#ifndef _WX_DC_H_BASE_ #define _WX_DC_H_BASE_ #ifdef __GNUG__ #pragma interface "dcbase.h" #endif // ---------------------------------------------------------------------------- // headers which we must include here // ---------------------------------------------------------------------------- #include "wx/object.h" // the base class #include "wx/cursor.h" // we have member variables of these classes #include "wx/font.h" // so we can't do without them #include "wx/colour.h" #include "wx/brush.h" #include "wx/pen.h" #include "wx/palette.h" #include "wx/list.h" // we use wxList in inline functions // --------------------------------------------------------------------------- // types // --------------------------------------------------------------------------- // type which should be used (whenever possible, i.e. as long as it doesn't // break compatibility) for screen coordinates typedef int wxCoord; // --------------------------------------------------------------------------- // global variables // --------------------------------------------------------------------------- WXDLLEXPORT_DATA(extern int) wxPageNumber; // --------------------------------------------------------------------------- // wxDC is the device context - object on which any drawing is done // --------------------------------------------------------------------------- class WXDLLEXPORT wxDCBase : public wxObject { DECLARE_ABSTRACT_CLASS(wxDCBase) public: wxDCBase() { m_clipping = FALSE; m_ok = TRUE; m_minX = m_minY = m_maxX = m_maxY = 0; m_signX = m_signY = 1; m_logicalOriginX = m_logicalOriginY = m_deviceOriginX = m_deviceOriginY = 0; m_logicalScaleX = m_logicalScaleY = m_userScaleX = m_userScaleY = m_scaleX = m_scaleY = 1.0; m_logicalFunction = -1; m_backgroundMode = wxTRANSPARENT; m_mappingMode = wxMM_TEXT; m_backgroundBrush = *wxWHITE_BRUSH; m_textForegroundColour = *wxBLACK; m_textBackgroundColour = *wxWHITE; m_colour = wxColourDisplay(); } ~wxDCBase() { } virtual void BeginDrawing() { } virtual void EndDrawing() { } // graphic primitives // ------------------ void FloodFill(long x, long y, const wxColour& col, int style = wxFLOOD_SURFACE) { DoFloodFill(x, y, col, style); } void FloodFill(const wxPoint& pt, const wxColour& col, int style = wxFLOOD_SURFACE) { DoFloodFill(pt.x, pt.y, col, style); } bool GetPixel(long x, long y, wxColour *col) const { return DoGetPixel(x, y, col); } bool GetPixel(const wxPoint& pt, wxColour *col) const { return DoGetPixel(pt.x, pt.y, col); } void DrawLine(long x1, long y1, long x2, long y2) { DoDrawLine(x1, y1, x2, y2); } void DrawLine(const wxPoint& pt1, const wxPoint& pt2) { DoDrawLine(pt1.x, pt1.y, pt2.x, pt2.y); } void CrossHair(long x, long y) { DoCrossHair(x, y); } void CrossHair(const wxPoint& pt) { DoCrossHair(pt.x, pt.y); } void DrawArc(long x1, long y1, long x2, long y2, long xc, long yc) { DoDrawArc(x1, y1, x2, y2, xc, yc); } void DrawArc(const wxPoint& pt1, const wxPoint& pt2, const wxPoint& centre) { DoDrawArc(pt1.x, pt1.y, pt2.x, pt2.y, centre.x, centre.y); } void DrawEllipticArc(long x, long y, long w, long h, double sa, double ea) { DoDrawEllipticArc(x, y, x, y, sa, ea); } void DrawEllipticArc(const wxPoint& pt, const wxSize& sz, double sa, double ea) { DoDrawEllipticArc(pt.x, pt.y, sz.x, sz.y, sa, ea); } void DrawPoint(long x, long y) { DoDrawPoint(x, y); } void DrawPoint(const wxPoint& pt) { DoDrawPoint(pt.x, pt.y); } void