wxWidgets/include/wx/dynload.h
Ron Lee 0b9ab0bd82 Added new dynamic loading classes. (which handle proper
wxRTTI and wxModule initialisation and unloading)
Removed serialisation code from wxObject and elsewhere.
Added USER_EXPORTED hash and list macros.
Added *_PLUGGABLE_CLASS defines for exporting dynamic wxObjects
from dlls.

 ----------------------------------------------------------------------
 Modified Files:
 	Makefile.in configure configure.in setup.h.in debian/changelog
 	distrib/msw/tmake/filelist.txt include/wx/defs.h
 	include/wx/docview.h include/wx/dynlib.h include/wx/fileconf.h
 	include/wx/hash.h include/wx/list.h include/wx/module.h
 	include/wx/object.h include/wx/resource.h include/wx/stream.h
 	include/wx/gtk/setup0.h include/wx/msw/setup0.h src/files.lst
 	src/wxBase.dsp src/wxUniv.dsp src/wxWindows.dsp
 	src/common/dynlib.cpp src/common/filename.cpp
 	src/common/module.cpp src/common/object.cpp
 	src/common/stream.cpp src/gtk/files.lst src/mac/files.lst
 	src/mgl/files.lst src/mgl/makefile.wat src/motif/files.lst
 	src/msw/dialup.cpp src/msw/files.lst src/msw/helpchm.cpp
 	src/msw/makefile.b32 src/msw/makefile.bcc src/msw/makefile.dos
 	src/msw/makefile.g95 src/msw/makefile.sc src/msw/makefile.vc
 	src/msw/makefile.wat src/os2/files.lst src/univ/files.lst
 Added Files:
 	include/wx/dynload.h src/common/dynload.cpp
 Removed Files:
 	include/wx/objstrm.h include/wx/serbase.h
 	src/common/objstrm.cpp src/common/serbase.cpp
 	utils/serialize/.cvsignore utils/serialize/makefile.b32
 	utils/serialize/sercore.cpp utils/serialize/sercore.h
 	utils/serialize/serctrl.cpp utils/serialize/serctrl.h
 	utils/serialize/serext.cpp utils/serialize/serext.h
 	utils/serialize/sergdi.cpp utils/serialize/sergdi.h
 	utils/serialize/sermain.cpp utils/serialize/serwnd.cpp
 	utils/serialize/serwnd.h
 ----------------------------------------------------------------------


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@13088 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2001-12-19 07:09:58 +00:00

