% % automatically generated by HelpGen from % encconv.h at 30/Dec/99 18:45:16 % \section{\class{wxEncodingConverter}}\label{wxencodingconverter} This class is capable of converting strings between any two 8bit encodings/charsets. It can also convert from/to Unicode (but only if you compiled wxWindows with wxUSE_UNICODE set to 1). \wxheading{Derived from} \helpref{wxObject}{wxobject} \latexignore{\rtfignore{\wxheading{Members}}} \membersection{wxEncodingConverter::wxEncodingConverter}\label{wxencodingconverterwxencodingconverter} \func{}{wxEncodingConverter}{\void} Constructor. \membersection{wxEncodingConverter::Init}\label{wxencodingconverterinit} \func{bool}{Init}{\param{wxFontEncoding }{input\_enc}, \param{wxFontEncoding }{output\_enc}, \param{int }{method = wxCONVERT\_STRICT}} Initialize convertion. Both output or input encoding may be wxFONTENCODING\_UNICODE, but only if wxUSE\_ENCODING is set to 1. All subsequent calls to \helpref{Convert()}{wxencodingconverterconvert} will interpret it's argument as a string in {\it input\_enc} encoding and will output string in {\it output\_enc} encoding. You must call this method before calling Convert. You may call it more than once in order to switch to another conversion. {\it Method} affects behaviour of Convert() in case input character cannot be converted because it does not exist in output encoding: \begin{twocollist} \twocolitem{{\bf wxCONVERT\_STRICT}}{follow behaviour of GNU Recode - just copy unconvertable characters to output and don't change them (its integer value will stay the same)} \twocolitem{{\bf wxCONVERT\_SUBSTITUTE}}{try some (lossy) substitutions - e.g. replace unconvertable latin capitals with acute by ordinary capitals, replace en-dash or em-dash by '-' etc.} \end{twocollist} Both modes gurantee that output string will have same length as input string. \wxheading{Return value} FALSE if given conversion is impossible, TRUE otherwise (conversion may be impossible either if you try to convert to Unicode with non-Unicode build of wxWindows or if input or output encoding is not supported.) \membersection{wxEncodingConverter::Convert}\label{wxencodingconverterconvert} \func{wxString}{Convert}{\param{const wxString\& }{input}} \func{void}{Convert}{\param{const wxChar* }{input}, \param{wxChar* }{output}} \func{void}{Convert}{\param{wxChar* }{str}} Convert input string according to settings passed to \helpref{Init}{wxencodingconverterinit}. Note that you must call Init before using Convert! \membersection{wxEncodingConverter::GetPlatformEquivalents}\label{wxencodingconvertergetplatformequivalents} \func{wxFontEncodingArray}{GetPlatformEquivalents}{\param{wxFontEncoding }{enc}, \param{int }{platform = wxPLATFORM\_CURRENT}} Return equivalents for given font that are used under given platform. Supported platforms: \begin{itemize} \item wxPLATFORM\_UNIX \item wxPLATFORM\_WINDOWS \item wxPLATFORM\_OS2 \item wxPLATFORM\_MAC \item wxPLATFORM\_CURRENT \end{itemize} wxPLATFORM\_CURRENT means the plaform this binary was compiled for. Examples: \begin{verbatim} current platform enc returned value ---------------------------------------------- unix CP1250 {ISO8859_2} unix ISO8859_2 {ISO8859_2} windows ISO8859_2 {CP1250} unix CP1252 {ISO8859_1,ISO8859_15} \end{verbatim} Equivalence is defined in terms of convertibility: 2 encodings are equivalent if you can convert text between then without loosing information (it may - and will - happen that you loose special chars like quotation marks or em-dashes but you shouldn't loose any diacritics and language-specific characters when converting between equivalent encodings). Remember that this function does {\bf NOT} check for presence of fonts in system. It only tells you what are most suitable encodings. (It usually returns only one encoding.) \wxheading{Notes} \begin{itemize} \item Note that argument {\it enc} itself may be present in returned array! (So that you can - as a side effect - detect whether the encoding is native for this platform or not.) \item helpref{Convert}{wxencodingconverterconvert} is not limited to converting between equivalent encodings, it can convert between arbitrary two encodings! \end{itemize} \membersection{wxEncodingConverter::GetAllEquivalents}\label{wxencodingconvertergetallequivalents} \func{wxFontEncodingArray}{GetAllEquivalents}{\param{wxFontEncoding }{enc}} Similar to \helpref{GetPlatformEquivalents}{wxencodingconvertergetplatformequivalents}, but this one will return ALL equivalent encodings, regardless the platform, and including itself.