLogicalOrigin() const
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{ long x, y; DoGetLogicalOrigin(&x, &y); return wxPoint(x, y); }
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virtual void SetLogicalOrigin(long x, long y) = 0;
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void GetDeviceOrigin(long *x, long *y) const
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{ DoGetDeviceOrigin(x, y); }
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wxPoint GetDeviceOrigin() const
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{ long x, y; DoGetDeviceOrigin(&x, &y); return wxPoint(x, y); }
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virtual void SetDeviceOrigin(long x, long y) = 0;
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virtual void SetAxisOrientation(bool xLeftRight, bool yBottomUp) = 0;
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int GetLogicalFunction() const { return m_logicalFunction; }
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virtual void SetLogicalFunction(int function) = 0;
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// Sometimes we need to override optimization, e.g. if other software is
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// drawing onto our surface and we can't be sure of who's done what.
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//
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// FIXME: is this (still) used?
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virtual void SetOptimization(bool WXUNUSED(opt)) { }
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virtual bool GetOptimization() { return FALSE; }
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// bounding box
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// ------------
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virtual void CalcBoundingBox(long x, long y)
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{
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if (x < m_minX) m_minX = x;
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if (y < m_minY) m_minY = y;
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if (x > m_maxX) m_maxX = x;
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if (y > m_maxY) m_maxY = y;
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}
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// Get the final bounding box of the PostScript or Metafile picture.
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long MinX() const { return m_minX; }
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long MaxX() const { return m_maxX; }
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long MinY() const { return m_minY; }
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long MaxY() const { return m_maxY; }
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// misc old functions
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// ------------------
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#if WXWIN_COMPATIBILITY
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virtual void SetColourMap(const wxPalette& palette) { SetPalette(palette); }
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void GetTextExtent(const wxString& string, float *x, float *y,
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float *descent = NULL, float *externalLeading = NULL,
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wxFont *theFont = NULL, bool use16bit = FALSE) const ;
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void GetSize(float* width, float* height) const { int w, h; GetSize(& w, & h); *width = w; *height = h; }
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void GetSizeMM(float *width, float *height) const { long w, h; GetSizeMM(& w, & h); *width = (float) w; *height = (float) h; }
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#endif // WXWIN_COMPATIBILITY
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protected:
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// the pure virtual functions which should be implemented by wxDC
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virtual void DoFloodFill(long x, long y, const wxColour& col,
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int style = wxFLOOD_SURFACE) = 0;
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virtual bool DoGetPixel(long x, long y, wxColour *col) const = 0;
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virtual void DoDrawPoint(long x, long y) = 0;
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virtual void DoDrawLine(long x1, long y1, long x2, long y2) = 0;
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virtual void DoDrawArc(long x1, long y1,
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long x2, long y2,
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long xc, long yc) = 0;
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virtual void DoDrawEllipticArc(long x, long y, long w, long h,
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double sa, double ea) = 0;
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virtual void DoDrawRectangle(long x, long y, long width, long height) = 0;
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virtual void DoDrawRoundedRectangle(long x, long y,
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long width, long height,
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double radius) = 0;
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virtual void DoDrawEllipse(long x, long y, long width, long height) = 0;
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virtual void DoCrossHair(long x, long y) = 0;
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virtual void DoDrawIcon(const wxIcon& icon, long x, long y) = 0;
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virtual void DoDrawBitmap(const wxBitmap &bmp, long x, long y,
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bool useMask = FALSE) = 0;
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virtual void DoDrawText(const wxString& text, long x, long y) = 0;
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virtual bool DoBlit(long xdest, long ydest, long width, long height,
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wxDC *source, long xsrc, long ysrc,
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int rop = wxCOPY, bool useMask = FALSE) = 0;
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virtual void DoGetSize(int *width, int *height) const = 0;
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virtual void DoGetSizeMM(int* width, int* height) const = 0;
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virtual void DoDrawLines(int n, wxPoint points[],
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long xoffset, long yoffset) = 0;
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virtual void DoDrawPolygon(int n, wxPoint points[],
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long xoffset, long yoffset,
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int fillStyle = wxODDEVEN_RULE) = 0;
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virtual void DoSetClippingRegionAsRegion(const wxRegion& region) = 0;
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virtual void DoSetClippingRegion(long x, long y,