DrawLines(int n, wxPoint points[], long xoffset = 0, long yoffset = 0) { DoDrawLines(n, points, xoffset, yoffset); } void DrawLines(const wxList *list, long xoffset = 0, long yoffset = 0) { int n = list->Number(); wxPoint *points = new wxPoint[n]; int i = 0; for ( wxNode *node = list->First(); node; node = node->Next(), i++ ) { wxPoint *point = (wxPoint *)node->Data(); points[i].x = point->x; points[i].y = point->y; } DoDrawLines(n, points, xoffset, yoffset); delete [] points; } void DrawPolygon(int n, wxPoint points[], long xoffset = 0, long yoffset = 0, int fillStyle = wxODDEVEN_RULE) { DoDrawPolygon(n, points, xoffset, yoffset, fillStyle); } void DrawPolygon(const wxList *list, long xoffset = 0, long yoffset = 0, int fillStyle = wxODDEVEN_RULE) { int n = list->Number(); wxPoint *points = new wxPoint[n]; int i = 0; for ( wxNode *node = list->First(); node; node = node->Next(), i++ ) { wxPoint *point = (wxPoint *)node->Data(); points[i].x = point->x; points[i].y = point->y; } DoDrawPolygon(n, points, xoffset, yoffset, fillStyle); delete [] points; } void DrawRectangle(long x, long y, long width, long height) { DoDrawRectangle(x, y, width, height); } void DrawRectangle(const wxPoint& pt, const wxSize& sz) { DoDrawRectangle(pt.x, pt.y, sz.x, sz.y); } void DrawRectangle(const wxRect& rect) { DoDrawRectangle(rect.x, rect.y, rect.width, rect.height); } void DrawRoundedRectangle(long x, long y, long width, long height, double radius) { DoDrawRoundedRectangle(x, y, width, height, radius); } void DrawRoundedRectangle(const wxPoint& pt, const wxSize& sz, double radius) { DoDrawRoundedRectangle(pt.x, pt.y, sz.x, sz.y, radius); } void DrawRoundedRectangle(const wxRect& r, double radius) { DoDrawRoundedRectangle(r.x, r.y, r.width, r.height, radius); } void DrawEllipse(long x, long y, long width, long height) { DoDrawEllipse(x, y, width, height); } void DrawEllipse(const wxPoint& pt, const wxSize& sz) { DoDrawEllipse(pt.x, pt.y, sz.x, sz.y); } void DrawEllipse(const wxRect& rect) { DoDrawEllipse(rect.x, rect.y, rect.width, rect.height); } void DrawIcon(const wxIcon& icon, long x, long y) { DoDrawIcon(icon, x, y); } void DrawIcon(const wxIcon& icon, const wxPoint& pt) { DoDrawIcon(icon, pt.x, pt.y); } void DrawBitmap(const wxBitmap &bmp, long x, long y, bool useMask = FALSE) { DoDrawBitmap(bmp, x, y, useMask); } void DrawBitmap(const wxBitmap &bmp, const wxPoint& pt, bool useMask = FALSE) { DoDrawBitmap(bmp, pt.x, pt.y, useMask); } void DrawText(const wxString& text, long x, long y) { DoDrawText(text, x, y); } void DrawText(const wxString& text, const wxPoint& pt) { DoDrawText(text, pt.x, pt.y); } bool Blit(long xdest, long ydest, long width, long height, wxDC *source, long xsrc, long ysrc, int rop = wxCOPY, bool useMask = FALSE) { return DoBlit(xdest, ydest, width, height, source, xsrc, ysrc, rop, useMask); } bool Blit(const wxPoint& destPt, const wxSize& sz, wxDC *source, const wxPoint& srcPt, int rop = wxCOPY, bool useMask = FALSE) { return DoBlit(destPt.x, destPt.y, sz.x, sz.y, source, srcPt.x, srcPt.y, rop, useMask); } #if wxUSE_SPLINES // TODO: this API needs fixing (wxPointList, why (!const) "wxList *"?) void DrawSpline(long x1, long y1, long x2, long y2, long x3, long y3) { wxList point_list; wxPoint *point1 = new wxPoint; point1->x = x1; point1->y = y1; point_list.Append((wxObject*)point1); wxPoint *point2 = new