2000-01-06 05:22:00 -05:00
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/////////////////////////////////////////////////////////////////////////////
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// Name: samples.inc
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// Purpose: Sample configurations for Life!
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// Author: Guillermo Rodriguez Garcia, <guille@iies.es>
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// Modified by:
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// Created: Jan/2000
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// RCS-ID: $Id$
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// Copyright: (c) 2000, Guillermo Rodriguez Garcia
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// --------------------------------------------------------------------------
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// sample configurations
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// --------------------------------------------------------------------------
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/* Format:
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*
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* Name,
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* Description,
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* Width, Height,
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* Data, ('*' = alive, '.' = dead)
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* Field width, Field height, (optional, defaults to 20 x 20)
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* Wraparound (optional, defaults to TRUE)
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*
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*/
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LifeShape g_shapes[] =
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{
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LifeShape( _("Glider"),
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_("The glider is the first of a series of life forms, known "
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"as spaceships or fishes, which can travel along the game "
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"field retaining their original shape."),
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3, 3,
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".*."
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"..*"
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"***"),
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LifeShape( _("Heavyweight spaceship"),
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_("The glider is just the smaller of the spaceships; this "
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"one, known as the heavyweight spaceship or 'big fish', "
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"is the largest spaceship which can travel alone without "
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"destroying itself. Larger ones can only travel safely "
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"if they are supported by smaller spaceships."),
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7, 4,
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".....*."
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"......*"
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"*.....*"
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".******"),
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LifeShape( _("Eater"),
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_("An eater is any still life that can repair itself from "
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"some attacks. This one (bottom right), also known as "
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"'fishhook', eats gliders and fishes (spaceships) provided "
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"that they approach in a certain angle."),
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10, 10,
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".*........"
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"..*......."
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"***......."
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".........."
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".........."
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".........."
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"......**.."
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"......*.*."
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"........*."
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"........**" ),
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LifeShape( _("Dice shaker"),
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_("Oscillators have been extensively explored in Life!. "
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"The dice shaker turns around each seven tics; thus, it "
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"is an oscillator with a period of fourteen."),
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7, 6,
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".**.**."
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".**.**."
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"..*.*.."
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"*.*.*.*"
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"*.*.*.*"
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"**...**" ),
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LifeShape( _("Hertz oscillator"),
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_("The Hertz oscillator is a good example of a set of life "
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"patterns known as 'billiard tables'. A billiard table is "
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"an oscillator which is built inside a stable border. In "
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"particular, this one has a period of eight."),
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14, 11,
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".....**......."
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".....**......."
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".............."
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"**...****...**"
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"*.*.*....*.*.*"
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"..*.**...*.*.."
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"*.*.*....*.*.*"
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"**...****...**"
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".............."
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".......**....."
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".......**....." ),
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LifeShape( _("Phoenix"),
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_("A phoenix is a pattern whose cells all die in every "
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"generation, and yet lives forever. For example, this is "
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"a phoenix with period two."),
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8, 8,
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"....*..."
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"..*.*..."
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"......*."
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"**......"
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"......**"
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".*......"
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"...*.*.."
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"...*...." ),
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LifeShape( _("R-pentomino"),
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_("The R-pentomino is a methuselah - a life form which "
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"lives for hundreds of generations without stabilizing "
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"or dying. In particular, the R-Pentomino requires more "
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"than one thousand tics to reach a stable (periodic) "
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"state."),
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3, 3,
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".**"
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"**."
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".*.",
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80, 80, FALSE ),
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LifeShape( _("Thunderbird"),
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_("The thunderbird is another popular methuselah, which "
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"doesn't stabilize until the 243th generation. Note that "
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"because the initial configuration is symmetrical with "
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"respect to the vertical axis, all generations must be "
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"symmetrical as well."),
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3, 5,
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"***"
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"..."
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".*."
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".*."
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".*.",
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60, 60, FALSE ),
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LifeShape( _("Accorn"),
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_("Probably the most popular methuselah, the accorn lives "
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"for 5206 (!) generations. To see it in action, a very "
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"large game field is needed."),
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7, 3,
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".*....."
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"...*..."
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"**..***",
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150, 150, FALSE ),
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LifeShape( _("Galaxy"),
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_("One from my personal collection. It is really beautiful "
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"to see this configuration expand and shrink periodically "
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"for hundreds of tics before reaching a stable state."),
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13, 13,
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"...***......."
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"......*......"
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"......*......"
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"......*.....*"
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".....***....*"
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"....* *...*"
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".**** ****."
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"*...* *...."
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"*....***....."
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"*.....*......"
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"......*......"
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"......*......"
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".......***...",
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80, 80, FALSE )
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};
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