///////////////////////////////////////////////////////////////////////////// // Name: samples.inc // Purpose: Sample configurations for Life! // Author: Guillermo Rodriguez Garcia, // Modified by: // Created: Jan/2000 // RCS-ID: $Id$ // Copyright: (c) 2000, Guillermo Rodriguez Garcia // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // -------------------------------------------------------------------------- // sample configurations // -------------------------------------------------------------------------- /* Format: * * Name, * Description, * Width, Height, * Data, ('*' = alive, '.' = dead) * Field width, Field height, (optional, defaults to 20 x 20) * Wraparound (optional, defaults to TRUE) * */ LifeShape g_shapes[] = { LifeShape( _("Glider"), _("The glider is the first of a series of life forms, known " "as spaceships or fishes, which can travel along the game " "field retaining their original shape."), 3, 3, ".*." "..*" "***"), LifeShape( _("Heavyweight spaceship"), _("The glider is just the smaller of the spaceships; this " "one, known as the heavyweight spaceship or 'big fish', " "is the largest spaceship which can travel alone without " "destroying itself. Larger ones can only travel safely " "if they are supported by smaller spaceships."), 7, 4, ".....*." "......*" "*.....*" ".******"), LifeShape( _("Eater"), _("An eater is any still life that can repair itself from " "some attacks. This one (bottom right), also known as " "'fishhook', eats gliders and fishes (spaceships) provided " "that they approach in a certain angle."), 10, 10, ".*........" "..*......." "***......." ".........." ".........." ".........." "......**.." "......*.*." "........*." "........**" ), LifeShape( _("Dice shaker"), _("Oscillators have been extensively explored in Life!. " "The dice shaker turns around each seven tics; thus, it " "is an oscillator with a period of fourteen."), 7, 6, ".**.**." ".**.**." "..*.*.." "*.*.*.*" "*.*.*.*" "**...**" ), LifeShape( _("Hertz oscillator"), _("The Hertz oscillator is a good example of a set of life " "patterns known as 'billiard tables'. A billiard table is " "an oscillator which is built inside a stable border. In " "particular, this one has a period of eight."), 14, 11, ".....**......." ".....**......." ".............." "**...****...**" "*.*.*....*.*.*" "..*.**...*.*.." "*.*.*....*.*.*" "**...****...**" ".............." ".......**....." ".......**....." ), LifeShape( _("Phoenix"), _("A phoenix is a pattern whose cells all die in every " "generatio, and yet lives forever. For example, this is " "a phoenix with period two."), 8, 8, "....*..." "..*.*..." "......*." "**......" "......**" ".*......" "...*.*.." "...*...." ), LifeShape( _("R-pentomino"), _("The R-pentomino is a methuselah - a life form which " "lives for hundreds of generations without stabilizing " "or dying. In particular, the R-Pentomino requires more " "than one thousand tics to reach a stable (periodic) " "state."), 3, 3, ".**" "**." ".*.", 80, 80, FALSE ), LifeShape( _("Thunderbird"), _("The thunderbird is another popular methuselah, which " "doesn't stabilize until the 243th generation. Note that " "because the initial configuration is simmetrical with " "respect to the vertical axis, all generations must be " "simmetrical as well."), 3, 5, "***" "..." ".*." ".*." ".*.", 60, 60, FALSE ), LifeShape( _("Accorn"), _("Probably the most popular methuselah, the accorn lives " "for 5206 (!) generations. To see it in action, a very " "large game field is needed."), 7, 3, ".*....." "...*..." "**..***", 150, 150, FALSE ), LifeShape( _("Galaxy"), _("One from my personal collection. It is really beautiful " "to see this configuration expand and shrink periodically " "for hundreds of tics before reaching a stable state."), 13, 13, "...***......." "......*......" "......*......" "......*.....*" ".....***....*" "....* *...*" ".**** ****." "*...* *...." "*....***....." "*.....*......" "......*......" "......*......" ".......***...", 80, 80, FALSE ) };