208 lines
6.7 KiB
C
208 lines
6.7 KiB
C
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/////////////////////////////////////////////////////////////////////////////
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// Name: dynload.h
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// Purpose: Dynamic loading framework
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// Author: Ron Lee, David Falkinder, Vadim Zeitlin and a cast of 1000's
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// (derived in part from dynlib.cpp (c) 1998 Guilhem Lavaux)
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// Modified by:
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// Created: 03/12/01
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// RCS-ID: $Id$
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// Copyright: (c) 2001 Ron Lee <ron@debian.org>
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_DYNAMICLOADER_H__
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#define _WX_DYNAMICLOADER_H__
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#ifdef __GNUG__
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#pragma interface "dynload.h"
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#endif
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#include "wx/defs.h"
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#if wxUSE_DYNAMIC_LOADER
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#include "wx/hash.h"
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#include "wx/module.h"
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// Ugh, I'd much rather this was typesafe, but no time
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// to rewrite wxHashTable right now..
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typedef wxHashTable wxDLManifest;
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typedef wxHashTable wxDLImports;
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// ----------------------------------------------------------------------------
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// conditional compilation
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// ----------------------------------------------------------------------------
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// Note: WXPM/EMX has to be tested first, since we want to use
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// native version, even if configure detected presence of DLOPEN.
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#if defined(__WXPM__) || defined(__EMX__)
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#define INCL_DOS
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#include <os2.h>
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typedef HMODULE wxDllType;
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#elif defined(HAVE_DLOPEN)
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#include <dlfcn.h>
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typedef void *wxDllType;
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#elif defined(HAVE_SHL_LOAD)
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#include <dl.h>
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typedef shl_t wxDllType;
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#elif defined(__WINDOWS__)
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#include <windows.h> // needed to get HMODULE
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typedef HMODULE wxDllType;
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#elif defined(__DARWIN__)
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typedef void *wxDllType;
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#elif defined(__WXMAC__)
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typedef CFragConnectionID wxDllType;
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#else
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#error "wxLibrary can't be compiled on this platform, sorry."
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#endif
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// LoadLibrary is defined in windows.h as LoadLibraryA, but wxDllLoader
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// method should be called LoadLibrary, not LoadLibraryA or LoadLibraryW!
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#if defined(__WIN32__) && defined(LoadLibrary)
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# include "wx/msw/winundef.h"
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#endif
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// ---------------------------------------------------------------------------
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// wxDllLoader
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// ---------------------------------------------------------------------------
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// Cross platform wrapper for dlopen and friends.
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// There are no instances of this class, it simply
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// serves as a namespace for its static member functions.
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class WXDLLEXPORT wxDllLoader
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{
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public:
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// libname may be either the full path to the file or just the filename
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// in which case the library is searched for in all standard locations.
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// The platform specific library extension is automatically appended.
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static wxDllType Load(const wxString& name);
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// The same as Load, except 'name' is searched for without modification.
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static wxDllType LoadLibrary(const wxString& name);
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static void UnloadLibrary(wxDllType dll);
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// return a valid handle for the main program itself or NULL if
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// back linking is not supported by the current platform (e.g. Win32)
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static wxDllType GetProgramHandle();
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// resolve a symbol in a loaded DLL, such as a variable or function
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// name. dllHandle is a handle previously returned by LoadLibrary(),
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// symbol is the (possibly mangled) name of the symbol.
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// (use extern "C" to export unmangled names)
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//
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// Since it is perfectly valid for the returned symbol to actually be
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// NULL, that is not always indication of an error. Pass and test the
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// parameter 'success' for a true indication of success or failure to
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// load the symbol.
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//
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// Returns a pointer to the symbol on success.
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static void *GetSymbol(wxDllType dllHandle, const wxString &name, bool *success = 0);
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// return the platform standard DLL extension (with leading dot)
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static const wxString &GetDllExt() { return ms_dllext; }
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private:
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wxDllLoader(); // forbid construction of objects
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static const wxString ms_dllext; // Platform specific shared lib suffix.
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};
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// ---------------------------------------------------------------------------
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// wxDynamicLibrary
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// ---------------------------------------------------------------------------
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class wxDLManifestEntry
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{
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public:
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static wxDLImports ms_classes; // Static hash of all imported classes.
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wxDLManifestEntry( const wxString &libname );
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~wxDLManifestEntry();
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wxDLManifestEntry *Ref() { ++m_count; return this; }
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bool Unref() { return (m_count-- < 2) ? (delete this, TRUE) : FALSE; }
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bool IsLoaded() const { return m_count > 0; }
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wxDllType GetLinkHandle() const { return m_handle; }
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wxDllType GetProgramHandle() const { return wxDllLoader::GetProgramHandle(); }
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void *GetSymbol(const wxString &symbol, bool *success = 0)
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{
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return wxDllLoader::GetSymbol( m_handle, symbol, success );
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}
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private:
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// Order of these three *is* important, do not change it
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wxClassInfo *m_before; // sm_first before loading this lib
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wxDllType m_handle; // Handle from dlopen.
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wxClassInfo *m_after; // ..and after.
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size_t m_count; // Ref count of Link and Create calls.
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wxModuleList m_wxmodules; // any wxModules that we initialised.
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void UpdateClassInfo(); // Update the wxClassInfo table
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void RestoreClassInfo(); // Restore the original wxClassInfo state.
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void RegisterModules(); // Init any wxModules in the lib.
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void UnregisterModules(); // Cleanup any wxModules we installed.
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DECLARE_NO_COPY_CLASS(wxDLManifestEntry)
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};
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class WXDLLEXPORT wxDynamicLibrary
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{
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public:
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// Static accessors.
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static wxDLManifestEntry *Link(const wxString &libname);
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static bool Unlink(const wxString &libname);
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// Instance methods.
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wxDynamicLibrary(const wxString &libname);
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~wxDynamicLibrary();
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bool IsLoaded() const { return m_entry && m_entry->IsLoaded(); }
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void *GetSymbol(const wxString &symbol, bool *success = 0)
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{
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return m_entry->GetSymbol( symbol, success );
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}
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private:
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static wxDLManifest ms_manifest; // Static hash of loaded libs.
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wxDLManifestEntry *m_entry; // Cache our entry in the manifest.
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// We could allow this class to be copied if we really
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// wanted to, but not without modification.
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DECLARE_NO_COPY_CLASS(wxDynamicLibrary)
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};
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#endif // wxUSE_DYNAMIC_LOADER
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#endif // _WX_DYNAMICLOADER_H__
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// vi:sts=4:sw=4:et
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