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# =========================================================================
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# This makefile was generated by
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# Bakefile 0.1.1 (http://bakefile.sourceforge.net)
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# Do not modify, all changes will be overwritten!
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# =========================================================================
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# -------------------------------------------------------------------------
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# These are configurable options:
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# -------------------------------------------------------------------------
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# Type of compiled binaries [debug,release]
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BUILD = release
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# C compiler
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CC = cl
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# Name of your custom configuration. This affects directory
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# where object files are stored as well as the location of
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# compiled .lib files and setup.h under the lib/ toplevel directory.
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CFG =
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# Standard flags for CC
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CFLAGS =
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# Standard preprocessor flags (common for CC and CXX)
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CPPFLAGS =
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# C++ compiler
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CXX = cl
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# Standard flags for C++
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CXXFLAGS =
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# Should __WXDEBUG__ be defined? The default value "default" means that it will
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# be defined if BUILD=debug and not defined if BUILD=release. [0,1,default]
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DEBUG_FLAG = default
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# Should debugging info be included in the executables? The default value
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# "default" means that debug info will be included if BUILD=debug
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# and not included if BUILD=release. [0,1,default]
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DEBUG_INFO = default
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# Should link against debug RTL (msvcrtd.dll) or release (msvcrt.dll)?
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# Acts according to DEBUG_INFO by default. [0,1,default]
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DEBUG_RUNTIME_LIBS = default
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# Standard linker flags
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LDFLAGS =
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# Multiple libraries or single huge monolithic one? [0,1]
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MONOLITHIC = 1
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# Is this official build by wxWindows developers? [0,1]
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OFFICIAL_BUILD = 0
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# Version of C runtime library to use. You can change this to
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# static if SHARED=0, but it is highly recommended to not do
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# it if SHARED=1 unless you know what you are doing. [dynamic,static]
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RUNTIME_LIBS = dynamic
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# What type of library to build? [0,1]
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SHARED = 1
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# Compile Unicode build of wxWindows? [0,1]
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UNICODE = 0
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# Build GUI libraries? [0,1]
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USE_GUI = 1
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# Build wxHTML library (USE_GUI must be 1)? [0,1]
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USE_HTML = 1
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# Build ODBC database classes (USE_GUI must be 1)? [0,1]
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USE_ODBC = 0
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# Build OpenGL canvas library (USE_GUI must be 1)? [0,1]
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USE_OPENGL = 0
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# Use this to name your customized DLLs differently
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VENDOR = custom
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# Build wxUniversal instead of native port? [0,1]
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WXUNIV = 0
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