wxWidgets/include/wx/unix/gsockunx.h

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/* -------------------------------------------------------------------------
* Project: GSocket (Generic Socket) for WX
* Name: gsockunx.h
* Copyright: (c) Guilhem Lavaux
* Licence: wxWindows Licence
* Purpose: GSocket Unix header
* CVSID: $Id$
* -------------------------------------------------------------------------
*/
#ifndef _WX_UNIX_GSOCKUNX_H_
#define _WX_UNIX_GSOCKUNX_H_
class wxGSocketIOHandler;
class GSocket : public GSocketBase
{
public:
GSocket(wxSocketBase& wxsocket);
virtual ~GSocket();
virtual void Shutdown();
virtual GSocket *WaitConnection(wxSocketBase& wxsocket);
GSocketError SetServer();
bool SetReusable();
bool SetBroadcast();
bool DontDoBind();
GSocketError Connect(GSocketStream stream);
GSocketError SetNonOriented();
int Read(char *buffer, int size);
int Write(const char *buffer, int size);
void SetNonBlocking(bool non_block);
GSocketError WXDLLIMPEXP_NET GetError();
GSocketError GetSockOpt(int level, int optname, void *optval, int *optlen);
GSocketError SetSockOpt(int level, int optname,
const void *optval, int optlen);
//attach or detach from main loop
void Notify(bool flag);
void Detected_Read();
void Detected_Write();
private:
// enable or disable notifications for socket input/output events but only
// if m_use_events is true; do nothing otherwise
void EnableEvents()
{
if ( m_use_events )
DoEnableEvents(true);
}
void DisableEvents()
{
if ( m_use_events )
DoEnableEvents(false);
}
// really enable or disable socket input/output events, regardless of
// m_use_events value
void DoEnableEvents(bool enable);
// enable or disable events for the given event if m_use_events; do nothing
// otherwise
//
// notice that these functions also update m_detected: EnableEvent() clears
// the corresponding bit in it and DisableEvent() sets it
void EnableEvent(GSocketEvent event);
void DisableEvent(GSocketEvent event);
GSocketError Input_Timeout();
GSocketError Output_Timeout();
int Recv_Stream(char *buffer, int size);
int Recv_Dgram(char *buffer, int size);
int Send_Stream(const char *buffer, int size);
int Send_Dgram(const char *buffer, int size);
public:
/* DFE: We can't protect these data member until the GUI code is updated */
/* protected: */
wxGSocketIOHandler *m_handler;
// true if socket should fire events
bool m_use_events;
// pointer for storing extra (usually GUI-specific) data
void *m_gui_dependent;
private:
// notify the associated wxSocket about a change in socket state and shut
// down the socket if the event is GSOCK_LOST
void OnStateChange(GSocketEvent event);
};
// A version of GSocketManager which uses FDs for socket IO
//
// This class uses GSocket::m_gui_dependent field to store the 2 (for input and
// output) FDs associated with the socket.
class GSocketFDBasedManager : public GSocketManager
{
public:
// no special initialization/cleanup needed when using FDs
virtual bool OnInit() { return true; }
virtual void OnExit() { }
// allocate/free the storage we need
virtual bool Init_Socket(GSocket *socket)
{
socket->m_gui_dependent = malloc(sizeof(int)*2);
int * const fds = static_cast<int *>(socket->m_gui_dependent);
fds[0] = -1;
fds[1] = -1;
return true;
}
virtual void Close_Socket(GSocket *socket)
{
Uninstall_Callback(socket, GSOCK_INPUT);
Uninstall_Callback(socket, GSOCK_OUTPUT);
close(socket->m_fd);
}
virtual void Destroy_Socket(GSocket *socket)
{
free(socket->m_gui_dependent);
}
protected:
// identifies either input or output direction
//
// NB: the values of this enum shouldn't change
enum SocketDir
{
FD_INPUT,
FD_OUTPUT
};
// get the FD index corresponding to the given GSocketEvent
SocketDir GetDirForEvent(GSocket *socket, GSocketEvent event)
{
switch ( event )
{
default:
wxFAIL_MSG( "unexpected socket event" );
// fall through
case GSOCK_LOST:
// fall through
case GSOCK_INPUT:
return FD_INPUT;
case GSOCK_OUTPUT:
return FD_OUTPUT;
case GSOCK_CONNECTION:
// FIXME: explain this?
return socket->m_server ? FD_INPUT : FD_OUTPUT;
}
}
// access the FDs we store
int& FD(GSocket *socket, SocketDir d)
{
return static_cast<int *>(socket->m_gui_dependent)[d];
}
};
// Common base class for all ports using X11-like (and hence implemented in
// X11, Motif and GTK) AddInput() and RemoveInput() functions
class GSocketInputBasedManager : public GSocketFDBasedManager
{
public:
virtual void Install_Callback(GSocket *socket, GSocketEvent event)
{
wxCHECK_RET( socket->m_fd != -1,
"shouldn't be called on invalid socket" );
const SocketDir d = GetDirForEvent(socket, event);
int& fd = FD(socket, d);
if ( fd != -1 )
RemoveInput(fd);
fd = AddInput(socket, d);
}
virtual void Uninstall_Callback(GSocket *socket, GSocketEvent event)
{
const SocketDir d = GetDirForEvent(socket, event);
int& fd = FD(socket, d);
if ( fd != -1 )
{
RemoveInput(fd);
fd = -1;
}
}
private:
// these functions map directly to XtAdd/RemoveInput() or
// gdk_input_add/remove()
virtual int AddInput(GSocket *socket, SocketDir d) = 0;
virtual void RemoveInput(int fd) = 0;
};
#endif /* _WX_UNIX_GSOCKUNX_H_ */