/* ------------------------------------------------------------------------- * Project: GSocket (Generic Socket) for WX * Name: gsockunx.h * Copyright: (c) Guilhem Lavaux * Licence: wxWindows Licence * Purpose: GSocket Unix header * CVSID: $Id$ * ------------------------------------------------------------------------- */ #ifndef _WX_UNIX_GSOCKUNX_H_ #define _WX_UNIX_GSOCKUNX_H_ class wxGSocketIOHandler; class GSocket : public GSocketBase { public: GSocket(wxSocketBase& wxsocket); virtual ~GSocket(); virtual void Shutdown(); virtual GSocket *WaitConnection(wxSocketBase& wxsocket); GSocketError SetServer(); bool SetReusable(); bool SetBroadcast(); bool DontDoBind(); GSocketError Connect(GSocketStream stream); GSocketError SetNonOriented(); int Read(char *buffer, int size); int Write(const char *buffer, int size); void SetNonBlocking(bool non_block); GSocketError WXDLLIMPEXP_NET GetError(); GSocketError GetSockOpt(int level, int optname, void *optval, int *optlen); GSocketError SetSockOpt(int level, int optname, const void *optval, int optlen); //attach or detach from main loop void Notify(bool flag); void Detected_Read(); void Detected_Write(); private: // enable or disable notifications for socket input/output events but only // if m_use_events is true; do nothing otherwise void EnableEvents() { if ( m_use_events ) DoEnableEvents(true); } void DisableEvents() { if ( m_use_events ) DoEnableEvents(false); } // really enable or disable socket input/output events, regardless of // m_use_events value void DoEnableEvents(bool enable); // enable or disable events for the given event if m_use_events; do nothing // otherwise // // notice that these functions also update m_detected: EnableEvent() clears // the corresponding bit in it and DisableEvent() sets it void EnableEvent(GSocketEvent event); void DisableEvent(GSocketEvent event); GSocketError Input_Timeout(); GSocketError Output_Timeout(); int Recv_Stream(char *buffer, int size); int Recv_Dgram(char *buffer, int size); int Send_Stream(const char *buffer, int size); int Send_Dgram(const char *buffer, int size); public: /* DFE: We can't protect these data member until the GUI code is updated */ /* protected: */ wxGSocketIOHandler *m_handler; // true if socket should fire events bool m_use_events; // pointer for storing extra (usually GUI-specific) data void *m_gui_dependent; private: // notify the associated wxSocket about a change in socket state and shut // down the socket if the event is GSOCK_LOST void OnStateChange(GSocketEvent event); }; // A version of GSocketManager which uses FDs for socket IO // // This class uses GSocket::m_gui_dependent field to store the 2 (for input and // output) FDs associated with the socket. class GSocketFDBasedManager : public GSocketManager { public: // no special initialization/cleanup needed when using FDs virtual bool OnInit() { return true; } virtual void OnExit() { } // allocate/free the storage we need virtual bool Init_Socket(GSocket *socket) { socket->m_gui_dependent = malloc(sizeof(int)*2); int * const fds = static_cast(socket->m_gui_dependent); fds[0] = -1; fds[1] = -1; return true; } virtual void Close_Socket(GSocket *socket) { Uninstall_Callback(socket, GSOCK_INPUT); Uninstall_Callback(socket, GSOCK_OUTPUT); close(socket->m_fd); } virtual void Destroy_Socket(GSocket *socket) { free(socket->m_gui_dependent); } protected: // identifies either input or output direction // // NB: the values of this enum shouldn't change enum SocketDir { FD_INPUT, FD_OUTPUT }; // get the FD index corresponding to the given GSocketEvent SocketDir GetDirForEvent(GSocket *socket, GSocketEvent event) { switch ( event ) { default: wxFAIL_MSG( "unexpected socket event" ); // fall through case GSOCK_LOST: // fall through case GSOCK_INPUT: return FD_INPUT; case GSOCK_OUTPUT: return FD_OUTPUT; case GSOCK_CONNECTION: // FIXME: explain this? return socket->m_server ? FD_INPUT : FD_OUTPUT; } } // access the FDs we store int& FD(GSocket *socket, SocketDir d) { return static_cast(socket->m_gui_dependent)[d]; } }; // Common base class for all ports using X11-like (and hence implemented in // X11, Motif and GTK) AddInput() and RemoveInput() functions class GSocketInputBasedManager : public GSocketFDBasedManager { public: virtual void Install_Callback(GSocket *socket, GSocketEvent event) { wxCHECK_RET( socket->m_fd != -1, "shouldn't be called on invalid socket" ); const SocketDir d = GetDirForEvent(socket, event); int& fd = FD(socket, d); if ( fd != -1 ) RemoveInput(fd); fd = AddInput(socket, d); } virtual void Uninstall_Callback(GSocket *socket, GSocketEvent event) { const SocketDir d = GetDirForEvent(socket, event); int& fd = FD(socket, d); if ( fd != -1 ) { RemoveInput(fd); fd = -1; } } private: // these functions map directly to XtAdd/RemoveInput() or // gdk_input_add/remove() virtual int AddInput(GSocket *socket, SocketDir d) = 0; virtual void RemoveInput(int fd) = 0; }; #endif /* _WX_UNIX_GSOCKUNX_H_ */