2008-03-08 08:52:38 -05:00
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/////////////////////////////////////////////////////////////////////////////
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// Name: control.h
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2008-03-10 11:24:38 -04:00
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// Purpose: interface of wxControl
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxControl
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2008-03-08 09:43:31 -05:00
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2008-04-01 09:59:28 -04:00
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This is the base class for a control or "widget".
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2008-03-08 09:43:31 -05:00
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2008-03-08 08:52:38 -05:00
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A control is generally a small window which processes user input and/or
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displays one or more item of data.
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2008-03-08 09:43:31 -05:00
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2008-03-08 08:52:38 -05:00
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@library{wxcore}
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@category{ctrl}
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2008-03-08 09:43:31 -05:00
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2008-03-10 11:24:38 -04:00
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@see wxValidator
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*/
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class wxControl : public wxWindow
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{
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public:
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/**
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Simulates the effect of the user issuing a command to the item.
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@see wxCommandEvent
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*/
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void Command(wxCommandEvent& event);
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/**
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Returns the control's text.
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@note The returned string contains mnemonics ("&" characters) if it has
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any, use GetLabelText() if they are undesired.
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*/
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2008-03-09 12:24:26 -04:00
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wxString GetLabel() const;
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/**
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Returns the control's label without mnemonics.
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*/
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const wxString GetLabelText();
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/**
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Returns the given @a label string without mnemonics.
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*/
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static wxString GetLabelText(const wxString& label);
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/**
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Sets the item's text.
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Any "&" characters in the @a label are special and indicate that the
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following character is a mnemonic for this control and can be used to
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activate it from the keyboard (typically by using @e Alt key in
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combination with it). To insert a literal ampersand character, you need
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to double it, i.e. use "&&".
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*/
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void SetLabel(const wxString& label);
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};
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2008-03-10 11:24:38 -04:00
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