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long width, long height) = 0;
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virtual void DoGetClippingRegion(long *x, long *y,
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long *width, long *height) = 0;
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virtual void DoGetClippingBox(long *x, long *y,
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long *w, long *h) const
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{
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if ( m_clipping )
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{
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if ( x ) *x = m_clipX1;
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if ( y ) *y = m_clipY1;
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if ( w ) *w = m_clipX2 - m_clipX1;
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if ( h ) *h = m_clipY2 - m_clipY1;
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}
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else
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{
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*x = *y = *w = *h = 0;
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}
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}
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virtual void DoGetLogicalOrigin(long *x, long *y) const
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{
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if ( x ) *x = m_logicalOriginX;
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if ( y ) *y = m_logicalOriginY;
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}
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virtual void DoGetDeviceOrigin(long *x, long *y) const
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{
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if ( x ) *x = m_deviceOriginX;
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if ( y ) *y = m_deviceOriginY;
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}
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virtual void DoDrawSpline(wxList *points) = 0;
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protected:
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// flags
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bool m_colour:1;
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bool m_ok:1;
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bool m_clipping:1;
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bool m_isInteractive:1;
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// coordinate system variables
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// TODO short descriptions of what exactly they are would be nice...
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long m_logicalOriginX, m_logicalOriginY;
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long m_deviceOriginX, m_deviceOriginY;
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double m_logicalScaleX, m_logicalScaleY;
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double m_userScaleX, m_userScaleY;
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double m_scaleX, m_scaleY;
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// Used by SetAxisOrientation() to invert the axes
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int m_signX, m_signY;
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// bounding and clipping boxes
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long m_minX, m_minY, m_maxX, m_maxY;
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long m_clipX1, m_clipY1, m_clipX2, m_clipY2;
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int m_logicalFunction;
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int m_backgroundMode;
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int m_mappingMode;
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// GDI objects
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wxPen m_pen;
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wxBrush m_brush;
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wxBrush m_backgroundBrush;
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wxColour m_textForegroundColour;
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wxColour m_textBackgroundColour;
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wxFont m_font;
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wxPalette m_palette;
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private:
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DECLARE_NO_COPY_CLASS(wxDCBase);
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};
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// ----------------------------------------------------------------------------
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// now include the declaration of wxDC class
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// ----------------------------------------------------------------------------
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1998-07-10 10:15:17 -04:00
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#if defined(__WXMSW__)
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1999-05-13 17:21:04 -04:00
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#include "wx/msw/dc.h"
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1998-07-10 10:15:17 -04:00
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#elif defined(__WXMOTIF__)
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1999-05-13 17:21:04 -04:00
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#include "wx/motif/dc.h"
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1998-07-10 10:15:17 -04:00
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#elif defined(__WXGTK__)
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1999-05-13 17:21:04 -04:00
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#include "wx/gtk/dc.h"
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1998-08-07 16:23:17 -04:00
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#elif defined(__WXQT__)
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1999-05-13 17:21:04 -04:00
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#include "wx/qt/dc.h"
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1998-08-14 20:23:28 -04:00
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#elif defined(__WXMAC__)
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1999-05-13 17:21:04 -04:00
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#include "wx/mac/dc.h"
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1998-08-14 20:23:28 -04:00
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#elif defined(__WXSTUBS__)
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1999-05-13 17:21:04 -04:00
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#include "wx/stubs/dc.h"
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1998-05-20 10:01:55 -04:00
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#endif
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#endif
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1998-08-14 20:23:28 -04:00
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// _WX_DC_H_BASE_
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