wxPoint; point2->x = x2; point2->y = y2; point_list.Append((wxObject*)point2); wxPoint *point3 = new wxPoint; point3->x = x3; point3->y = y3; point_list.Append((wxObject*)point3); DrawSpline(&point_list); for( wxNode *node = point_list.First(); node; node = node->Next() ) { wxPoint *p = (wxPoint *)node->Data(); delete p; } } void DrawSpline(int n, wxPoint points[]) { wxList list; for (int i =0; i < n; i++) { list.Append((wxObject*)&points[i]); } DrawSpline(&list); } void DrawSpline(wxList *points) { DoDrawSpline(points); } #endif // wxUSE_SPLINES // global DC operations // -------------------- virtual void Clear() = 0; virtual bool StartDoc(const wxString& message) = 0; virtual void EndDoc() = 0; virtual void StartPage() = 0; virtual void EndPage() = 0; // set objects to use for drawing // ------------------------------ virtual void SetFont(const wxFont& font) = 0; virtual void SetPen(const wxPen& pen) = 0; virtual void SetBrush(const wxBrush& brush) = 0; virtual void SetBackground(const wxBrush& brush) = 0; virtual void SetBackgroundMode(int mode) = 0; virtual void SetPalette(const wxPalette& palette) = 0; // clipping region // --------------- void SetClippingRegion(long x, long y, long width, long height) { DoSetClippingRegion(x, y, width, height); } void SetClippingRegion(const wxPoint& pt, const wxSize& sz) { DoSetClippingRegion(pt.x, pt.y, sz.x, sz.y); } void SetClippingRegion(const wxRect& rect) { DoSetClippingRegion(rect.x, rect.y, rect.width, rect.height); } void SetClippingRegion(const wxRegion& region) { DoSetClippingRegionAsRegion(region); } virtual void DestroyClippingRegion() = 0; void GetClippingBox(long *x, long *y, long *w, long *h) const { DoGetClippingBox(x, y, w, h); } void GetClippingBox(wxRect& rect) const { DoGetClippingBox(&rect.x, &rect.y, &rect.width, &rect.height); } // text extent // ----------- virtual long GetCharHeight() const = 0; virtual long GetCharWidth() const = 0; virtual void GetTextExtent(const wxString& string, long *x, long *y, long *descent = NULL, long *externalLeading = NULL, wxFont *theFont = NULL) const = 0; // size and resolution // ------------------- // in device units void GetSize(int *width, int *height) const { DoGetSize(width, height); } wxSize GetSize() const { int w, h; DoGetSize(&w, &h); return wxSize(w, h); } // in mm void GetSizeMM(int* width, int* height) const { DoGetSizeMM(width, height); } wxSize GetSizeMM() const { int w, h; DoGetSizeMM(&w, &h); return wxSize(w, h); } // coordinates conversions // ----------------------- // This group of functions does actual conversion of the input, as you'd // expect. long DeviceToLogicalX(long x) const; long DeviceToLogicalY(long y) const; long DeviceToLogicalXRel(long x) const; long DeviceToLogicalYRel(long y) const; long LogicalToDeviceX(long x) const; long LogicalToDeviceY(long y) const; long LogicalToDeviceXRel(long x) const; long LogicalToDeviceYRel(long y) const; // query DC capabilities // --------------------- virtual bool CanDrawBitmap() const = 0; virtual bool CanGetTextExtent() const = 0; // colour depth virtual int GetDepth() const = 0; // Resolution in Pixels per inch virtual wxSize GetPPI() const = 0; virtual bool Ok() const { return m_ok; } // accessors // --------- // const... const wxBrush& GetBackground() const { return m_backgroundBrush; } const wxBrush& GetBrush() const { return m_brush; } const wxFont& GetFont() const { return m_font; } const wxPen& GetPen() const { return m_pen; } const wxColour& GetTextBackground() const { return m_textBackgroundColour; } const wxColour& GetTextForeground() const { return m_textForegroundColour; } // ... and non const wxBrush& GetBackground() { return m_backgroundBrush; } wxBrush& GetBrush() { return m_brush; } wxFont& GetFont() { return m_font; } wxPen& GetPen() { return m_pen; } wxColour& GetTextBackground() { return m_textBackgroundColour; } wxColour& GetTextForeground() { return m_textForegroundColour; } virtual void SetTextForeground(const wxColour& colour) { m_textForegroundColour = colour; } virtual void SetTextBackground(const wxColour& colour) { m_textBackgroundColour = colour; } int GetMapMode() const { return m_mappingMode; } virtual void SetMapMode(int mode) = 0; virtual void GetUserScale(double *x, double *y) const { if ( x ) *x = m_userScaleX; if ( y ) *y = m_userScaleY; } virtual void SetUserScale(double x, double y) = 0; virtual void SetSystemScale(double x, double y) = 0; virtual void GetLogicalScale(double *x, double *y) { if ( x ) *x = m_logicalScaleX; if ( y ) *y = m_logicalScaleY; } virtual void SetLogicalScale(double x, double y) { m_logicalScaleX = x; m_logicalScaleY = y; } void GetLogicalOrigin(long *x, long *y) const { DoGetLogicalOrigin(x, y); } wxPoint GetLogicalOrigin() const { long x, y; DoGetLogicalOrigin(&x, &y); return wxPoint(x, y); } virtual void SetLogicalOrigin(long x, long y) = 0; void GetDeviceOrigin(long *x, long *y) const { DoGetDeviceOrigin(x, y); } wxPoint GetDeviceOrigin() const { long x, y; DoGetDeviceOrigin(&x, &y); return wxPoint(x, y); } virtual void SetDeviceOrigin(long x, long y) = 0; virtual void SetAxisOrientation(bool xLeftRight, bool yBottomUp) = 0; int GetLogicalFunction() const { return m_logicalFunction; } virtual void SetLogicalFunction(int function) = 0; // Sometimes we need to override optimization, e.g. if other software is // drawing onto our surface and we can't be sure of who's done what. // // FIXME: is this (still) used? virtual void SetOptimization(bool WXUNUSED(opt)) { } virtual bool GetOptimization() { return FALSE; } // bounding box // ------------ virtual void CalcBoundingBox(long x, long y) { if (x < m_minX) m_minX = x; if (y < m_minY) m_minY = y; if (x > m_maxX) m_maxX = x; if (y > m_maxY) m_maxY = y; } // Get the final bounding box of the PostScript or Metafile picture. long MinX() const { return m_minX; } long MaxX() const { return m_maxX; } long MinY() const { return m_minY; } long MaxY() const { return m_maxY; } // misc old functions // ------------------ #if WXWIN_COMPATIBILITY virtual void SetColourMap(const wxPalette& palette) { SetPalette(palette); } void GetTextExtent(const wxString& string, float *x, float *y, float *descent = NULL, float *externalLeading = NULL, wxFont *theFont = NULL, bool use16bit = FALSE) const ; void GetSize(float* width, float* height) const { int w, h; GetSize(& w, & h); *width = w; *height = h; } void GetSizeMM(float *width, float *height) const { long w, h; GetSizeMM(& w, & h); *width = (float) w; *height = (float) h; } #endif // WXWIN_COMPATIBILITY protected: // the pure virtual functions which should be implemented by wxDC virtual void DoFloodFill(long x, long y, const wxColour& col, int style = wxFLOOD_SURFACE) = 0; virtual bool DoGetPixel(long x, long y, wxColour *col) const = 0; virtual void