2004-03-23 12:38:49 -05:00
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/////////////////////////////////////////////////////////////////////////////
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// Name: icon.h
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// Purpose: wxIcon class
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// Author: Stefan Csomor
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// Modified by:
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// Created: 1998-01-01
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// RCS-ID: $Id$
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// Copyright: (c) Stefan Csomor
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2004-05-23 16:53:33 -04:00
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// Licence: wxWindows licence
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2004-03-23 12:38:49 -05:00
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_ICON_H_
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#define _WX_ICON_H_
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#include "wx/bitmap.h"
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// Icon
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class WXDLLEXPORT wxIcon: public wxBitmap
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{
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public:
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wxIcon();
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wxIcon(const char **data);
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wxIcon(char **data);
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wxIcon(const char bits[], int width , int height );
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wxIcon(const wxString& name, int flags = wxBITMAP_TYPE_ICON_RESOURCE,
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int desiredWidth = -1, int desiredHeight = -1);
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wxIcon(const wxIconLocation& loc)
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{
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LoadFile(loc.GetFileName(), wxBITMAP_TYPE_ICON);
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}
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~wxIcon();
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bool LoadFile(const wxString& name, wxBitmapType flags /* = wxBITMAP_TYPE_ICON_RESOURCE */ ,
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int desiredWidth /* = -1 */ , int desiredHeight = -1);
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bool LoadFile(const wxString& name ,wxBitmapType flags = wxBITMAP_TYPE_ICON_RESOURCE )
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{ return LoadFile( name , flags , -1 , -1 ) ; }
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bool operator==(const wxIcon& icon) const { return m_refData == icon.m_refData; }
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bool operator!=(const wxIcon& icon) const { return !(*this == icon); }
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// create from bitmap (which should have a mask unless it's monochrome):
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// there shouldn't be any implicit bitmap -> icon conversion (i.e. no
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// ctors, assignment operators...), but it's ok to have such function
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void CopyFromBitmap(const wxBitmap& bmp);
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DECLARE_DYNAMIC_CLASS(wxIcon)
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};
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/*
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class WXDLLEXPORT wxICONFileHandler: public wxBitmapHandler
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{
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DECLARE_DYNAMIC_CLASS(wxICONFileHandler)
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public:
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inline wxICONFileHandler()
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{
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m_name = "ICO icon file";
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m_extension = "ico";
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m_type = wxBITMAP_TYPE_ICO;
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};
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virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags,
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int desiredWidth = -1, int desiredHeight = -1);
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};
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*/
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class WXDLLEXPORT wxICONResourceHandler: public wxBitmapHandler
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{
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DECLARE_DYNAMIC_CLASS(wxICONResourceHandler)
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public:
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inline wxICONResourceHandler()
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{
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m_name = wxT("ICON resource");
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m_extension = wxEmptyString;
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m_type = wxBITMAP_TYPE_ICON_RESOURCE;
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};
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virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags,
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int desiredWidth = -1, int desiredHeight = -1);
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};
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#endif
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// _WX_ICON_H_
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