wxWidgets/docs/univ/readme.txt

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wxUniversal README
==================
Welcome to wxUniversal!
Acknowledgements: wxUniversal wouldn't have been written without the
generous support of SciTech Software. Many thanks to Kendall Bennett and
Tom Ryan!
0. Introduction
---------------
wxUniversal is a port of wxWindows which implements the various GUI controls
by drawing them itself (using low level wxWindows classes). Please see
http://www.wxwindows.org/wxuniv.htm
for more details about it.
The advantage of wxUniversal is that you have precise control over the
controls' appearance (it is not always possible to change all aspects of the
native controls) and the theme support: the same program may be changed to
look completely differently without changing a single line of its code but
just changing the theme.
Another advantage is that it makes writing ports of wxWindows for other
platforms (such as OS/2, BeOS or QNX) much simpler, so it is of special
interest to people interested in porting wxWindows to another platform.
However, wxUniversal doesn't have a 100% native look and feel unlike the
other wxWindows ports - this is the price to pay for the extra flexibility.
1. Requirements and supported platforms
---------------------------------------
wxUniversal is used together with another wxWindows port which provides the
"low level classes" mentioned above. Currently it can be built with wxMSW,
wxGTK or wxX11. In any case, you should download the sources for the
appropriate toolkit in addition to wxUniversal - in fact, you should download
them first and then unpack wxUniversal in the same directory.
The requirments for wxUniversal are the same as for the underlying low level
toolkit.
2. Installing under Win32
-------------------------
a) Using Visual C++ 6.0
Simply open the src/wxUniv.dsw file in DevStudio and build it.
b) Cygwin
Please refer to the Unix section below
c) Other compilers
Unfortunately we don't have makefiles for any other compilers yet.
Please contact us if you would like to help us with creating one for the
compiler you use.
Note that you can use the wxUniversal classes, wxMSW and MicroWindows (from
Century Software) to build a different variant of wxUniversal than that
documented here. Please see docs/univ/readme.txt for further information.
3. Installing under Unix
------------------------
Please refer to the installation instructions for wxGTK or wxX11. The only
change for wxUniversal is that you must add "--enable-universal" switch to
the configure command line and for wxX11 even this is unnecessary, i.e. it
is enabled by default.
4. Running wxUniv programs
--------------------------
wxUniv programs all honour the standard option "--theme" which allows to
specify the theme to be used by name. Currently there are the following
themes:
a) win32 -- Windows 95 look and feel
b) metal -- based on win32 but with gradient backgrounds
c) gtk -- GTK+ 1.x standard look and feel
Thus, to launch a program using gtk theme you may do "./program --theme=gtk".
It is also possible to change the default theme for all wxUniv applications
at once by setting the environment variable WXTHEME to the theme name.
5. Documentation and support
----------------------------
Please note that wxUniversal is not as mature as the other wxWindows ports
and is currently officially in alpha stage. In particular, it is not really
intended for the end users but rather for developers at the current stage and
this is why we don't provide any binaries for it.
There is no separate documentation for wxUniversal, please refer to wxWindows
documentation instead.
Support for wxUniversal is available from the same places as for wxWindows
itself, namely:
* Usenet newsgroup comp.soft-sys.wxwindows
* Mailing lists: see http://lists.wxwindows.org/ for more information
* WWW page: http://www.wxwindows.org/
Hope you find wxUniversal useful!
Vadim Zeitlin
This file is accurate for the version 2.3.3 of wxUniversal. It was last
modified on Apr 15, 2002.