wxWidgets/include/wx/object.h

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/////////////////////////////////////////////////////////////////////////////
// Name: object.h
// Purpose: wxObject class, plus run-time type information macros
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart and Markus Holzem
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_OBJECTH__
#define _WX_OBJECTH__
#ifdef __GNUG__
#pragma interface "object.h"
#endif
#include "wx/defs.h"
#include "wx/memory.h"
class WXDLLEXPORT wxObject;
#if wxUSE_DYNAMIC_CLASSES
// #ifdef __GNUWIN32__
#ifdef GetClassName
#undef GetClassName
#endif
#ifdef GetClassInfo
#undef GetClassInfo
#endif
// #endif
class WXDLLEXPORT wxClassInfo;
class WXDLLEXPORT wxInputStream;
class WXDLLEXPORT wxOutputStream;
class WXDLLEXPORT wxObjectInputStream;
class WXDLLEXPORT wxObjectOutputStream;
class WXDLLEXPORT wxHashTable;
class WXDLLEXPORT wxObject_Serialize;
#if wxUSE_STD_IOSTREAM && (defined(__WXDEBUG__) || wxUSE_DEBUG_CONTEXT)
#include "wx/ioswrap.h"
#endif
/*
* Dynamic object system declarations
*/
typedef wxObject * (*wxObjectConstructorFn) (void);
class WXDLLEXPORT wxClassInfo
{
public:
wxClassInfo(const wxChar *cName,
const wxChar *baseName1,
const wxChar *baseName2,
int sz,
wxObjectConstructorFn fn);
wxObject *CreateObject(void);
const wxChar *GetClassName() const { return m_className; }
const wxChar *GetBaseClassName1() const { return m_baseClassName1; }
const wxChar *GetBaseClassName2() const { return m_baseClassName2; }
const wxClassInfo* GetBaseClass1() const { return m_baseInfo1; }
const wxClassInfo* GetBaseClass2() const { return m_baseInfo2; }
int GetSize() const { return m_objectSize; }
wxObjectConstructorFn GetConstructor() const { return m_objectConstructor; }
static const wxClassInfo* GetFirst() { return sm_first; }
const wxClassInfo* GetNext() const { return m_next; }
bool IsKindOf(const wxClassInfo *info) const;
static wxClassInfo *FindClass(const wxChar *c);
// Initializes parent pointers and hash table for fast searching.
static void InitializeClasses();
// Cleans up hash table used for fast searching.
static void CleanUpClasses();
public:
const wxChar* m_className;
const wxChar* m_baseClassName1;
const wxChar* m_baseClassName2;
int m_objectSize;
wxObjectConstructorFn m_objectConstructor;
// Pointers to base wxClassInfos: set in InitializeClasses
const wxClassInfo* m_baseInfo1;
const wxClassInfo* m_baseInfo2;
// class info object live in a linked list: pointers to its head and the
// next element in it
static wxClassInfo* sm_first;
wxClassInfo* m_next;
static wxHashTable* sm_classTable;
};
WXDLLEXPORT wxObject* wxCreateDynamicObject(const wxChar *name);
#if wxUSE_SERIAL
WXDLLEXPORT wxObject* wxCreateStoredObject( wxInputStream& stream );
#endif
#define DECLARE_DYNAMIC_CLASS(name) \
public:\
static wxClassInfo sm_class##name;\
wxClassInfo *GetClassInfo() const \
{ return &name::sm_class##name; }
#define DECLARE_ABSTRACT_CLASS(name) DECLARE_DYNAMIC_CLASS(name)
#define DECLARE_CLASS(name) DECLARE_DYNAMIC_CLASS(name)
//////
////// for concrete classes
//////
// Single inheritance with one base class
#define IMPLEMENT_DYNAMIC_CLASS(name, basename) \
wxObject* WXDLLEXPORT_CTORFN wxConstructorFor##name(void) \
{ return new name; }\
wxClassInfo name::sm_class##name((wxChar *) wxT(#name), (wxChar *) wxT(#basename), (wxChar *) NULL, (int) sizeof(name), (wxObjectConstructorFn) wxConstructorFor##name);
// Multiple inheritance with two base classes
#define IMPLEMENT_DYNAMIC_CLASS2(name, basename1, basename2) \
wxObject* WXDLLEXPORT_CTORFN wxConstructorFor##name(void) \
{ return new name; }\
wxClassInfo name::sm_class##name((wxChar *) wxT(#name), (wxChar *) wxT(#basename1), (wxChar *) wxT(#basename2), (int) sizeof(name), (wxObjectConstructorFn) wxConstructorFor##name);
//////
////// for abstract classes
//////
// Single inheritance with one base class
#define IMPLEMENT_ABSTRACT_CLASS(name, basename) \
wxClassInfo name::sm_class##name((wxChar *) wxT(#name), (wxChar *) wxT(#basename), \
(wxChar *) NULL, (int) sizeof(name), (wxObjectConstructorFn) NULL);
// Multiple inheritance with two base classes
#define IMPLEMENT_ABSTRACT_CLASS2(name, basename1, basename2) \
wxClassInfo name::sm_class##name((wxChar *) wxT(#name), (wxChar *) wxT(#basename1), \
