136 lines
4.6 KiB
TeX
136 lines
4.6 KiB
TeX
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% encconv.h at 30/Dec/99 18:45:16
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\section{\class{wxEncodingConverter}}\label{wxencodingconverter}
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This class is capable of converting strings between any two
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8bit encodings/charsets. It can also convert from/to Unicode (but only
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if you compiled wxWindows with wxUSE_UNICODE set to 1).
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\wxheading{Derived from}
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\helpref{wxObject}{wxobject}
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\latexignore{\rtfignore{\wxheading{Members}}}
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\membersection{wxEncodingConverter::wxEncodingConverter}\label{wxencodingconverterwxencodingconverter}
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\func{}{wxEncodingConverter}{\void}
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Constructor.
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\membersection{wxEncodingConverter::Init}\label{wxencodingconverterinit}
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\func{bool}{Init}{\param{wxFontEncoding }{input\_enc}, \param{wxFontEncoding }{output\_enc}, \param{int }{method = wxCONVERT\_STRICT}}
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Initialize convertion. Both output or input encoding may
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be wxFONTENCODING\_UNICODE, but only if wxUSE\_ENCODING is set to 1.
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All subsequent calls to \helpref{Convert()}{wxencodingconverterconvert}
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will interpret it's argument
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as a string in {\it input\_enc} encoding and will output string in
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{\it output\_enc} encoding.
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You must call this method before calling Convert. You may call
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it more than once in order to switch to another conversion.
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{\it Method} affects behaviour of Convert() in case input character
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cannot be converted because it does not exist in output encoding:
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\begin{twocollist}
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\twocolitem{{\bf wxCONVERT\_STRICT}}{follow behaviour of GNU Recode -
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just copy unconvertable characters to output and don't change them
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(its integer value will stay the same)}
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\twocolitem{{\bf wxCONVERT\_SUBSTITUTE}}{try some (lossy) substitutions
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- e.g. replace unconvertable latin capitals with acute by ordinary
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capitals, replace en-dash or em-dash by '-' etc.}
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\end{twocollist}
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Both modes gurantee that output string will have same length
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as input string.
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\wxheading{Return value}
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FALSE if given conversion is impossible, TRUE otherwise
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(conversion may be impossible either if you try to convert
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to Unicode with non-Unicode build of wxWindows or if input
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or output encoding is not supported.)
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\membersection{wxEncodingConverter::Convert}\label{wxencodingconverterconvert}
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\func{wxString}{Convert}{\param{const wxString\& }{input}}
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\func{void}{Convert}{\param{const wxChar* }{input}, \param{wxChar* }{output}}
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\func{void}{Convert}{\param{wxChar* }{str}}
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Convert input string according to settings passed to \helpref{Init}{wxencodingconverterinit}.
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Note that you must call Init before using Convert!
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\membersection{wxEncodingConverter::GetPlatformEquivalents}\label{wxencodingconvertergetplatformequivalents}
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\func{wxFontEncodingArray}{GetPlatformEquivalents}{\param{wxFontEncoding }{enc}, \param{int }{platform = wxPLATFORM\_CURRENT}}
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Return equivalents for given font that are used
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under given platform. Supported platforms:
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\begin{itemize}
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\item wxPLATFORM\_UNIX
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\item wxPLATFORM\_WINDOWS
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\item wxPLATFORM\_OS2
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\item wxPLATFORM\_MAC
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\item wxPLATFORM\_CURRENT
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\end{itemize}
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wxPLATFORM\_CURRENT means the plaform this binary was compiled for.
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Examples:
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\begin{verbatim}
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current platform enc returned value
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----------------------------------------------
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unix CP1250 {ISO8859_2}
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unix ISO8859_2 {ISO8859_2}
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windows ISO8859_2 {CP1250}
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unix CP1252 {ISO8859_1,ISO8859_15}
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\end{verbatim}
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Equivalence is defined in terms of convertibility:
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2 encodings are equivalent if you can convert text between
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then without loosing information (it may - and will - happen
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that you loose special chars like quotation marks or em-dashes
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but you shouldn't loose any diacritics and language-specific
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characters when converting between equivalent encodings).
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Remember that this function does {\bf NOT} check for presence of
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fonts in system. It only tells you what are most suitable
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encodings. (It usually returns only one encoding.)
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\wxheading{Notes}
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\begin{itemize}
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\item Note that argument {\it enc} itself may be present in returned array!
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(So that you can - as a side effect - detect whether the
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encoding is native for this platform or not.)
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\item helpref{Convert}{wxencodingconverterconvert} is not limited to
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converting between equivalent encodings, it can convert between arbitrary
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two encodings!
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\end{itemize}
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\membersection{wxEncodingConverter::GetAllEquivalents}\label{wxencodingconvertergetallequivalents}
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\func{wxFontEncodingArray}{GetAllEquivalents}{\param{wxFontEncoding }{enc}}
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Similar to
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\helpref{GetPlatformEquivalents}{wxencodingconvertergetplatformequivalents},
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but this one will return ALL
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equivalent encodings, regardless the platform, and including itself.
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