208 lines
6.7 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: dynload.h
// Purpose: Dynamic loading framework
// Author: Ron Lee, David Falkinder, Vadim Zeitlin and a cast of 1000's
// (derived in part from dynlib.cpp (c) 1998 Guilhem Lavaux)
// Modified by:
// Created: 03/12/01
// RCS-ID: $Id$
// Copyright: (c) 2001 Ron Lee <ron@debian.org>
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_DYNAMICLOADER_H__
#define _WX_DYNAMICLOADER_H__
#ifdef __GNUG__
#pragma interface "dynload.h"
#endif
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "wx/defs.h"
#if wxUSE_DYNAMIC_LOADER
#include "wx/hash.h"
#include "wx/module.h"
// Ugh, I'd much rather this was typesafe, but no time
// to rewrite wxHashTable right now..
typedef wxHashTable wxDLManifest;
typedef wxHashTable wxDLImports;
// ----------------------------------------------------------------------------
// conditional compilation
// ----------------------------------------------------------------------------
// Note: WXPM/EMX has to be tested first, since we want to use
// native version, even if configure detected presence of DLOPEN.
#if defined(__WXPM__) || defined(__EMX__)
#define INCL_DOS
#include <os2.h>
typedef HMODULE wxDllType;
#elif defined(HAVE_DLOPEN)
#include <dlfcn.h>
typedef void *wxDllType;
#elif defined(HAVE_SHL_LOAD)
#include <dl.h>
typedef shl_t wxDllType;
#elif defined(__WINDOWS__)
#include <windows.h> // needed to get HMODULE
typedef HMODULE wxDllType;
#elif defined(__DARWIN__)
typedef void *wxDllType;
#elif defined(__WXMAC__)
typedef CFragConnectionID wxDllType;
#else
#error "wxLibrary can't be compiled on this platform, sorry."
#endif
// LoadLibrary is defined in windows.h as LoadLibraryA, but wxDllLoader
// method should be called LoadLibrary, not LoadLibraryA or LoadLibraryW!
#if defined(__WIN32__) && defined(LoadLibrary)
# include "wx/msw/winundef.h"
#endif
// ---------------------------------------------------------------------------
// wxDllLoader
// ---------------------------------------------------------------------------
// Cross platform wrapper for dlopen and friends.
// There are no instances of this class, it simply
// serves as a namespace for its static member functions.
class WXDLLEXPORT wxDllLoader
{
public:
// libname may be either the full path to the file or just the filename
// in which case the library is searched for in all standard locations.
// The platform specific library extension is automatically appended.
static wxDllType Load(const wxString& name);
// The same as Load, except 'name' is searched for without modification.
static wxDllType LoadLibrary(const wxString& name);
static void UnloadLibrary(wxDllType dll);
// return a valid handle for the main program itself or NULL if
// back linking is not supported by the current platform (e.g. Win32)
static wxDllType GetProgramHandle();
// resolve a symbol in a loaded DLL, such as a variable or function
// name. dllHandle is a handle previously returned by LoadLibrary(),
// symbol is the (possibly mangled) name of the symbol.
// (use extern "C" to export unmangled names)
//
// Since it is perfectly valid for the returned symbol to actually be
// NULL, that is not always indication of an error. Pass and test the
// parameter 'success' for a true indication of success or failure to
// load the symbol.
//
// Returns a pointer to the symbol on success.
static void *GetSymbol(wxDllType dllHandle, const wxString &name, bool *success = 0);
// return the platform standard DLL extension (with leading dot)
static const wxString &GetDllExt() { return ms_dllext; }
private:
wxDllLoader(); // forbid construction of objects
static const wxString ms_dllext; // Platform specific shared lib suffix.
};
// ---------------------------------------------------------------------------
// wxDynamicLibrary
// ---------------------------------------------------------------------------
class wxDLManifestEntry
{
public:
static wxDLImports ms_classes; // Static hash of all imported classes.
wxDLManifestEntry( const wxString &libname );
~wxDLManifestEntry();
wxDLManifestEntry *Ref() { ++m_count; return this; }
bool Unref() { return (m_count-- < 2) ? (delete this, TRUE) : FALSE; }
bool IsLoaded() const { return m_count > 0; }
wxDllType GetLinkHandle() const { return m_handle; }
wxDllType GetProgramHandle() const { return wxDllLoader::GetProgramHandle(); }
void *GetSymbol(const wxString &symbol, bool *success = 0)
{
return wxDllLoader::GetSymbol( m_handle, symbol, success );
}
private:
// Order of these three *is* important, do not change it
wxClassInfo *m_before; // sm_first before loading this lib
wxDllType m_handle; // Handle from dlopen.
wxClassInfo *m_after; // ..and after.
size_t m_count; // Ref count of Link and Create calls.
wxModuleList m_wxmodules; // any wxModules that we initialised.
void UpdateClassInfo(); // Update the wxClassInfo table
void RestoreClassInfo(); // Restore the original wxClassInfo state.
void RegisterModules(); // Init any wxModules in the lib.
void UnregisterModules(); // Cleanup any wxModules we installed.
DECLARE_NO_COPY_CLASS(wxDLManifestEntry)
};
class WXDLLEXPORT wxDynamicLibrary
{
public:
// Static accessors.
static wxDLManifestEntry *Link(const wxString &libname);
static bool Unlink(const wxString &libname);
// Instance methods.
wxDynamicLibrary(const wxString &libname);
~wxDynamicLibrary();
bool IsLoaded() const { return m_entry && m_entry->IsLoaded(); }
void *GetSymbol(const wxString &symbol, bool *success = 0)
{
return m_entry->GetSymbol( symbol, success );
}
private:
static wxDLManifest ms_manifest; // Static hash of loaded libs.
wxDLManifestEntry *m_entry; // Cache our entry in the manifest.
// We could allow this class to be copied if we really
// wanted to, but not without modification.
DECLARE_NO_COPY_CLASS(wxDynamicLibrary)
};
#endif // wxUSE_DYNAMIC_LOADER
#endif // _WX_DYNAMICLOADER_H__
// vi:sts=4:sw=4:et