wxWidgets/samples/life/samples.inc

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/////////////////////////////////////////////////////////////////////////////
// Name: samples.inc
// Purpose: Sample configurations for Life!
// Author: Guillermo Rodriguez Garcia, <guille@iies.es>
// Modified by:
// Created: Jan/2000
// RCS-ID: $Id$
// Copyright: (c) 2000, Guillermo Rodriguez Garcia
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// --------------------------------------------------------------------------
// sample configurations
// --------------------------------------------------------------------------
/* Format:
*
* Name,
* Description,
* Width, Height,
* Data, ('*' = alive, '.' = dead)
* Field width, Field height, (optional, defaults to 20 x 20)
* Wraparound (optional, defaults to TRUE)
*
*/
LifeShape g_shapes[] =
{
LifeShape( _("Glider"),
_("The glider is the first of a series of life forms, known "
"as spaceships or fishes, which can travel along the game "
"field retaining their original shape."),
3, 3,
".*."
"..*"
"***"),
LifeShape( _("Heavyweight spaceship"),
_("The glider is just the smaller of the spaceships; this "
"one, known as the heavyweight spaceship or 'big fish', "
"is the largest spaceship which can travel alone without "
"destroying itself. Larger ones can only travel safely "
"if they are supported by smaller spaceships."),
7, 4,
".....*."
"......*"
"*.....*"
".******"),
LifeShape( _("Eater"),
_("An eater is any still life that can repair itself from "
"some attacks. This one (bottom right), also known as "
"'fishhook', eats gliders and fishes (spaceships) provided "
"that they approach in a certain angle."),
10, 10,
".*........"
"..*......."
"***......."
".........."
".........."
".........."
"......**.."
"......*.*."
"........*."
"........**" ),
LifeShape( _("Dice shaker"),
_("Oscillators have been extensively explored in Life!. "
"The dice shaker turns around each seven tics; thus, it "
"is an oscillator with a period of fourteen."),
7, 6,
".**.**."
".**.**."
"..*.*.."
"*.*.*.*"
"*.*.*.*"
"**...**" ),
LifeShape( _("Hertz oscillator"),
_("The Hertz oscillator is a good example of a set of life "
"patterns known as 'billiard tables'. A billiard table is "
"an oscillator which is built inside a stable border. In "
"particular, this one has a period of eight."),
14, 11,
".....**......."
".....**......."
".............."
"**...****...**"
"*.*.*....*.*.*"
"..*.**...*.*.."
"*.*.*....*.*.*"
"**...****...**"
".............."
".......**....."
".......**....." ),
LifeShape( _("Phoenix"),
_("A phoenix is a pattern whose cells all die in every "
"generatio, and yet lives forever. For example, this is "
"a phoenix with period two."),
8, 8,
"....*..."
"..*.*..."
"......*."
"**......"
"......**"
".*......"
"...*.*.."
"...*...." ),
LifeShape( _("R-pentomino"),
_("The R-pentomino is a methuselah - a life form which "
"lives for hundreds of generations without stabilizing "
"or dying. In particular, the R-Pentomino requires more "
"than one thousand tics to reach a stable (periodic) "
"state."),
3, 3,
".**"
"**."
".*.",
80, 80, FALSE ),
LifeShape( _("Thunderbird"),
_("The thunderbird is another popular methuselah, which "
"doesn't stabilize until the 243th generation. Note that "
"because the initial configuration is simmetrical with "
"respect to the vertical axis, all generations must be "
"simmetrical as well."),
3, 5,
"***"
"..."
".*."
".*."
".*.",
60, 60, FALSE ),
LifeShape( _("Accorn"),
_("Probably the most popular methuselah, the accorn lives "
"for 5206 (!) generations. To see it in action, a very "
"large game field is needed."),
7, 3,
".*....."
"...*..."
"**..***",
150, 150, FALSE ),
LifeShape( _("Galaxy"),
_("One from my personal collection. It is really beautiful "
"to see this configuration expand and shrink periodically "
"for hundreds of tics before reaching a stable state."),
13, 13,
"...***......."
"......*......"
"......*......"
"......*.....*"
".....***....*"
"....* *...*"
".**** ****."
"*...* *...."
"*....***....."
"*.....*......"
"......*......"
"......*......"
".......***...",
80, 80, FALSE )
};