2008-03-08 08:52:38 -05:00
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/////////////////////////////////////////////////////////////////////////////
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// Name: control.h
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// Purpose: interface of wxControl
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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2008-12-28 16:16:00 -05:00
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/**
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The different ellipsization modes supported by the
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wxControl::Ellipsize function.
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*/
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enum wxEllipsizeMode
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{
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wxELLIPSIZE_START,
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wxELLIPSIZE_MIDDLE,
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wxELLIPSIZE_END
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};
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/**
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@class wxControl
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This is the base class for a control or "widget".
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A control is generally a small window which processes user input and/or
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displays one or more item of data.
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@library{wxcore}
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@category{ctrl}
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@see wxValidator
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*/
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class wxControl : public wxWindow
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{
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public:
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/**
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Simulates the effect of the user issuing a command to the item.
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@see wxCommandEvent
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*/
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virtual void Command(wxCommandEvent& event);
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/**
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Replaces parts of the @a label string with ellipsis, if needed, so
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that it doesn't exceed @a maxWidth.
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@param label
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The string to ellipsize
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@param dc
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The DC used to retrieve the character widths through the
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wxDC::GetPartialTextExtents() function.
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@param mode
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The ellipsization modes. See ::wxEllipsizeMode.
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@param maxWidth
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The maximum width of the returned string in pixels.
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*/
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static wxString Ellipsize(const wxString& label, const wxDC& dc,
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wxEllipsizeMode mode, int maxWidth);
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/**
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Returns the control's text.
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@note The returned string contains mnemonics ("&" characters) if it has
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any, use GetLabelText() if they are undesired.
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*/
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wxString GetLabel() const;
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/**
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Returns the control's label without mnemonics.
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*/
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wxString GetLabelText() const;
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/**
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Returns the given @a label string without mnemonics ("&" characters).
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*/
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static wxString GetLabelText(const wxString& label);
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/**
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Removes the mnemonics ("&" characters) from the given string.
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*/
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static wxString RemoveMnemonics(const wxString& str);
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/**
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Escape the special mnemonics characters ("&") in the given string.
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This function can be helpful if you need to set the controls label to a
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user-provided string. If the string contains ampersands, they wouldn't
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appear on the display but be used instead to indicate that the
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character following the first of them can be used as a control mnemonic.
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While this can sometimes be desirable (e.g. to allow the user to
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configure mnemonics of the controls), more often you will want to use
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this function before passing a user-defined string to SetLabel().
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Alternatively, if the label is entirely user-defined, you can just call
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SetLabelText() directly -- but this function must be used if the label
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is a combination of a part defined by program containing the control
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mnemonics and a user-defined part.
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@param text
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The string such as it should appear on the display.
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@return
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The same string with the ampersands in it doubled.
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*/
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static wxString EscapeMnemonics(const wxString& text);
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/**
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Sets the item's text.
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Any "&" characters in the @a label are special and indicate that the
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following character is a @e mnemonic for this control and can be used to
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activate it from the keyboard (typically by using @e Alt key in
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combination with it). To insert a literal ampersand character, you need
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to double it, i.e. use use "&&". If this behaviour is undesirable, use
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SetLabelText() instead.
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*/
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void SetLabel(const wxString& label);
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/**
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Sets the item's text to exactly the given string.
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Unlike SetLabel(), this function shows exactly the @a text passed to it
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in the control, without interpreting ampersands in it in any way.
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Notice that it means that the control can't have any mnemonic defined
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for it using this function.
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@see EscapeMnemonics()
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*/
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void SetLabelText(const wxString& text);
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};
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