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wxUniversal README
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==================
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2001-12-11 13:53:22 -05:00
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Welcome to wxUniversal!
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Acknowledgements: wxUniversal wouldn't have been written without the
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generous support of SciTech Software. Many thanks to Kendall Bennett and
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Tom Ryan!
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0. Introduction
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---------------
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wxUniversal is a port of wxWindows which implements the various GUI controls
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by drawing them itself (using low level wxWindows classes). Please see
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http://www.wxwindows.org/wxuniv.htm
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for more details about it.
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The advantage of wxUniversal is that you have precise control over the
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controls' appearance (it is not always possible to change all aspects of the
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native controls) and the theme support: the same program may be changed to
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look completely differently without changing a single line of its code but
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just changing the theme.
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Another advantage is that it makes writing ports of wxWindows for other
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platforms (such as OS/2, BeOS or QNX) much simpler, so it is of special
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interest to people interested in porting wxWindows to another platform.
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However, wxUniversal doesn't have a 100% native look and feel unlike the
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other wxWindows ports - this is the price to pay for the extra flexibility.
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1. Requirements and supported platforms
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---------------------------------------
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wxUniversal is used together with another wxWindows port which provides the
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"low level classes" mentioned above. Currently it can be built with wxMSW,
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wxGTK or wxX11. In any case, you should download the sources for the
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appropriate toolkit in addition to wxUniversal - in fact, you should download
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them first and then unpack wxUniversal in the same directory.
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The requirements for wxUniversal are the same as for the underlying low level
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toolkit.
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2. Installing under Win32
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-------------------------
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a) Using Visual C++ 6.0
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Simply open the src/wxUniv.dsw file in DevStudio and build it.
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b) Cygwin
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Please refer to the Unix section below
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c) Other compilers
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Unfortunately we don't have makefiles for any other compilers yet.
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Please contact us if you would like to help us with creating one for the
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compiler you use.
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Note that you can use the wxUniversal classes, wxMSW and MicroWindows (from
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Century Software) to build a different variant of wxUniversal than that
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documented here. Please see docs/univ/readme.txt for further information.
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3. Installing under Unix
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------------------------
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Please refer to the installation instructions for wxGTK or wxX11. The only
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change for wxUniversal is that you must add "--enable-universal" switch to
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the configure command line and for wxX11 even this is unnecessary, i.e. it
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is enabled by default.
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4. Running wxUniv programs
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--------------------------
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wxUniv programs all honour the standard option "--theme" which allows to
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specify the theme to be used by name. Currently there are the following
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themes:
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a) win32 -- Windows 95 look and feel
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b) metal -- based on win32 but with gradient backgrounds
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c) gtk -- GTK+ 1.x standard look and feel
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Thus, to launch a program using gtk theme you may do "./program --theme=gtk".
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It is also possible to change the default theme for all wxUniv applications
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at once by setting the environment variable WXTHEME to the theme name.
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5. Documentation and support
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----------------------------
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Please note that wxUniversal is not as mature as the other wxWindows ports
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and is currently officially in alpha stage. In particular, it is not really
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intended for the end users but rather for developers at the current stage and
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this is why we don't provide any binaries for it.
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There is no separate documentation for wxUniversal, please refer to wxWindows
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documentation instead.
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Support for wxUniversal is available from the same places as for wxWindows
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itself, namely:
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* Usenet newsgroup comp.soft-sys.wxwindows
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* Mailing lists: see http://lists.wxwindows.org/ for more information
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* WWW page: http://www.wxwindows.org/
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2001-12-18 15:25:32 -05:00
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Hope you find wxUniversal useful!
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2002-04-11 15:00:03 -04:00
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Vadim Zeitlin
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This file is accurate for the version 2.3.3 of wxUniversal. It was last
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modified on Apr 15, 2002.
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