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/////////////////////////////////////////////////////////////////////////////
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// Name: control.h
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// Purpose: documentation for wxControl class
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxControl
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@wxheader{control.h}
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This is the base class for a control or "widget''.
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A control is generally a small window which processes user input and/or
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displays one or more item of data.
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@library{wxcore}
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@category{ctrl}
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@appearance{control.png}
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@seealso
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wxValidator
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*/
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class wxControl : public wxWindow
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{
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public:
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/**
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Simulates the effect of the user issuing a command to the item. See
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wxCommandEvent.
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*/
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void Command(wxCommandEvent& event);
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/**
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Returns the control's text.
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Note that the returned string contains the mnemonics (@c characters) if
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any, use GetLabelText() if they are
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undesired.
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*/
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wxString GetLabel() const;
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//@{
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/**
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Returns the control's label, or the given @a label string for the static
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version, without the mnemonics characters.
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*/
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const wxString GetLabelText();
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const static wxString GetLabelText(const wxString& label);
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//@}
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/**
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Sets the item's text.
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The @c characters in the @a label are special and indicate that the
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following character is a mnemonic for this control and can be used to activate
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it from the keyboard (typically by using @e Alt key in combination with
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it). To insert a literal ampersand character, you need to double it, i.e. use
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@c "".
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*/
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void SetLabel(const wxString& label);
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};
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