///////////////////////////////////////////////////////////////////////////// // Name: icon.h // Purpose: wxIcon class // Author: Stefan Csomor // Modified by: // Created: 1998-01-01 // RCS-ID: $Id$ // Copyright: (c) Stefan Csomor // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_ICON_H_ #define _WX_ICON_H_ #include "wx/bitmap.h" // Icon class WXDLLEXPORT wxIcon: public wxBitmap { public: wxIcon(); wxIcon(const char **data); wxIcon(char **data); wxIcon(const char bits[], int width , int height ); wxIcon(const wxString& name, int flags = wxBITMAP_TYPE_ICON_RESOURCE, int desiredWidth = -1, int desiredHeight = -1); wxIcon(const wxIconLocation& loc) { LoadFile(loc.GetFileName(), wxBITMAP_TYPE_ICON); } ~wxIcon(); bool LoadFile(const wxString& name, wxBitmapType flags /* = wxBITMAP_TYPE_ICON_RESOURCE */ , int desiredWidth /* = -1 */ , int desiredHeight = -1); bool LoadFile(const wxString& name ,wxBitmapType flags = wxBITMAP_TYPE_ICON_RESOURCE ) { return LoadFile( name , flags , -1 , -1 ) ; } bool operator==(const wxIcon& icon) const { return m_refData == icon.m_refData; } bool operator!=(const wxIcon& icon) const { return !(*this == icon); } // create from bitmap (which should have a mask unless it's monochrome): // there shouldn't be any implicit bitmap -> icon conversion (i.e. no // ctors, assignment operators...), but it's ok to have such function void CopyFromBitmap(const wxBitmap& bmp); DECLARE_DYNAMIC_CLASS(wxIcon) }; /* class WXDLLEXPORT wxICONFileHandler: public wxBitmapHandler { DECLARE_DYNAMIC_CLASS(wxICONFileHandler) public: inline wxICONFileHandler() { m_name = "ICO icon file"; m_extension = "ico"; m_type = wxBITMAP_TYPE_ICO; }; virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags, int desiredWidth = -1, int desiredHeight = -1); }; */ class WXDLLEXPORT wxICONResourceHandler: public wxBitmapHandler { DECLARE_DYNAMIC_CLASS(wxICONResourceHandler) public: inline wxICONResourceHandler() { m_name = wxT("ICON resource"); m_extension = wxEmptyString; m_type = wxBITMAP_TYPE_ICON_RESOURCE; }; virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags, int desiredWidth = -1, int desiredHeight = -1); }; #endif // _WX_ICON_H_