wxWidgets/interface/control.h

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/////////////////////////////////////////////////////////////////////////////
// Name: control.h
// Purpose: documentation for wxControl class
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
/**
@class wxControl
@wxheader{control.h}
This is the base class for a control or "widget''.
A control is generally a small window which processes user input and/or
displays one or more item of data.
@library{wxcore}
@category{ctrl}
@appearance{control.png}
@seealso
wxValidator
*/
class wxControl : public wxWindow
{
public:
/**
Simulates the effect of the user issuing a command to the item. See
wxCommandEvent.
*/
void Command(wxCommandEvent& event);
/**
Returns the control's text.
Note that the returned string contains the mnemonics (@c characters) if
any, use GetLabelText() if they are
undesired.
*/
wxString GetLabel();
//@{
/**
Returns the control's label, or the given @e label string for the static
version, without the mnemonics characters.
*/
const wxString GetLabelText();
static wxString GetLabelText(const wxString& label);
//@}
/**
Sets the item's text.
The @c characters in the @e label are special and indicate that the
following character is a mnemonic for this control and can be used to activate
it from the keyboard (typically by using @e Alt key in combination with
it). To insert a literal ampersand character, you need to double it, i.e. use
@c "".
*/
void SetLabel(const wxString& label);
};