DoDrawPoint(long x, long y) = 0; virtual void DoDrawLine(long x1, long y1, long x2, long y2) = 0; virtual void DoDrawArc(long x1, long y1, long x2, long y2, long xc, long yc) = 0; virtual void DoDrawEllipticArc(long x, long y, long w, long h, double sa, double ea) = 0; virtual void DoDrawRectangle(long x, long y, long width, long height) = 0; virtual void DoDrawRoundedRectangle(long x, long y, long width, long height, double radius) = 0; virtual void DoDrawEllipse(long x, long y, long width, long height) = 0; virtual void DoCrossHair(long x, long y) = 0; virtual void DoDrawIcon(const wxIcon& icon, long x, long y) = 0; virtual void DoDrawBitmap(const wxBitmap &bmp, long x, long y, bool useMask = FALSE) = 0; virtual void DoDrawText(const wxString& text, long x, long y) = 0; virtual bool DoBlit(long xdest, long ydest, long width, long height, wxDC *source, long xsrc, long ysrc, int rop = wxCOPY, bool useMask = FALSE) = 0; virtual void DoGetSize(int *width, int *height) const = 0; virtual void DoGetSizeMM(int* width, int* height) const = 0; virtual void DoDrawLines(int n, wxPoint points[], long xoffset, long yoffset) = 0; virtual void DoDrawPolygon(int n, wxPoint points[], long xoffset, long yoffset, int fillStyle = wxODDEVEN_RULE) = 0; virtual void DoSetClippingRegionAsRegion(const wxRegion& region) = 0; virtual void DoSetClippingRegion(long x, long y, long width, long height) = 0; virtual void DoGetClippingRegion(long *x, long *y, long *width, long *height) = 0; virtual void DoGetClippingBox(long *x, long *y, long *w, long *h) const { if ( m_clipping ) { if ( x ) *x = m_clipX1; if ( y ) *y = m_clipY1; if ( w ) *w = m_clipX2 - m_clipX1; if ( h ) *h = m_clipY2 - m_clipY1; } else { *x = *y = *w = *h = 0; } } virtual void DoGetLogicalOrigin(long *x, long *y) const { if ( x ) *x = m_logicalOriginX; if ( y ) *y = m_logicalOriginY; } virtual void DoGetDeviceOrigin(long *x, long *y) const { if ( x ) *x = m_deviceOriginX; if ( y ) *y = m_deviceOriginY; } virtual void DoDrawSpline(wxList *points) = 0; protected: // flags bool m_colour:1; bool m_ok:1; bool m_clipping:1; bool m_isInteractive:1; // coordinate system variables // TODO short descriptions of what exactly they are would be nice... long m_logicalOriginX, m_logicalOriginY; long m_deviceOriginX, m_deviceOriginY; double m_logicalScaleX, m_logicalScaleY; double m_userScaleX, m_userScaleY; double m_scaleX, m_scaleY; // Used by SetAxisOrientation() to invert the axes int m_signX, m_signY; // bounding and clipping boxes long m_minX, m_minY, m_maxX, m_maxY; long m_clipX1, m_clipY1, m_clipX2, m_clipY2; int m_logicalFunction; int m_backgroundMode; int m_mappingMode; // GDI objects wxPen m_pen; wxBrush m_brush; wxBrush m_backgroundBrush; wxColour m_textForegroundColour; wxColour m_textBackgroundColour; wxFont m_font; wxPalette m_palette; private: DECLARE_NO_COPY_CLASS(wxDCBase); }; // ---------------------------------------------------------------------------- // now include the declaration of wxDC class // ---------------------------------------------------------------------------- #if defined(__WXMSW__) #include "wx/msw/dc.h" #elif defined(__WXMOTIF__) #include "wx/motif/dc.h" #elif defined(__WXGTK__) #include "wx/gtk/dc.h" #elif defined(__WXQT__) #include "wx/qt/dc.h" #elif defined(__WXMAC__) #include "wx/mac/dc.h" #elif defined(__WXSTUBS__) #include "wx/stubs/dc.h" #endif #endif // _WX_DC_H_BASE_