2007-05-14 19:43:39 -04:00
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/////////////////////////////////////////////////////////////////////////////
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// Name: wx/unix/app.h
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// Purpose: wxAppConsole implementation for Unix
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// Author: Lukasz Michalski
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// Created: 28/01/2005
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// RCS-ID: $Id$
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// Copyright: (c) Lukasz Michalski
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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2007-05-26 10:14:16 -04:00
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//Ensure that sigset_t is being defined
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#include <signal.h>
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2007-05-14 19:43:39 -04:00
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// wxApp subclass implementing event processing for console applications
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2007-06-04 09:39:23 -04:00
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class WXDLLIMPEXP_BASE wxAppConsole : public wxAppConsoleBase
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2007-05-14 19:43:39 -04:00
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{
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public:
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// override base class initialization
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virtual bool Initialize(int& argc, wxChar** argv);
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// Unix-specific: Unix signal handling
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// -----------------------------------
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// type of the function which can be registered as signal handler: notice
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// that it isn't really a signal handler, i.e. it's not subject to the
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// usual signal handlers constraints, because it is called later from
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// CheckSignal() and not when the signal really occurs
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typedef void (*SignalHandler)(int);
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// Set signal handler for the given signal, SIG_DFL or SIG_IGN can be used
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// instead of a function pointer
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//
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// Return true if handler was installed, false on error
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bool SetSignalHandler(int signal, SignalHandler handler);
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// Check if any Unix signals arrived since the last call and execute
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// handlers for them
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void CheckSignal();
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private:
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// signal handler set up by SetSignalHandler() for all signals we handle,
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// it just adds the signal to m_signalsCaught -- the real processing is
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// done later, when CheckSignal() is called
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static void HandleSignal(int signal);
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// signals for which HandleSignal() had been called (reset from
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// CheckSignal())
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sigset_t m_signalsCaught;
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// the signal handlers
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WX_DECLARE_HASH_MAP(int, SignalHandler, wxIntegerHash, wxIntegerEqual, SignalHandlerHash);
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SignalHandlerHash m_signalHandlerHash;
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friend class GSocketGUIFunctionsTableBase;
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};
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