(wxChar *) wxT(#basename2), (int) sizeof(name), (wxObjectConstructorFn) NULL);
#define IMPLEMENT_CLASS IMPLEMENT_ABSTRACT_CLASS
#define IMPLEMENT_CLASS2 IMPLEMENT_ABSTRACT_CLASS2
#define CLASSINFO(name) (&name::sm_class##name)
#else // !wxUSE_DYNAMIC_CLASSES
// No dynamic class system: so stub out the macros
#define DECLARE_DYNAMIC_CLASS(name)
#define DECLARE_ABSTRACT_CLASS(name)
#define DECLARE_CLASS(name)
#define IMPLEMENT_DYNAMIC_CLASS(name, basename)
#define IMPLEMENT_DYNAMIC_CLASS2(name, basename1, basename2)
#define IMPLEMENT_ABSTRACT_CLASS(name, basename)
#define IMPLEMENT_ABSTRACT_CLASS2(name, basename1, basename2)
#define IMPLEMENT_CLASS IMPLEMENT_ABSTRACT_CLASS
#define IMPLEMENT_CLASS2 IMPLEMENT_ABSTRACT_CLASS2
#endif // wxUSE_DYNAMIC_CLASSES/!wxUSE_DYNAMIC_CLASSES
#define wxIS_KIND_OF(obj, className) obj->IsKindOf(&className::sm_class##className)
// Just seems a bit nicer-looking (pretend it's not a macro)
#define wxIsKindOf(obj, className) obj->IsKindOf(&className::sm_class##className)
// to be replaced by dynamic_cast<> in the future
#define wxDynamicCast(obj, className) \
((obj) && ((obj)->IsKindOf(&className::sm_class##className)) \
? (className *)(obj) \
: (className *)0)
#define wxConstCast(obj, className) ((className *)(obj))
#ifdef __WXDEBUG__
inline void wxCheckCast(void *ptr)
{
wxASSERT_MSG( ptr, _T("wxStaticCast() used incorrectly") );
}
#define wxStaticCast(obj, className) \
(wxCheckCast(wxDynamicCast(obj, className)), ((className *)(obj)))
#else // !Debug
#define wxStaticCast(obj, className) ((className *)(obj))
#endif // Debug/!Debug
// Unfortunately Borland seems to need this include.
#ifdef __BORLANDC__
#if wxUSE_IOSTREAMH
#include <iostream.h>
#else
#include <iostream>
#endif
#endif
class WXDLLEXPORT wxObjectRefData;
class WXDLLEXPORT wxObject
{
public:
// This is equivalent to using the macro DECLARE_ABSTRACT_CLASS
static wxClassInfo sm_classwxObject;
wxObject(void);
virtual ~wxObject(void);
virtual wxClassInfo *GetClassInfo(void) const { return &sm_classwxObject; }
wxObject *Clone(void) const;
virtual void CopyObject(wxObject& object_dest) const;
bool IsKindOf(wxClassInfo *info) const;
#if defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING
void * operator new (size_t size, wxChar * fileName = NULL, int lineNum = 0);
void operator delete (void * buf);
// VC++ 6.0
#if defined(__VISUALC__) && (__VISUALC__ >= 1200)
void operator delete(void *buf, wxChar*, int);
#endif
// Causes problems for VC++
#if wxUSE_ARRAY_MEMORY_OPERATORS && !defined(__VISUALC__) && !defined( __MWERKS__)
void * operator new[] (size_t size, wxChar * fileName = NULL, int lineNum = 0);
void operator delete[] (void * buf);
#endif
#ifdef __MWERKS__
void * operator new[] (size_t size, wxChar * fileName , int lineNum = 0);
void * operator new[] (size_t size) { return operator new[] ( size , NULL , 0 ) ; }
void operator delete[] (void * buf);
#endif
#endif // Debug & memory tracing
#if wxUSE_STD_IOSTREAM && (defined(__WXDEBUG__) || wxUSE_DEBUG_CONTEXT)
virtual void Dump(ostream& str);
#endif
#if wxUSE_SERIAL
virtual void StoreObject( wxObjectOutputStream &stream );
virtual void LoadObject( wxObjectInputStream &stream );
#endif
// make a 'clone' of the object
void Ref(const wxObject& clone);
// destroy a reference
void UnRef(void);
inline wxObjectRefData *GetRefData(void) const { return m_refData; }
inline void SetRefData(wxObjectRefData *data) { m_refData = data; }
protected:
wxObjectRefData* m_refData;
#if wxUSE_SERIAL
wxObject_Serialize* m_serialObj;
#endif
};
/*
* wxObjectData
*/
class WXDLLEXPORT wxObjectRefData {
friend class wxObject;
public:
wxObjectRefData(void);
virtual ~wxObjectRefData(void);
inline int GetRefCount(void) const { return m_count; }
private:
int m_count;
};
#ifdef __WXDEBUG__
#ifndef WXDEBUG_NEW
#define WXDEBUG_NEW new(__TFILE__,__LINE__)
#endif
#else
#define WXDEBUG_NEW new
#endif
// Redefine new to be the debugging version. This doesn't
// work with all compilers, in which case you need to
// use WXDEBUG_NEW explicitly if you wish to use the debugging version.
#if defined(__WXDEBUG__) && wxUSE_GLOBAL_MEMORY_OPERATORS && wxUSE_DEBUG_NEW_ALWAYS
#define new new(__TFILE__,__LINE__)
#endif
#endif
// _WX_OBJECTH__